Playing Borderlands 3, every time I draw up the star map I have the urge to stat up a Traveller sector based on it. And this is why I will never be an “ex-gamer” — no matter how long I’ve been away from the dice... it’s there. Like a gaping wound.
Traveller has to feel pulpy, in the "men's adventure" sense of the word. Star Wars, Firefly, Borderlands and even The Expanse all drink form the same sources; Westerns, Republic serials, early-to-mid C20 SF (which in turn drank from Spengler, Toynbee and other historians who believed in cycles of civilization of barbarism).
The days grow warmer and longer; the sun rises earlier and sets later. The cicadas sing from the tree-tops and the mosquitos attack with renewed vigor. We break out the sunscreen and the repellent. We call it spring, after a colonial affetation, but there can be no mistake -- summer is here.
People complaining about the GoT finale: WTF were you expecting? That a series infamous for narrative turnabouts would deliver a nice and tidy finale that would make everyone happy? It was rushed, indeed (and I still can’t fathom why) but it was an interesting conclusion and true to many of the themes explored throughout the series. Spoilers fair game in comments.
The John Wick movies’ “secret network of elite assassins” with their natty suits and deluxe hotels and blood pacts and shadowy overlords and judgements is a fantastic template for a World of Darkness sandbox (Vampire, Masquerade or Requiem, in particular). And of course, the aesthetics are just right.