Justice Inc, the 3E HERO entry to the pulp genre. Not just my favorite pulp game, but my favorite version of the HERO system.
Before you let HERO scare you off, the 3E era were standalone games. Danger International and Justice Inc were very approachable games lacking a lot of HEROs reputation...
As in the other thread, MSPE works well if it fits the expectations of all the players. I'm not a huge fan of lightweight games but I actually like T&T and MSPE. I like MSPE more than T&T.
The gun issue is not wrong, but again, where some point at how deadly they can be, I go back to the point...
This is an aspect I rarely see mentioned in discussions of "old school" games. A lot of the published games read like somebody's house rules. Lots of places where there are assumptions in the rules that of course the players know this.
People talk about how a lot of people played D&D RAW...
WFRP is a weird RQ / D&D / RM mash up to me. I find it an interesting system but the setting is what stands out to me. If it had been set in a vanilla setting, I doubt I would have paid any attention to it at all.
Agree it did seem very much a throwback when it came out. It was several years...
Not a unique opinion, but in my opinion an uncharitable one often shared with people who dislike D&D and similar systems. There are many aspects to RPGs, you have rules, settings, adventures.
Mazes & Minotaurs is basically OD&D in mythological Greece, so yes the actual rules are not very...
Oh there is an ongoing revival, but those games were already near perfection so it is harder to notice. :grin:
Honestly I think Traveller and RQ/BRP are about as popular as they ever have been.
Really a lot of the old classics have gone through their own updates, many similar to what is...
Agree on the OSR. I don't understand the motivation to include other games than D&D evolved and I although they are "old" I wouldn't consider any BRP based game OSR.
XP for gold never made sense to me and we never used it. I mean the gold was in itself a reward. I do far prefer the idea of XP for solving a problem vs killing stuff, but sadly back in the day when I was playing a lot of D&D that was not an idea anyone I played with came up with (in D&D, other...
Perfect storm. The unit remained in contact after the war, and the book was written based on interviews with most of the surviving members (and in the late 80s when it was being written there were far more of them still around). The book manuscript was also sent around the group for evaluation...
I didn't say a 9 was a moron. A person of low average Charisma is unlikely to give a rousing inspirational speech on the level of a Gettysburg address, a We will fight them on the beaches or Friends, Romans, Countrymen, lend me your ears.
I am strongly in favor of rewarding player participation. My issue is when the player confronts a situation outside of their personal knowledge / comfort level and they are forced to "figure it out" when their PC has a high skill in that area. I just want to roll for it should be a perfectly...
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