That's putting to words some thoughts that I couldn't.
I think about the GM/Player relationship in RPGs, and it's very much like the GM is the substitute for the senses of the player characters who are otherwise blind, deaf, and whatever not-having-olfactory is called. They are brains in jars...
I still am trying to wrap my head around the point of fudging at all, it just...doesn't logic to me, so I dunno, that was a shot in the dark, but I don't know enough about games where "illusionism is on the table" so to speak to really offer more than a hypothesis.
It seems to me what we might be talking about, in a wider sense, is illusionism. And illusionism only works if the players don't know they are being illusioned I guess?
Well, no idea what "pure" means in this context, but the weather has nothing to do with player agency whatsoever (Y'know, unless they are playing Storm from the X-Men or something).
Indeed, I still already know how I like to game, and I judge any system based on how well it facilitates my playstyle, rather than adapting myself to the author's proffered approach.
Besides D&D, who are the Big Boys these days? White Wolf seems to have completely fallen off my radar, Chaosium seems to be chugging along, but I would assume CoC and Pendragon both count as "niche games", (the latter being quite a bit more niche than the former). the majority of RPGs I get...
Yeah, it's an entirely visual (with audio) experience for me, but that's just how my brain always is. It's impressionistic, and as amorphous of a dream, but capable of startlingly high definition when emotional reactions get involved.
I became aware that some folks don't have a visual...
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