What do you love and what do you hate about your favorite game?
For example, I love CT's initiative system, there isn't one, after you have gone initiative-less, initiative feels clumsy. Also having spoken with combat vets (like my father), combat is sort of a random chaotic mess, unless you are shooting at a tiny dot and then it's gone.
I hate the starship movement in the combat system, it's a tabletop minis game, which of course GDW being a wargame company, is perfectly fine, as an RPG it's a pain. It's also like Avalon Hill's Jutland, where you measure it out, the game says to use bits of string, instead we used lines on paper. The upshot is that it's vector movement which is kind of cool.
For example, I love CT's initiative system, there isn't one, after you have gone initiative-less, initiative feels clumsy. Also having spoken with combat vets (like my father), combat is sort of a random chaotic mess, unless you are shooting at a tiny dot and then it's gone.
I hate the starship movement in the combat system, it's a tabletop minis game, which of course GDW being a wargame company, is perfectly fine, as an RPG it's a pain. It's also like Avalon Hill's Jutland, where you measure it out, the game says to use bits of string, instead we used lines on paper. The upshot is that it's vector movement which is kind of cool.