What are y'all up to these days?

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I played in a DCC TPK run by Edgewise Edgewise yesterday, which was brief but fun. The brevity of the session was made up for with some good conversation afterwards.

I don't have any experience with the DCC Lankhmar stuff yet, but it seems a good match of system and setting.
 
I don't have any experience with the DCC Lankhmar stuff yet, but it seems a good match of system and setting.

I had a similiar feeling, my friend explained me that the biggest difference is that Lankhmar characters were a bit more Heroic than vanilla DCC having more HP for example. I'm not very familiar with Lieber, but I felt like it did true to what I've read of Fafhrd and the Gray Mouser. Specially the lack of moral of our characters, but that might be the players fault. :hehe:
 
I had a similiar feeling, my friend explained me that the biggest difference is that Lankhmar characters were a bit more Heroic than vanilla DCC having more HP for example. I'm not very familiar with Lieber, but I felt like it did true to what I've read of Fafhrd and the Gray Mouser. Specially the lack of moral of our characters, but that might be the players fault. :hehe:
We were short on money in our DCC session, and I shot down another player's suggestion of kidnapping to raise funds on the basis that it was far too convoluted when we could just engage in clean, straightforward robbery. Maybe it is just DCC in general. Or maybe it was just us...

In more morally straightforward gaming, I played some Morrow Project last week. It's new campaign, so having just woken up, we made contact with a local farming family, cured his sick wife, helped him clear his fields of rocks and repaired his barn (one of the guys in the group is a master carpenter in real life, so he really got into that part).

Everything went perfectly to plan, so I can only assume that disaster is awaiting us in the next session, and we will all die.
 
We were short on money in our DCC session, and I shot down another player's suggestion of kidnapping to raise funds on the basis that it was far too convoluted when we could just engage in clean, straightforward robbery. Maybe it is just DCC in general. Or maybe it was just us...

In more morally straightforward gaming, I played some Morrow Project last week. It's new campaign, so having just woken up, we made contact with a local farming family, cured his sick wife, helped him clear his fields of rocks and repaired his barn (one of the guys in the group is a master carpenter in real life, so he really got into that part).

Everything went perfectly to plan, so I can only assume that disaster is awaiting us in the next session, and we will all die.
Morrow Project seems really cool to me. I found a copy of 4th edition I think in a thrift store and the manual even evokes the whole military manual style I think it's going for.
 
Running around like a chicken with my head cut off. School has started again. I swear everyone thinks September is empty so that's a great time to plan X! I've had campouts, birthday parties, new (school) year get togethers, sports events. Basically I'm a chauffeur to kids. Oh and add colds etc. Today feels like the first day I don't have to be in three places this morning.

Moving my Thursday game night to Tuesday's to see if it improves attendance.
 
Morrow Project seems really cool to me. I found a copy of 4th edition I think in a thrift store and the manual even evokes the whole military manual style I think it's going for.
This is my second campaign, and it is a really solid game, at least from the player side.

I used to see an early edition of it in the game store as a kid. I was intrigued by it, but my unrefined gaming sensibilities wouldn't allow me to pick up a cheap-looking, ziplock-bagged game when they were shiny Palladium books to buy. Like with the Judge's Guild books, it would be a few decades before I got to it.
 
I find it amusing that I feel compelled to apologize every time I kill someone's PC. You guys took it very well.
It's a complicated thing. I can't say I wasn't a little upset about it. That character still had so much untapped potential: my spell that always had a 1% chance of replacing me with a duplicate of opposite alignment, my compulsion to return to Elfland, etc. Those things never came into play which is kind of a bummer.

But I knew I had a really good chance of dying going into that fight, and I was the one character in a position to easily run away. It was a case where I accepted the risk, not a case where the GM arbitrarily killed off the whole party. I'm fine with it.
 
a fair chunk of work on Mythras cyberpunk over the weekend. Added a few weapons (civilian grade stuff most), figured out how to do maglocks, added slap patches, and and figured out fake ids.

I spent a fair chunk of time thinking about the matrix and how it should look. Ultimately, I think I am at a point with that part that unless my players are desperate to make a decker, I’m staying clear of it. It’s complex and needs some player interaction.

also figured my default rules are going to be fine for rituals for warding office buildings. This implies that all of the rest of it will work fine as well. This is good, because it’s a lot less work.

it was good walking through a mission a bit. Helped me think a lot about it. I totally recommend the Delian data tomb. It’s well constructed, and the author obviously read a lot of things in the genre and had spent some time thinking about it

game is on hold next week, as we have 3 players missing. We are going to do Gloomhaven instead. I’m going to chat with them about The cyberpunk so I have a good idea of what to expect out of them
 
Big day, one of my group had backed Time of Legends: Joan of Arc by Mythic Games and had finally received the core game and the first wave of expansions. So after the now traditional grumbling of not having a complete game to show off we played that. I must say as someone that enjoys wargaming it was both engaging enough for me and and intuitive enough for a beginner, a rare feat. Even more impressive is that it retains both the medieval combat tactics and has the high mythic stuff that raises it above other purely historical war-games. Oh and the minis are just beautiful, personally I think Mehmed the II is the best mini I seen in 2019. My friend backed the new expansion kickstarter even before they played the game with the group because of how good looking the figures are.

For lunch we tried a new chinese place. I ordered what was essentially a bowl of tonkotsu ramen (thick noodles, lots of pork, boiled egg but with snap peas and green peppers) but wasn’t called that on the menu. it was very nice in this cool fall weather. We ordered spare ribs for the table, those were only alright.

We picked up the conclusion of the Werewolf Shattered Dream chronicle with the player whose character had died now playing that character’s nephew and controlling the remaining half of his spirit army and the rest of the party inside the city walls. The Ahroun player honorably dueled the ruling Mokole defeating the mokole and then nobly succumbing to his wounds, The Ragabash started looting the temple district and successfully personally acquired four obelisks for the party for some reason (I think the long term plan was to rebuilt a werewolf web faith network). The Philodox attacked a mummy because that had been on their list of things to do since they had got to Egypt. This left the Galliard and the new Theurge in charge of subduing the city for Narmer which they did. End result for the chronicle was Neaderthal were still extinct, the Ajaba had been incorporated into the Garou, the Rokea now had important reasons to hate the Garou, The Silent Strider’s curse had been successfully bypassed and Egypt had gain a land trade route stretching across North Africa. All in all, a good end to a chronicle and a fun little alternate reality to play with when we get back to Werewolf. So we end the RPG season until the spring.
 
We were short on money in our DCC session, and I shot down another player's suggestion of kidnapping to raise funds on the basis that it was far too convoluted when we could just engage in clean, straightforward robbery. Maybe it is just DCC in general. Or maybe it was just us...

In more morally straightforward gaming, I played some Morrow Project last week. It's new campaign, so having just woken up, we made contact with a local farming family, cured his sick wife, helped him clear his fields of rocks and repaired his barn (one of the guys in the group is a master carpenter in real life, so he really got into that part).

Everything went perfectly to plan, so I can only assume that disaster is awaiting us in the next session, and we will all die.

I'd like to play in a MP game, or actually any PA type game where survival and rebuilding actually played a large role. It seems most devolve into massive firefights. Not that those aren't fun, but one of the specific attractions for me to PA settings is the exploration and rebuilding.
 
Ran an absolute train-wreck of a session on Friday night. Short version, we had a new player, it turns out they're not a good fit with the group, and I will not be inviting them back. They live in the apartment above mine, so might hear us playing without them. Oh well.

After the game, I was sad, angry, and exhausted, and this is supposed to be what I do for fun!!

I'm seriously considering declaring that entire session non-canon and just starting back at base with a completely different mission. Maybe I'll let the players, decide, though...

ETA: but tonight is the next session of the awesome D&D campaign I'm playing in, so I'm really looking forward to that!
 
Sorry man. I’ve had precious few nights of that, though I have had a few dissatisfying nights on occasion.

last person we added to our group was known by at least four of the group, and most of us had known them for a decade. We are... um... protective :smile:
 
Sorry man. I’ve had precious few nights of that, though I have had a few dissatisfying nights on occasion.

last person we added to our group was known by at least four of the group, and most of us had known them for a decade. We are... um... protective :smile:


Thanks! It's all gonna be fine in the long-run. We've got a new session, minus the difficult player, this Thursday.
 
Sorry to hear about the problem player, E E-Rocker ! But it seems you've resolved the matter.

Conversely, on Sunday I ran a better* game than last time. Despite being put through an emotional meatgrinder for two days straight.

The players captured an evil** Lotus sorcerer (on the run from the Lotus due to being loyal to the Lotus - it's complicated) and let him go. Granted, they had no proof that he's actually done anything really bad...other than killing a Dragon. But I think they count the Dragons as "combatants".
And he got a hint that they seem to be "do-gooders" (as he calls them) and didn't admit to any such thing.
"What exactly happened to the people that were delivered to you by Ah Wusung?"
"You can't understand".
"Explain it to me."
"You need to cut off your own balls first. Or let me cut them. Otherwise, nobody can understand*** the Magic! And if you don't understand that, how can you understand what I was doing? Your puny minds can't grasp it until you have lost that obstacle!"
"...OK. Tell me what happened with them after your own pet project?"
"I returned them to the seller. It was part of the deal."
And since nobody thought to think whether they were alive at the moment, he lied successfully by omission. (I'd told the Detective-skill Bounty Hunter that he's not telling them everything. But he's not lying outright, either. And he kept to that line).
So they released him. Huh, nice surprise! But I had no idea what he would do...so I'm going to draw a Tarot card for him. Or maybe I'd ask I Ching tonight? The latter would be more in keeping with the spirit of the Feng Shui game!
Anyway, I have until next session to devise his plans.


*I actually think it wasn't nearly as fun, but it was more fun in the estimation of our gamer who likes narrative systems.
Curiously for someone with such tastes, though, if I was judging him purely by his playstyle and didn't actually know what he likes, I'd have decided he's a long-time D&D fan. I mean, he's playing a gambler in Feng Shui, and he's the only one to have used the phrase "bad guys" IC. More than once, at that, so it almost seems like he expects us to have an alignment.
He can't stand D&D, though, including disliking the alignment system, so go figure:grin:!
**He basically is, to a point where his NPC write-up would probably provoke a storm of hurt feelings on TBP.
***Not true in-setting, but that's the official Lotus doctrine. Yes, some of their members lost some bits of their own selves in order to join, despite it being totally unnecessary!
There's no sorcerers in the group, however, so nobody could prove him wrong.


Ah well, back to the meatgrinder, I am:shade:!
 
You can retire from gaming now.
Of course not!
Now he has to replay it:devil:!

That sounds like a great session!
Thank you! I admit I quite liked it, myself, though I believe I've had better ones, including the previous:shade:.

I'll admit it, though, I didn't expect to end up with a Feng Shui game with a pacifistic Old Master:grin:!
 
We need an achievement list. Some suggestions:

1. Play through all the modules for Flashing Blades in the midst of an ongoing campaign that starts at the beginning of the reign of Louis XIII in 1610 and doesn't end until the death of Louis XIV in 1715.
2. Win BECMI
3. Finish the GPC
4. Chicago by Night Campaign
5. Masks of Nyarlathotep
6. The main Deadlands storyline (Original, Noir, Hell on Earth, Lost Colony)
7. Traveller: Pirates of Drinax
What is "Chicago by Night"? If that's a Gangbusters campaign, I wholeheartedly approve. There should also be a badass Boot Hill campaign on the list, maybe some epic starting with PCs mustering out at the end of the Civil War and ending with Arizona statehood.
 
What is "Chicago by Night"? If that's a Gangbusters campaign, I wholeheartedly approve. There should also be a badass Boot Hill campaign on the list, maybe some epic starting with PCs mustering out at the end of the Civil War and ending with Arizona statehood.
It's for Vampire the Masquerade. I should probably start a thread and see what we get.
 
We need an achievement list. Some suggestions:
  1. Win BECMI
  2. Finish the GPC
  3. Chicago by Night Campaign
  4. Masks of Nyarlathotep
  5. The main Deadlands storyline (Original, Noir, Hell on Earth, Lost Colony)
  6. Traveller: Pirates of Drinax
I think you've mistaken the first for the last, and the third and fourth:tongue:!
 
While I'm waiting for the rewards from the Old-School Essentials Kickstarter, I started reading Shadow of the Demon Lord again. Great game. I've got a couple of supplements for it as well: Demon Lord's Companion, Tombs of the Desolation, Terrible Beauty, A Glorious Death. I'm now thinking of running this for my players to end my GM hiatus sometime in the near future.

Core.jpg
 
We need an achievement list. Some suggestions:
  1. Win BECMI
  2. Finish the GPC
  3. Chicago by Night Campaign
  4. Masks of Nyarlathotep
  5. The main Deadlands storyline (Original, Noir, Hell on Earth, Lost Colony)
  6. Traveller: Pirates of Drinax

I was not aware that Noir tied into the rambling overall storyline that connected Deadlands to hell on earth to lost colony. I had thought Noir was a sorta side story setting they used to try out different ideas.
 
Been busy a lot and I nearly forgot about the Pub.

But I miss you guys and so I'm back. Really excited for the Halloween season and I'm going to the Ghost Train Festival at Tweetsie Railroad down in North Carolina on the Friday before Halloween.

Also, I'd like to wish the Canadian denizens of the Pub a belated Happy Thanksgiving.
 
I like “Unforgettable”, but it’s much sweeter as a duet with his daughter Natalie Cole.
 
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