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I think I've heard of all of these but nothing has compelled me to seek these out. Please sell me on them.My first thought was Doctor Who: AITAS , but google tells me that was 2009, so just missed it.
When did RQ6 become Mythras? Because that's definitely in my top ten if it counts for this decade.
Lady Blackbird is definitely up there.
It's probably too soon to judge Kult or Mothership, but I hold them in pretty high esteem at the moment
Absolutely Ryuutama, that game is a hobby paradigm shift.
Same with The One Ring
I think I've heard of all of these but nothing has compelled me to seek these out. Please sell me on them.
Kult: Divinity Lost is the newest edition of the classic horror game from the 90s, that was doing Clive Barker and Kafka when White Wolf was doing Anne Rice. As I said, it's too soon for me to come up with a concrete judgement, but the new edition is a sumptuous tome that is incredibly enjoyable to read. I'm hoping I might get a chance to run a session in the coming year, and if I sell my group on it, do a campaign.
Yep, Doctor Who would have been on my list too - but just missed out.My first thought was Doctor Who: AITAS , but google tells me that was 2009, so just missed it.
Did you back the Kickstarter (or are you multi-lingual? ). The English version seems to be stuck in development-hell for the moment?Absolutely Ryuutama, that game is a hobby paradigm shift.
Good nominations, but I would make mention that the Traveller OGL was already there in the 2000s when Mongoose Traveller 1st edition came out. The reason why Cepheus came out was because 3rd party publishers weren't happy with the changed licensing situation when the 2nd edition came out.Cepheus/Traveller. An OGL variant of Traveller was long overdue. But I like the T5 as well, it's got an amazing amount of material and gives you the tool to produce your own - even in areas as diverse as making new weapons!
That said, thou shall not underestimate good ol' eyeballing if you're to be a Referee...
robertsconley, that's your cue.Good nominations, but I would make mention that the Traveller OGL was already there in the 2000s when Mongoose Traveller 1st edition came out. The reason why Cepheus came out was because 3rd party publishers weren't happy with the changed licensing situation when the 2nd edition came out.
I'm not really qualified to say the specifics of what they didn't like.
Did you back the Kickstarter (or are you multi-lingual? ). The English version seems to be stuck in development-hell for the moment?
robertsconley, that's your cue.
Good nominations, but I would make mention that the Traveller OGL was already there in the 2000s when Mongoose Traveller 1st edition came out. The reason why Cepheus came out was because 3rd party publishers weren't happy with the changed licensing situation when the 2nd edition came out.
I'm not really qualified to say the specifics of what they didn't like.
However, the major difference between the two editions, aside from some rules tweaks here and there, is that the 1st edition was very much set up as a generic sci-fi game with an implied setting and lots of varied 3rd party support, while the 2nd edition is much more set up and supported almost exclusively for playing in the Third Imperium OTU setting.
For some reason earlier today only a foreign language version was coming up in DriveThru, but now I can find it (and buy it )I picked up the KS version secondhand. I think the pdf is available; the translation is obviously done (very well done), so I don't know what the development hell issues are.Maybe they just can't afford stock of physical copies outside of what was printed for the KS?
I picked up the KS version secondhand. I think the pdf is available; the translation is obviously done (very well done), so I don't know what the development hell issues are.Maybe they just can't afford stock of physical copies outside of what was printed for the KS?
While there is a lot of useful information in that reply, and without wanting to shift topics on my own thread too much, the thing you didn't mention in any of that is that Mongoose is the company that actually negotiated and pays for a license of the Traveller brand.Indeed
The Mongoose Traveller 1st edition SRD wasn't a complete RPG in the way that the D20 SRD was. It had a lot but was missing important elements like careers beyond a single example of the scouts.
However there was Traveller20 which had a lot of usable content that was missing from the MgT 1e SRD but in terms of mechanics was for the D20 system. So to make a standalone Traveller RPG that was open content would take a lot of creative and editorial work.
The incentive wasn't there until the licensing fiasco with Mongoose Traveller 2nd edition and the TAS Community Content Program on DriveThruRPG. Jason Kemp stepped up to the plate and wrote Cepheus.
All DriveThruRPG Community Content Program License have a clause (among other clauses) that limits you to only releasing derivative content of any contributed works within the program.
That this meant in more simple terms that you could not release the Mystery of Sirius Stations in the TAS Program for Mongoose Traveller 2nd edition. Then release the Mystery of Sirius Stations for D20 Modern, Fate, or your own RPG. Even though the only content you used from the TAS Program was the mechanics of MgT 2e.
Nor could you take Mystery of Sirius Station if you released a Fate version and release a MgT 2e version within the TAS Program.
Finally this not only applies to adventure released for multiple systems but also for settings and their supplements like a region guide. Where most if not all of the work is the author's own IP. Since most MgT 1e 3PP were about their own original setting, this meant that the TAS program had zero appeal as they would lose all rights to continue the setting once the life cycle of MGT 2e ended.
Now when it comes to settings like the Third Imperium or Forgotten Realms then this clause is warranted. But many of these programs promote mechanics not settings or are a hybrid like TAS. In this case this clause is a huge negative for creative types.
However Fantasy Flight modified the Genesys Foundry license so that it doesn't labor under this restrictive for works that only use the Genesys mechanics. Fantasy Flight does offer some settings as part of the program as well.
Hall of Champions for Hero Games will also be switching to this type of license as well according to my correspondence with the CEO of Hero Games.
True Mongoose has been releasing a lot more 3rd Imperium material with the 2nd edition. Most of it pretty good and advances the setting beyond what been written before like the Great Rifts supplement.
However Traveller always could be used for other setting even when a particular edition focuses heavily on the Third Imperium. Mainly because like D&D's Greyhawk, the setting is designed to be a kitchen sink of the tropes found in the original 3 LBB.
As for Cepheus it is a recognizable variant of Traveller.
Technically, it was the 'Chaosium Renaissance' that led to Mythras coming along, as they had to adapt when they lost their RuneQuest license and make their own game.Mythras: I think Mythras was the shot-in-the-arm the d100 landscape needed. It certainly got us rolling percentiles again after many, many years. Not sure if the "Chaosium Renaissance" would have been possible without Mythras coming along before it. And its scope and modularity make it another game that loves to be hacked. It's hackability is why I've listed it instead of the new Delta Green, which would be my fourth pick if I was going to count all the way up to quatro.
Except it not a one street, a gift of generosity to be treasured. Mongoose benefits as well. By harnessing for free the time and creative energies of their fans and fans of Traveller to promote their products. Being allowed to create contents just gets them to talk about that much more.While there is a lot of useful information in that reply, and without wanting to shift topics on my own thread too much, the thing you din't mention in any of that is that Mongoose is the company that actually negotiated and pays for a license of the Traveller brand.
3rd Parties didn't and while they have their own products and IPS to protect, the opportunities they had to make these products in the first place only came after Mongoose released at least part of their license as open content. If they didn't release enough material to allow a 3rd party publisher to release an alternative core rules, I'd say fair enough, because the idea was to support their core rules. I mean, they weren't obliged to release any open license - they did so for their own business interests, and it's important to remember that. Whatever the issues of licensing with the 2nd edition, which now appears to be mainly about drivethrurpg clauses, the point remains that while Cepheus is a recognizable variant of Traveller, it's not an official, licensed, Traveller game.
while Mythras has now emerged as the more generic, universal title that can be supported by 'friends' who want to do other settings with a similar ruleset (albeit not as an open license).
Doesn't matter to enough Traveller hobbyists. For several reasons:the point remains that while Cepheus is a recognizable variant of Traveller, it's not an official, licensed, Traveller game.
I guess there is potential for the licensing situation to change with drivethrurpg (maybe the release of 2300AD will catalyst something), but the incentive isn't there if the Cepheus rules have already been released anyway. It's not as if the third parties are going to switch back again any time soon.
I didn't claim it was a gift, I said it was in their business interests at the time. It isn't now, because Cepheus essentially markets itself as a competitor, rather than a contributor.Except it not a one street, a gift of generosity to be treasured. Mongoose benefits as well. By harnessing for free the time and creative energies of their fans and fans of Traveller to promote their products. Being allowed to create contents just gets them to talk about that much more.
But they are doing it alone. They've changed their business model - it seems to be much more about raising funds for specific projects through Kickstarter than it was. And, considering the funds they have managed to raise, it appears to be working for the main. Notably, they dropped the Judge Dredd license too, which indicated as much as anything they weren't that much interested in promoting the game as anything other than a Traveller universe game. Like I say, maybe the release of 2300AD may change it, but I don't think the third party situation seems to have affected their own successes one iota.The problem in this day and age is competing for people's attention. Let alone for their dollars. With technology dropping the barriers for distribution and content creation dozens of RPG products and works are being released every week. Mongoose can't do what it wants to do alone.
Well, I am a Traveller hobbyist too, and so you don't speak for everybody. Personally, I am ambiguous about Cepheus and it's related products as long as it doesn't affect the Mongoose production of materials I like and want. That said, honestly, most of the third party stuff holds little interest for me as I'm entirely content on what I get with the officially licensed stuff.Doesn't matter to enough Traveller hobbyists. For several reasons:
1) Traveller hobbyists are used to juggling multiple editions and system that represent Traveller.
2) Marc Miller Traveller 5e wasn't well received and remain a niche taste in the hobby.
3) The core of Cepheus is Mongoose Traveller 1e a well received edition.
4) Half of the Traveller hobby is about the Third Imperium as a setting which goes hand in hand with #1.
5) Mongoose prompted setting other than the Third Imperium with MgT 1e, which greatly expanded the portion of the hobby devoted to Traveller as a game as opposed to being the Third Imperium rules.
6) Finally, Marc Miller gave permission for a Cepheus sub forum to be hosted on travellerrpg.com. It may not be offical or licensed but it has been acknowledged and welcomed.
Cepehus publisher don't market themselves as a competitor. Nor the system in competition with Mongoose Traveller 2nd Edition or Marc Miller's Traveller 5.I didn't claim it was a gift, I said it was in their business interests at the time. It isn't now, because Cepheus essentially markets itself as a competitor, rather than a contributor.
But they are doing it alone. They've changed their business model - it seems to be much more about raising funds for specific projects through Kickstarter than it was. And, considering the funds they have managed to raise, it appears to be working for the main. Notably, they dropped the Judge Dredd license too, which indicated as much as anything they weren't that much interested in promoting the game as anything other than a Traveller universe game. Like I say, maybe the release of 2300AD may change it, but I don't think the third party situation seems to have affected their own successes one iota.
I don't presume to speak for everybody. Having been a Traveller hobbyist since the 80s and followed the Traveller hobby on-line since the early 90s, I do have some observations on the Traveller hobby. Separate from my opinion on how best to foster the Traveller hobby.Well, I am a Traveller hobbyist too, and so you don't speak for everybody.
The same technology that allows Cepheus publisher to do their thing also benefits Mongoose. I have no doubt that MgT 2e will thrive as long as Matt continues to manage things well. That new material will be released on an ongoing basis.Personally, I am ambiguous about Cepheus and it's related products as long as it doesn't affect the Mongoose production of materials I like and want. That said, honestly, most of the third party stuff holds little interest for me as I'm entirely content on what I get with the officially licensed stuff.