Sosthenes
Legendary Pubber
- Joined
- Aug 16, 2017
- Messages
- 680
- Reaction score
- 1,451
I'm really fond of BRP-ish percentile systems, but I do understand that for some people doing double digit calculations for modifiers etc.
This was part of what people always complained about Rolemaster...
Now D&D 5E introduced the advantage mechanic, which seems to solve a similar issue. Roll 2d20, pick the best, reverse for disadvantage.
Can we do something similar for percentile dice, roll-under style?
1. Sure, rolling two sets of percentile dice would be the obvious solution. I don't quite like grabbing 4d10 and keeping them separate, or else I wouldn't be writing this post. Can be solved by special dice (tens and ones dice, two sets with different colors).
2. Grab three dice, one is always the ones, but you can pick the better tens.
3. Just two dice, but you can swap.
4. ???
I've seen (3) somewhere, and there's a rpg.net post with the maths worked out. Seems to be quite similar to d20 advantage, with the middle range of percentile stats/skills benefitting most.
Any ideas and opinions about this?
This was part of what people always complained about Rolemaster...
Now D&D 5E introduced the advantage mechanic, which seems to solve a similar issue. Roll 2d20, pick the best, reverse for disadvantage.
Can we do something similar for percentile dice, roll-under style?
1. Sure, rolling two sets of percentile dice would be the obvious solution. I don't quite like grabbing 4d10 and keeping them separate, or else I wouldn't be writing this post. Can be solved by special dice (tens and ones dice, two sets with different colors).
2. Grab three dice, one is always the ones, but you can pick the better tens.
3. Just two dice, but you can swap.
4. ???
I've seen (3) somewhere, and there's a rpg.net post with the maths worked out. Seems to be quite similar to d20 advantage, with the middle range of percentile stats/skills benefitting most.
Any ideas and opinions about this?