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From all I know, Revolution D100 (of which I'm a backer, IIRC...though I can't find my copy) works pretty well. It's just not used by many people, and doesn't have many settings I can name off the top of my head.I did look at *Mythras Imperitive." Sure has lots of skills and detailed hit locations. I really liked the abstract / narrative stuff that is hacked into Revolution D100 but (1) no one seems to be using it and (2) i'm not sure how well it integrates with other D100 stuff given how it's skill system works.
Sounds like me with Dungeon Fantasy powered by GURPS. Can't stand the whole munchkin narrative tone that Sean Punch uses throughout it.Also, I'm not thrilled by the narrative parts, but that's me.
Yeah, that's what keeps me away... but Paulo has been pushing that sort of thing for a while now. BRP Mecha has a bit of it, but still very optional.Also, I'm not thrilled by the narrative parts, but that's me.
Wow cool! I'll pick that up, it's a bit away from the usual Glorantha places.one setting book for the Talastar region
That's why they got that region to develop. But note that it will only be in Swedish, so it won't be too much use if you don't speak/read Swedish.Wow cool! I'll pick that up, it's a bit away from the usual Glorantha places.
I can read Swedish slowly, I've been practicing from Fria Ligan's books actually. No productive ability though.That's why they got that region to develop. But note that it will only be in Swedish, so it won't be too much use if you don't speak/read Swedish.
That's good, then you'll be able to make use of it. And a lot of it should be easier to understand if one knows about Glorantha and BRP of course.I can read Swedish slowly, I've been practicing from Fria Ligan's books actually. No productive ability though.
I don't know Revolution D100 so I don't know what you're asking about.For those of you that don't use Revolution D100 what do you use, particularly when dealing with edge cases like liw end powers or off brand monsters
Low-end powers? Does Revolution have a solution there? Last time I looked (which has been a while), it's been similar enough to the BRP Gold Book Powers (and thus what, Superworld?).For those of you that don't use Revolution D100 what do you use, particularly when dealing with edge cases like liw end powers or off brand monsters
I really like the guy, but not his narrative touches to the game. Even when he’s talking about traditional rules, his language is overly formalised and contains a lot of jargon. Also his narrative approach to Roleplaying is obvious from his language and it’s omnipresent. It’s like trying to read a textbook when someone is running their fingernails down a chalkboard.Yeah, that's what keeps me away... but Paulo has been pushing that sort of thing for a while now. BRP Mecha has a bit of it, but still very optional.
Well, I have never done a game like that but the Big Gold Book provided for powers so I would use that. Also someone on BRP Central did some really good work on a unified powers scheme so you could use that also. But if your running Revolution why not use their system?For example let's say you wanted to run an investigative power game but it wasn't the Cthulhu Mythos. For those of you that are BRP people what do you do? Homebrew something using what?
OK with better understanding of the question I can answer...For those of you that don't use Revolution D100 what do you use, particularly when dealing with edge cases like liw end powers or off brand monsters
In what way? I don't see any more parallels between Revolution and SW than e.g. between Gold Book BRP and SW. What elements do you see mirrored, or is this about Revolution being multi-genre as opposed to most RQ versions?I meant what is your system. Revolution D 100 is kind of like a savage worlds for D 100 so it's very easy to see how you could run most things in it.
I'm not sure what an 'investigative power game' is, but if I wanted a horror game without the mythos all it would take with CoC is using some different beasties and dropping any Mythos references. There have been official CoC adventures that do that, and the 'Blood Brothers' collections (though those tended to be tongue in cheek IIRC). It would be a doddle to take an old Chill adventure and use with CoC or the BGB... since there are plenty of sources for classic monsters in BRP... or make up your own.For example let's say you wanted to run an investigative power game but it wasn't the Cthulhu Mythos. For those of you that are BRP people what do you do? Homebrew something using what?
Whatever the hell I feel like?For those of you that don't use Revolution D100 what do you use, particularly when dealing with edge cases like liw end powers or off brand monsters
See above. I'm just going to take a d100 game that's got a close setting and run it like any other game. Most of my games feature at least some elements of investigations. So if I was to run a game with ICONS, it would still have them!For example let's say you wanted to run an investigative power game but it wasn't the Cthulhu Mythos. For those of you that are BRP people what do you do? Homebrew something using what?
I've not read Revolution D100, but I recall the writer/publisher pushing it over on BRP Central years ago. Didn't sound like my kind of thing.For those of you that don't use Revolution D100 what do you use, particularly when dealing with edge cases like liw end powers or off brand monsters
I don't know what an "investigative power game" is, but if it's related to horror, or the supernatural, I would start from the framework of Call of Cthulhu.For example let's say you wanted to run an investigative power game but it wasn't the Cthulhu Mythos. For those of you that are BRP people what do you do? Homebrew something using what?
Going back about a decade ago I would just use my trusty BRP BGB, which was still new and shiny then, even if the system wasn't.For example let's say you wanted to run an investigative power game but it wasn't the Cthulhu Mythos. For those of you that are BRP people what do you do? Homebrew something using what?
Any BRP game really. Depends on what you mean by "power". I could use Big gold Book BRP set in the modern day and use psionics for example. Or, the BGG magic or sorcery systems. I could run an investigative game set in a bronze age society and use Mythras (I could use Mythras in a modern context too of course, but likely wouldn't bother). I might even use Call of Cthulhu but without the Cthulhu mythos (I played in an investigation game that ran this way at the first convention I went to, we kept expecting there to be actual supernatural events, but it was just common human murder and sabotage afoot).For example let's say you wanted to run an investigative power game but it wasn't the Cthulhu Mythos. For those of you that are BRP people what do you do? Homebrew something using what?
Robyn Hode and some other stuff.From all I know, Revolution D100 (of which I'm a backer, IIRC...though I can't find my copy) works pretty well. It's just not used by many people, and doesn't have many settings I can name off the top of my head.
I said "many".Robyn Hode and some other stuff.
It is Merrie England with a Robyn Hode skew.And Robyn Hode seemed like more or less standard "Merrie England"...which I've got in several incarnations of other d100 systems, so I didn't see the need to purchase anew.
BTW All of your Merrie England books have been well worth getting, I really like what you did hereIt is Merrie England with a Robyn Hode skew.
Well worth getting!
Even more info about the new edition of Drakar och Demoner from Free League.
DoD:
…Drakar och Demoner will be their Swedish language flagship going forward, while most of the rest of their games then will presumably be primarily in English.
…they will be using Johan Egerkrans, who also did the art for the recent failed Riotminds version.
…with Drakar och Demoner, but the stated purpose of Free League is to make it for beginners, i.e. it should be easily usable as the first rpg that gets put in your hands as a player.
…So, from Free League's perspective the first difference is that DoD will only be in Swedish (I guess everyone here will have to inundate the company with requests to translate it)
…in general more a feeling of fairy-tales (the Swedish word "saga" is a bit different in tone, but "fairy-tale" is the closest translation.
…it'll be D20 like in the Expert/91 editions …but it's still BRP, … it won't use hit locations.
…certainly fewer skills than in Expert/91, but more than in Forbidden Lands or Mutant: Year Zero.
…We're planning to include a system of heroic abilities,
I do personally like Magic World, but DoD is different from those. As for where to pester them, I guess their official Facebook page might be a good start. Or tell me and I’ll mention it next time I meet them.In other words, a version of BRP that hits my crunch sweet spot; but is more developed with implied lore and mythology than the half-baked 'magic world' versions Chaosium pumped out...
Also: Where can we pester them for an English edition!?
Inquiring minds want to know!