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...much like sinking too much cash into the 'Games Workshop Hobby' and never escaping.
Warp Fuckery; the party's ship gets lost in the Warp and they end up being spat out of the Eightpoints. Easy. Of course, given it was a freak occurrence, they're now stuck there; no way back. If they're humans, they could probably fit in okay in one of Sigmar's cities, but it would be a big culture shock for them.Thinking of doing a 40k rpg, and having the latter end up in Sigmar verse.
What are the best ways to do that?
What are the best lore books to pick up?
Warp Fuckery for the win!Warp Fuckery; the party's ship gets lost in the Warp and they end up being spat out of the Eightpoints. Easy. Of course, given it was a freak occurrence, they're now stuck there; no way back. If they're humans, they could probably fit in okay in one of Sigmar's cities, but it would be a big culture shock for them.
I'd start by picking up an AoS core rulebook - either for the wargame or the RPG - or going on a wiki dive.
Okay so current backstory is Fantasy went boom creating Age of Sigmar.I know little/nothing of modern 40K and AOS, so I've got no 'canon' answers... but in the old days a supposition was that Warhammer's planet was somewhere in the 40K verse... maybe cut off by a warpstorm (caused by the Slann?), and that Warhammer's Chaos problems were the fault of the Slann built warpgates at the poles going broke.
Soooo... maybe the AOS is the planet gone bust into some sort of pocket universe, shadow realm, whatever... and can only be accessed through arcane means... the Eldar Webway (a lost gate on some lost craftworld?), warp travel shenanigans, a trip to Tzeentch's bath house... something epic and psychedelic.
Old chaos had a 'multiverse' feel to it anyway... so maybe a backdoor through some other plane of reality? Maybe an excuse for a visit to the Eye of Terror (is that still a thing in 40K?)?
Thinking of Space Marines working alongside Stormcast Eternals. One is tech based, the other magical.Warp Fuckery; the party's ship gets lost in the Warp and they end up being spat out of the Eightpoints. Easy. Of course, given it was a freak occurrence, they're now stuck there; no way back. If they're humans, they could probably fit in okay in one of Sigmar's cities, but it would be a big culture shock for them.
I'd start by picking up an AoS core rulebook - either for the wargame or the RPG - or going on a wiki dive.
How do I get around the chaos god existing in AoS, and 40k?
They would exist in both technically, so I would need a way to explain and reconcile that problem.You mean, you don't want them to exist in your setting or how to reconcile them existing in both?
They would exist in both technically, so I would need a way to explain and reconcile that problem.
In 40k they do, absolutely.They exist in the Warp, which is outside of time and dimension
In 40k they do, absolutely.
But not in Age of Sigmar though.
I haven’t tried running it yet, but the system looks good for running (high-powered) heroes in a fantasy world - not as powerful as Godbound, but definitely more powerful then low level D&D. The core book has rules for free-form character creation so you aren’t tied into the archetypes (the base character creation rules use archetypes as the default). There are also rules to lower the power level a bit and ditch the Soulbound aspect (and do the whole you meet in a tavern style band of adventurers). Magic has the eight ‘colours’ baked in as a default, but there are rules for learning multiple colours. I am not sure whether it would unbalance anything to just ditch the colours and let wizards take any spell.While I have no interest in the Age of Sigmar setting per se, I always have interest in non-DnD based Fantasy RPGs.
How is the Age of Sigmar RPG? Is it amenable to running in a custom setting?
As far as I know, the Realm of Chaos in AoS is basically the Warp, or close enough for handwavium. The Mortal Realms are the kind of thing you get when Chaos wins...almost. 40k is headed that way already with The Great Rift.
Other than Slaanesh being imprisoned, I don't think it's morphed that much.Yeah, Realm of Chaos was what the Warp was called in the Old World, and it was the same setup in AoS when it started, but apparently the lore has changed. I kinda gave up on AoS lore after the first releases, so no idea what it's morphed into now
Other than Slaanesh being imprisoned, I don't think it's morphed that much.
Except it isn't a 'planet' anymore, is it?Chances are, wherever they end up, 40K residents will just assume it is some backwater planet that's lost contant with the Imperium and regressed i technology - not acually entirely uncommon, ad essentially what The Olld World was, originally.
Yeah, Slaanesh got kneecapped at the start of the Age of Sigmar race-to-the-top so that Khorne could come out ahead early on.I thought Slaanesh got released a few years back
The Eternals are very much "Space Marines v2", they're the same underlying concept but re-done (As opposed to Primaris, who are "Spacier, Marinier, Space Marines"). While it would definitely be interesting to see the contrast between them and Marines, particularly in how they engage with non-augmented mortals, they rely on different cosmologies; Eternals need Sigmar and his pantheon to reforge them, while Marines are obviously dependent on the Imperium and AdMech backing them up.Thinking of Space Marines working alongside Stormcast Eternals. One is tech based, the other magical.
It's a series of realms connected by transportation gates, originally made out of bits of the world-that-was but now significantly bigger and expanded. That said, that makes it being accessible through the Realm of Chaos even more plausible - from a 40k point of view, everything in there is A Mess, with time and space being somewhat broken. A small bubble of unreality that the chaos gods have to play in on a similar level to other warp entities works perfectly fine IMO.Except it isn't a 'planet' anymore, is it?
Like I said, I know nothing of AOS... but I thought it was bits of the former Warhammer planet... floating in some Disneyland arrangement of themes. No?
How powerful/weak is a handful of 40K PCs vs. whatever the nu-Warhammer factions are. How hard will it be for them to navigate the landscape, make friends... will THEY look like witches to the local witch hunter (are there still witch hunters?)?
They exist in the Warp, which is outside of time and dimension
Actual pict-footage of an early Slaaneshi incursion into realspace!
Basically the Chaos Gate at the top of The Old World let raw Warp essence into reality, where it became the Winds of Magic.Except it isn't a 'planet' anymore, is it?
Like I said, I know nothing of AOS... but I thought it was bits of the former Warhammer planet... floating in some Disneyland arrangement of themes. No?
How powerful/weak is a handful of 40K PCs vs. whatever the nu-Warhammer factions are. How hard will it be for them to navigate the landscape, make friends... will THEY look like witches to the local witch hunter (are there still witch hunters?)?
The Eternals are very much "Space Marines v2", they're the same underlying concept but re-done (As opposed to Primaris, who are "Spacier, Marinier, Space Marines"). While it would definitely be interesting to see the contrast between them and Marines, particularly in how they engage with non-augmented mortals, they rely on different cosmologies; Eternals need Sigmar and his pantheon to reforge them, while Marines are obviously dependent on the Imperium and AdMech backing them up.
If you want to contrast the two, the easiest way might be through bringing Stormcast directly into 40k. Cast them as a form of lower-powered living saint that starts appearing on one particular planet during a crusade; a lot of their iconography is very similar to the Emperor's (He was big on the entire thunder and lightning theme), and souls are Very Real in 40k, so you don't have too much work to do. The question as to why the Emperor needs to directly intervene in this particular theatre of war is up to you, but you could probably come up with something important enough to need them yet localised enough that they're not appearing all over the entire Imperium.
It's a series of realms connected by transportation gates, originally made out of bits of the world-that-was but now significantly bigger and expanded. That said, that makes it being accessible through the Realm of Chaos even more plausible - from a 40k point of view, everything in there is A Mess, with time and space being somewhat broken. A small bubble of unreality that the chaos gods have to play in on a similar level to other warp entities works perfectly fine IMO.
I can't see it, 40k has enough mainstream attention at this point that they'd be insane to abandon it, while the world-that-was... well, didn't really, outside of our particular hobby niche.I wouldn't be surprised at all if all this Great Rift stuff was leading to the destruction of the 40k universe and it melding into AoS.
It's weird though, in the world that really matters, video games Fantasy has always been Top Dog, as 40k games sucked until Dawn of War, but then choked through the rest of the series. Underhive Wars wasn't as good as Mordheim, there have been some lackluster shooters, a string of worthless phone games, etc. Space Marine hit pretty big, but 40k games tend to be low hanging fruit.I can't see it, 40k has enough mainstream attention at this point that they'd be insane to abandon it, while the world-that-was... well, didn't really, outside of our particular hobby niche.
Ehhhhh, I think you're looking at it from a fairly narrow gamer perspective, rather than the wider business perspective that these decisions would be based on.It's weird though, in the world that really matters, video games Fantasy has always been Top Dog, as 40k games sucked until Dawn of War, but then choked through the rest of the series. Underhive Wars wasn't as good as Mordheim, there have been some lackluster shooters, a string of worthless phone games, etc. Space Marine hit pretty big, but 40k games tend to be low hanging fruit.
Where's the Far Cry of 40k, or the 4x game of Tau Expansion? The investigative games following on Abnett's Inquisition Series? The co-op mission based shooter or pvp shooter based on the Gaunt's Ghosts novels? The Old Chaos Gate was a reskinned Xcom, and the new Chaos Gate is pretty enjoyable.
I won't argue that in Fandom, 40k casts the bigger shadow, but somehow Fantasy keeps inspiring the epic games. Of course there's no way to capitalize on that since that IP is technically dead.
Not infinite, just large. I believe AoS Battle said some were hundreds of continents or something.Basically the Chaos Gate at the top of The Old World let raw Warp essence into reality, where it became the Winds of Magic.
When the Old World went BOOM!, so something something happened and each Wind of Magic became essentially a Material Plane. So the Mortal Realms are all Infinite Planes based around one of the Winds of Magic. As you say, Disneyland Theme Parks. Think trippy Prog Rock cosmic album covers with zero soul and nothing cool about them.
They're not made of pieces of the Old World though. The Old World (ie. the core of Sigmarite that Sigmar clung to as he was flung through eternity.) exists as Mallus, a giant asteroid of rock floating above the City of Azyrheim in the Plane of Azyr.
The level of Worldbuilding makes 40k look like Tolkien.
On the wargaming side, fantasy was less iconic looking and most factions could easily be proxied by cheaper (better) minis from other fantasy or historical lines... unless you wanted to play in some 'official' venue.I won't argue that in Fandom, 40k casts the bigger shadow, but somehow Fantasy keeps inspiring the epic games. Of course there's no way to capitalize on that since that IP is technically dead.
Except it isn't a 'planet' anymore, is it?
Like I said, I know nothing of AOS... but I thought it was bits of the former Warhammer planet... floating in some Disneyland arrangement of themes. No?
How powerful/weak is a handful of 40K PCs vs. whatever the nu-Warhammer factions are. How hard will it be for them to navigate the landscape, make friends... will THEY look like witches to the local witch hunter (are there still witch hunters?)?
You also need way less big ticket figs to make it feel epic. 40K on a large scale really needs Superheavies and Thunderhawks and shit to feel awesome, or a least a feth-ton of normal tanks. Fantasy felt epic just based on the sheer number of units. IMO anyway.On the wargaming side, fantasy was less iconic looking and most factions could easily be proxied by cheaper (better) minis from other fantasy or historical lines... unless you wanted to play in some 'official' venue.