- Joined
- Aug 16, 2017
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Most of us here are getting older so stories of wer're not alone in our issues and recovery is an option are kind of nice to hereWell, as you know from the now-cancelled Superfrance, I'm a long-term GH fan. I've always admired the way this game presented its subject as well as some of its key, signature features (like the visionary "campaign ratings").
In CRUSADERS, I try to revive the same spirit and tone (which is one of the reasons the game has the "Super 80s" setting) but with a (completely) different system - d100 based, with fewer dice rolls required and an absence of substats, movement rates, precise ranges and other (IMHO) superfluous complications. I also tried to mix the fun factor of random power rolls with a greater degree of players' control / influence over the results, with a triple design goal: maximum simplicity, flexibility and robustness.
Designing the game actually took years of on-and-off work; I think I started on it some 15 years ago, on the wake of Mazes & Minotaurs but after a couple of years I abandoned the project for lack of time (+ all sorts of other creative commitments); I sporadically came back to it but the amount of work needed soon forced me to move my files into the "abandoned projects" folder.
Then, in last December, I suffered a stroke - no damage on the cognitive, memory or language side of things (I was extremely lucky) but paresis (that's the medical term - a sort of half-baked paralysis) of the leg and arm on the right side. I'll spare you the details: six weeks of hospital and, since, then, a reeducation program, allowing me to walk again, write again and recover most of my old manual skills (although I've yet to recover my ability to play the piano satisfyingly - at least for now) etc. I've been on extended sick leave since I came back home and will resume my job as a high school teacher next September. But in the meantime, since typing was one of the earliest skills I'd managed to recover almost entirely, I needed some Big Writing Project to keep me occupied. So I dived into various "on hold" RPG-related projects... and then I remembered my old CRUSADERS files. I found that all the years of hiatus had actually made my mind clearer on the design directions etc. and so I decided to rise to the challenge. Being (at last!) able to write this game and launch it were very rewarding experiences for me - and helped me pass some very difficult RL moments. I was also delighted by the amount of interest and enthusiasm it gathered right from the start (until yesterday's senseless attacks on RPGnet but let's not dwell on the past) and I hope more and more people will get interested in the game and its forthcoming mini-supplements.
Ah, sorry for the personal digression - don't hesitate to ask me more specific rules-related questions!