Brock Savage
Cosmic Barbarian
- Joined
- Jun 17, 2019
- Messages
- 5,013
- Reaction score
- 14,554
There is a massive amount of advice out there on how to start a game; from crafting an elevator pitch all the way to session zero, the topic has been covered exhaustively. What I don't see very much of is how to wrap up a game. Do people start games with the assumption they will run forever? Is bringing a game to a satisfactory conclusion assumed to be obvious and not worth discussing? In almost 40 years of gaming I have seen precious few games deliberately ended and brought to a conclusion by their GMs.
I look at it at it as akin to a TV show. Ideally you want to end a game on a high note with everyone wanting more but at the very least you want to end it with dignity and not have it cancelled due to lack of interest. That said, if it were easy I think we'd see it a lot more often in both television and at the table.
So how do you end your games?
I look at it at it as akin to a TV show. Ideally you want to end a game on a high note with everyone wanting more but at the very least you want to end it with dignity and not have it cancelled due to lack of interest. That said, if it were easy I think we'd see it a lot more often in both television and at the table.
So how do you end your games?
Last edited: