I'm Not that into Mythras

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Am I still allowed to hang out here?

  • Yes

    Votes: 36 39.1%
  • No

    Votes: 2 2.2%
  • Hell, No

    Votes: 1 1.1%
  • BLASPHEMER!!!

    Votes: 5 5.4%
  • HERETIC!!!!!!

    Votes: 11 12.0%
  • Whatevs ...

    Votes: 37 40.2%

  • Total voters
    92
Silent running for 6 months. New releases are imminent(?) and look good - Factions, Classic Fantasy Imperative, Gwynedd and Book of Schemes.
well, 5. they did put out a note about the upcoming Classic Fantasy Imperative and sale, but literally nothing otherwise. I looked on facebook last night even.
 
I’m an old RQ2/3 GM, and I feel that Mythras is a more fine tuned version of RQ, but there may be a trick to it.

As a GM I am a bit wary when players are checking a table for combat options, especially if it is slowing down the combat scene momentum. Knowing what is on the table beforehand is certainly good for player knowledge, but during an actual combat scene if I see the players studying a game table like it's a menu at a restaurant, then that’s obviously going to be clumsy for our game flow.

My eureka moment came when I realised that the Mythras combat manoeuvre table can be predominantly handled by the GM, with the GM just telling the players if their combat roll has yielded one or two effects worth for the action. That way the players just come up with a narrative description of what they want to do (sometimes with GM prompting), and the GM uses the combat manuvers table to best fit the options to the players’s descriptions.

Occasionally it is like fitting a triangle into a square, but the majority of the time the core elements of the players’ descriptions can be easily distilled into options on that combat manoeuvre table.

I keep a GM folder with relevant RQ6/Mythras charts and references, which include combat tables etc. Any of us can peruse it, but during an actual combat scene I keep it just for myself. The players either choose their options from memory, or they just totally freeform their descriptions and I use the table as a guide to match the game mechanics to their descriptions.

I found this to be the easiest way to prevent combat scene inertia, especially for new players, as they are not getting overwhelmed for choices. It would not be a bad idea including a suggestion like this in the GM advice with any upcoming edition of Mythras, as it’s a cool way to keep a combat scene flowing.

It kinda makes things feel loose at times, which suits the way I run things as a GM.
This is a great idea, thanks!
 
Spent some time looking over Comae tonight. I’ve had it for quite a while, but didn’t get much time at it. Honestly, its pretty light, but it’s consistent and pulls a lot of ideas from other BRP games. Good stuff!
 
I kind of swither between Mythras and RQ3. At first I thought Mythras had made RQ3 obsolete, but then I realised Mythras's rich combat optionality might be more a bug than a feature if it overwhelms players.

I think Mythras could edge it with the right group, but I suspect RQ3 is likely to lead to a better experience more of the time.
Well, at least you stuck with the more readable version. The potential... Or I should say wasted potential of Mythras. (sigh) Stick with RQ3.
 
Hmmm perhaps the upcoming Dragonbane will be pretty much this, a crunchy BRP system using a D20 roll under mechanic. Kinda like Pendragon with hit locations, and less focus on knightly virtues and motivations.
Nah, Dragonbane ended up being this ugly melding of RQ and MY0 and not what I had hoped it would be.
 
Nah, Dragonbane ended up being this ugly melding of RQ and MY0 and not what I had hoped it would be.
Hmmm, well back to the drawing board for me then - Black Sword Hack with the core D20 mechanic converted to percentile dice, that'll hit the spot!
 
Has anyone tried out ...

Destined-cover.png


Yet?

Mythras was awesome value for money for the £22 or so I bought the hardcover+PDF for (and it's still not bad at £27 + P&P) but I bounced off it due to the fact my eyes are crap these days and my old brain abhors even small text walls. I get that this place has some big fans of the game and some of the sourcebooks look very pretty (at least for the cover, not bought any to check the inside) but I don't see much in the way of mention for Mythras (and in this case Destined) aside from here.

Still waiting for some kind of sale to buy the hardback+pdf of Destined so I can check it out but there seems to be zero backup/support. No adventures, sourcebooks, expansions (I believe it covers street to mid level, say MCU style car flipping type adventures rather than moving a moon out of its orbit Superman style) or much else as far as I can tell.

I've got the preview for Destined (free) and it looks like I'll have the same problem as with Mythras...

spongebob-my-eyes.gif


:sad:
 
Destined will get use as options for my Mythras games, but it's not going to unseat MSH/Phaserip as my go-to for supers, just too crunchy for the genre
 
Destined will get use as options for my Mythras games, but it's not going to unseat MSH/Phaserip as my go-to for supers, just too crunchy for the genre

I'm probably of the same mindset I guess. I still run the DC Heroes/MEGs/Blood of Heroes mashup (house ruled to almost a new thing) and am currently on with converting the diceless Marvel Universe game to using Dice (with a mashup of some of the Tunnels and Trolls system - well, buckets o D6s anyway). Not sure whether to put it out as house rules or make it it's own thing.

amazing-spiderr-man-writeup-for-Tn-T-DOHA-supers1.png


It's playable (at least to run fights) at this point but lots to do...

Shame about Destined not (seemingly) catching on. May as well add it to the pile of Ascendant, Astonishing Heroes (the author said 'no more development for this' on big purple) Cold Steel Wardens, Rotted Capes etc games with potential where the core book is all you gonna get for the most part.
 
I decided I liked Crusaders better for Supers. It still uses percentile dice mechanics, yet has a much simplier character sheet, so that suits me for a pulpy setting like Supers.

Given that involvement with Glorantha and the Hyborian Age settings are out of the picture, all I really want out of Mythras these days is the long awaited Mythic Greece book, and/or I would like to see a default fantasy world get developed as a major line - either Lyonesse or Thennla.

Also some more M-Space setting expansions would also be good.

(Hell, if I'm dreaming then I might as well throw in a request for TDM to acquire the Elder Scrolls setting licence and run with that, using a modified Mythras Imperative ruleset...)
 
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Hmmm perhaps the upcoming Dragonbane will be pretty much this, a crunchy BRP system using a D20 roll under mechanic. Kinda like Pendragon with hit locations, and less focus on knightly virtues and motivations.

It has Motivations/Weaknesses, basically you get a skill check 1/session for playing to them. It does not use hit locations. It has 5e D&D influence in the Heroic Abilities (Feats) and Boon/Bane system (Advtg/Disad) though the latter is much more sophisticated & better implemented in Dragonbane IMO, stacking boon/bane replaces all task difficulty modifiers, you are ALWAYS rolling d20(s) vs your base skill level. Even my most maths-challenged players can handle that.
 
Nah, Dragonbane ended up being this ugly melding of RQ and MY0 and not what I had hoped it would be.

The MY0 DNA is almost entirely restricted to the blue 'optional rules', though. You could just ignore Pushing Rolls, the main MYZ manifestation, if you want a more classic BRP feel. You could also get rid of the 5e D&D stuff like death saves & fast healing, and have everyone die at 0 hp. If you're really mad you could even replace Boon/Bane with static mods. :shock:
 
Dragonbane is good. Like all rules I've bought in recent years - it isn't exactly what I want, alas.

The MY0 DNA is almost entirely restricted to the blue 'optional rules', though. You could just ignore Pushing Rolls, the main MYZ manifestation, if you want a more classic BRP feel. You could also get rid of the 5e D&D stuff like death saves & fast healing, and have everyone die at 0 hp. If you're really mad you could even replace Boon/Bane with static mods. :shock:

You could also multiply skill values by 5 to change it into a d100 resolution.

Then maybe add some cool in combat maneuvers - call them...er...special effects, maybe? These maneuvers could be a reward for criticals or just getting a better result than your opponent, maybe?

:wink:
 
I voted Whatevr… even though I wrote the below after one very long day…

 
Shame about Destined not (seemingly) catching on.
No surprise that it's not the go-to for any of the 4-color comics crowd.
I wanted it for games that feature people with powers... or having weird powers to bestow on fantasy/horror PCs that do things like fall into a vat of radioactive scorpion venom. It seems to be great for that purpose.

I've heard mention there's a random power generation scheme for Destined that might show up at some point, and I look forward to that. Something like a DCC 'funnel' where some PCs come out with weird capabilities would be great!
 
Can you believe that I was a playtester for WFRP 3e? My friends all loved it at the time, the dice mechanic, having all the rules on cards.

Got huge discounts on the game, hence why I have 99% of it. We played through most of the scenarios in their draft form and had a blast. The Enemy Within campaign was pretty cool too. If I ever sell my collection (which is tempting but fruitless) I'd have a hard time parting with some of it.

I know that it's blasphemy to say it, but it was a decent game and precursor to that immensely popular Star Wars game. The latter wouldn't have existed without the former.

But yeah, all the pieces made it feel more like a board game at times. The simplicity of a single sheet of paper and 2d10s vs. literally HUNDREDS of game pieces on the table...
 
The OP is still welcome here, but I’m probably not: I sold my copy of RQ6 (gasp) and I really, really like Warhammer Fantasy Roleplay 3rd edition. It’s the only edition I run now, though my 2e collection is fairly complete. :shade::shade::shade:
They let me come here and I've not only defended, but stated that I actually like 2d20 games :shock:!
 
J Jenx Yup, it's a real heart breaker. ☹
I would say the same for Revolution too, far too crunchy.
If we're talking D100 games though, I liked MRQ I or MRQ II, and Legend. I loved Heroic Abilities which could mimic DnD / PF class abilities. Sadly Mythras was too crunchy, and did away with them which was a shame. And running a more heroic, no limb loss version of RQ was reasonably simple.

That said, I prefer rules light, and tend to run a freeform version of Savage Words or a hacked version of Lords of Gossamer.
 
I would say the same for Revolution too, far too crunchy.
If we're talking D100 games though, I liked MRQ I or MRQ II, and Legend. I loved Heroic Abilities which could mimic DnD / PF class abilities. Sadly Mythras was too crunchy, and did away with them which was a shame. And running a more heroic, no limb loss version of RQ was reasonably simple.
These days I find my thoughts are often returning to Legend, and I think I may actually prefer Legend to Mythras in some ways.

For starters, the digest sized books was a hugh boon for me, very handy at the table, and the font is easier than in the Mythras Core book.

I like the heroic high fantasy feel, it's perfect to convert D&D modules to. Also it has an optional Feats system (Heroic Abilities) which is more prominent than the Mythras version (Gifts), lending a more pulpy cinematic flavour at times.

The simplier character sheet of Legend is better for me as well - although I prefer the Hit Locations section to look like RQ6 (which was similar to RQ3's version). The Legend version is a male human figure outline (so doesn't represent female characters), and the subsequent Mythras versions look like accounting forms.

The Legend character sheet just feels a bit lighter in some ways - which is also why I like the Mythras Imperative character sheets - I think Mythras Imperative should be the default rules and sheet, and Mythras Core should be consisdered Mythras Advanced

The differences between Legend and Mythras is minimal, they are seamlessly interchangable because they are essientially just a different presentation of the same system.
 
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