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  1. Sable Wyvern

    OBS - Monopolies and their TOC. (Split off thread).

    Ooh, I can play this game. I am going to be very vague, but one of our fomer suppliers is owned by someone who is extremely aggressive and narcisistic (I've literally heard him yelling at his own customer service staff while I was on the phone to them, "Who is that?!? You've been on the phone...
  2. Sable Wyvern

    A modest proposal for varying melee combat dynamics in early-DnD-and-its-derivatives

    I was getting ready to respond with a complete denial that the issue even exists, until I actually finished the first sentence. It is definitely the case the D&D is generally unsatisfying when it comes to a 1-on-1 duel. I was all ready to use a version of the AD&D optional rules for initiative...
  3. Sable Wyvern

    Question about Dark Sun compatibility

    I probably should be able to do such a thing, I'm sure I have the skillset. I'd probably give an awesome pitch and have everyone really excited to play, as we work towards getting the game underway. But I guarantee you, it would collapse in a pile of shit in very short order when I rapidly...
  4. Sable Wyvern

    Question about Dark Sun compatibility

    Well then. I've been distracted by Shadow of the Demon Lord, and my actual, running ACKS game recently, but the very positive response here might help motivate me to try and finish up the Dark Sun conversion in the not-too-distant future.
  5. Sable Wyvern

    Question about Dark Sun compatibility

    I can't see an AsenRG in the Mythras discord. Although I'm no Discord expert, so maybe I'm missing something. My Mythras Dark Sun as it currently stands:
  6. Sable Wyvern

    Return to the Old School: How to kick ACKS (or die trying).

    Neither the players nor the characters have any idea. It was actually a random encounter. If they happen to come across a dryad again the same general area, they might find out more, otherwise I think they'll be hard pressed to learn any more at this stage. Waramayl did have a couple of...
  7. Sable Wyvern

    Return to the Old School: How to kick ACKS (or die trying).

    Players' Wilderness map (1 mile squares).
  8. Sable Wyvern

    Return to the Old School: How to kick ACKS (or die trying).

    Session 14 June 18 2022 Pre-session discussion and random musings Basically nothing done between sessions. The actual session De: Tannek the Defender, Level 3 Lawful Paladin Da: Kant the Vindicator, Level 4 Neutral Dwarven Fury La: Villa the Acolyte, Level 2 Lawful Cleric Ro: Malketh the...
  9. Sable Wyvern

    Post ONE AND ONLY favorite d&d artwork!

    The idea of having a "favourite" cover wouldn't really occur to me and, in general, I don't do "favourites" of anything. However, on reflection, this is a category where there is one cover that stands out, as it was my first exposure to actual roleplaying after Fighting Fantasy. It's not so much...
  10. Sable Wyvern

    Random vs Non-Random Char-Gen

    This talk of equipment has reminded me how much I love ACKS templates. Either select the default, or roll, and the result gives you both your starting proficiencies and starting equipment. Other than greatly speeding up character gen and providing some optional flavour, it also helps stop...
  11. Sable Wyvern

    Random vs Non-Random Char-Gen

    The most complex spreadsheet I've made was for Rolemaster. Among other things, it allowed me to use the full RMSS spell casting system with all the relevant modifiers for the first time, thanks to radio buttons and the like. Edit: By complex, I'm referring to the back-end. The whole point was...
  12. Sable Wyvern

    Random vs Non-Random Char-Gen

    That just tells me that someone who doesn't like random systems probably isn't who you should typically ask to design such a system. Personally, I've found "roll five sets in order, discard two, the remainder are your starting set and first two backups" works quite well. It's fast and gives...
  13. Sable Wyvern

    Random vs Non-Random Char-Gen

    Yes. I'm also skeptical of any discussion of balance that doesn't come with some very clear ideas about the specific game and playstyle being balanced. To start with, the term balance these days tends to be used to mean, "equally useful in combat". But what if the game isn't combat focused? How...
  14. Sable Wyvern

    Random vs Non-Random Char-Gen

    "Play to find out," isn't just for players though. As a GM, I want that too, which means a sandbox is generally going to work better than pre-planned plots. A PC doesn't need a backstory in order to go adventuring, they just need to want to go adventuring. Why? We can play to find out.
  15. Sable Wyvern

    Random vs Non-Random Char-Gen

    I have no problem with people who don't like random generation, but I do have a problem with people painting random as objectively inferior, case closed, end of story; or who make quantifiably false statements like the one above, which presuposes a lot of things that may not be true. Taking...
  16. Sable Wyvern

    What do you- yes you, personally- prep for a session?

    I used map tools for my in-person GURPS X-Com game, because I wanted tactical modern/scifi combat over realistic outdoor ranges, and it was completely impractical to do on a physical table. I put a LOT of effort into those maps, more than I have done for any other game, but it was done for a...
  17. Sable Wyvern

    Return to the Old School: How to kick ACKS (or die trying).

    I've been dropping hooks and rumours and leads for side quests pretty much constantly. Most of them have been for short-term digressions, but the first that they actually latched onto was to head to Mazen Kurz, which is a significant dungeon in it's own right. I suspect they went with that over...
  18. Sable Wyvern

    What do you- yes you, personally- prep for a session?

    My previous game was using the Pirates of Drinax campaign for Traveller. But, while that could be played as "do this sequence of scenarios in order" it is very much set up to provide the framework for a sandbox campaign (especially with the wealth of other Trojan Reaches material available).
  19. Sable Wyvern

    RPGs: hall of shame

  20. Sable Wyvern

    RPGs: hall of shame

    While original Traveller generation was designed to be quick and easy, later versions (specifically, my experience is with Mongoose versions) are much more involved, but awesome fun. Doing group character gen is always a fun game in-and-of-itself. I've also noticed that even players that have...
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