To get the feeling of a dungeon crawl rpg with less complexity, I recommend Four Against Darkness - https://www.ganeshagames.net/index.php?cPath=1_55
It is specifically designed for solo or cooperative play.
Picaroon Jack,
I prefer an open faced helm. The peripheral vision on a closed face tends to be very poor.
I've used nasals before. At first, the nasal was distracting but eventually I just learned to ignore it.
Would an SCA style helm with bar grill work for you?
Does player-facing mean that the GM can never roll dice?
I've never used a formal player-facing system but I've run homebrew games that employed the mechanic. For example, I never rolled for monsters. The PCs would just make a defense roll. There were still times I would roll dice to randomize...
There is an ancients version in the sequel Developing the Portable Wargame. An early version is on the author's blog.
There is also a PW Facebook page.
Yes, I dabbled with it. It's a good, simple wargame.
There are a bunch of different versions on Amazon. I think the author is eventually going to add these other titles on Wargame Vault.
Law = Good makes sense if you use a different definition of law than D&D uses.
D&D's concept of law refers to mere human ordinances. However, you can also define Law in the classical theory sense of natural law, which is the objective moral law ordained by God.
I think Anderson essentially...
Tiny Dungeon and its spin-off games use traits, which are essentially skills and attributes combined. For example, traits include attributes like Strong or skills like Alchemist.
I tend to the notion of Law and Chaos being largely synonymous with good and evil. I always felt that's how Anderson presented them in Three Hearts and Three Lions. Grognardia includes a quote that suggests this. Also, IIRC, the Anderson portrayed the Nazis as agents of Chaos.
Yes. That's how we did it back in the last millenium. We had figures for our characters but no terrain. We just lined them up on the tabletop. We didn't even have monster figures. Plastic figures from Milton Bradley's Battle Cry (the 60s version) filled in. It worked fine.
Perhaps look into Charioteer for ideas on running races. https://www.wargamevault.com/product/215805/Charioteer
Chariots maneuver relative to one another, plus there are options for whipping or bashing your opponent.
This thread has piqued my interest, and now I want to play out some Red Dawn-ish fights. I'll probably do it as a miniatures game rather than an PRG. Does this game have any scenarios?
Reminds me of Source of the Nile. However, SotN uses cards and charts/dice to determine events.
Now I have an itch to play an African exploration, but I'd like something shorter (say an hour or so). Any suggestions?
I just stumbled across Wild: Serengeti on Kickstarter. Not quite the theme I...