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  1. robertsconley

    A few thoughts/gripes about recent game modern game design.

    What @EmperorNorton said. And if he and I are agreeing on this on various aspects of your replies I guess pigs can really fly.
  2. robertsconley

    A few thoughts/gripes about recent game modern game design.

    @migo Thanks for correcting my list. However Non-D&D Alien RPG Blades in the Dark Eclipse Phase Exalted 2e Fate Fiasco Genesys Core Rulebook Hero Kids Kids on Bike Kids on Brooms Mork Borg Mothership Mythic Roleplaying Numernera Ranger of Shadow Deep Star Trek Adventures The Witcher RPG...
  3. robertsconley

    We won! (OGL)

    It was a special viewing for Amazon Prime subscribers and I just happened to be lucky to hear about it.
  4. robertsconley

    A few thoughts/gripes about recent game modern game design.

    I did do that, I went on the Adamantine level and specifically counted what was D&D related and what wasn't. But if you can't be bothered to look at the list yourself. Then here is the breakdown Non-D&D Alien RPG Blades in the Dark Eclipse Phase Exalted 2e Fate Fiasco Five Torches Deep...
  5. robertsconley

    I want to run D&D, but…

    Folks are forgetting that Armor Class rose out of miniature conflict resolution for wargames. With mass combat at the scale of chainmail, you are not concerned with the effects of injury, only whether the figure is alive or dead. It is obvious that wearing armor increases your odds of staying...
  6. robertsconley

    We won! (OGL)

    The movie is good. The heist plot is a bit pedestrian but you wind up liking the main characters. There is plenty of pathos to go along with the joking. The point of the heist follows from the motivations of the character. The plans they come up with that succeed or fail make sense given that it...
  7. robertsconley

    A few thoughts/gripes about recent game modern game design.

    Yup but you look further you will see that you can employ hirelings. Or if you read actual play accounts from back in the day groups had 8 or more players at a time. The point of which is not OD&D or other RPGs are good or bad for how they started out characters. It meant that the authors...
  8. robertsconley

    A few thoughts/gripes about recent game modern game design.

    Been at this for 40 years and actively involved in critiquing and reviewing RPGs for 13. I am aware of what various systems are about especially those in the metal levels. And you didn't reply to my point about offering your own review of the systems in the metal levels.
  9. robertsconley

    A few thoughts/gripes about recent game modern game design.

    Ad Hominem attacks are not going to win the debate. You can use other data sources. Or go onto DriveThruRPG and look the individual categories to refute my point that D&D dominance doesn't prevent designers in the RPG industry from releasing a large number of systems that are not D&D related...
  10. robertsconley

    Dungeons and Dragons: Honor Among Thieves

    Erik Tenkar and I reviewed the movie. We both gave it 4 out of 5 starts.
  11. robertsconley

    A few thoughts/gripes about recent game modern game design.

    Waiting to see your data.
  12. robertsconley

    A few thoughts/gripes about recent game modern game design.

    Sure where would you put Dungeon World and The Dungeon Fantasy RPG or heck even Savage World Pathfinder and Fantasy Age? So I looked up the number of corebooks that were fantasy, 7,440. https://www.drivethrurpg.com/browse.php?filters=0_2140_100_0_0&src=fid100 So even if one considers all...
  13. robertsconley

    A few thoughts/gripes about recent game modern game design.

    Also since the PDF is only $10 it is easy enough for those interested to check it out.
  14. robertsconley

    A few thoughts/gripes about recent game modern game design.

    We don't have to guess, we have some good sources of data. From Drive-Thru RPG The number of Core Rulebooks is 16,139 https://www.drivethrurpg.com/browse.php?filters=0_2140_0_0_0&src=fid2140 The number of core rulebooks that are Dungeons & Dragons 1,804...
  15. robertsconley

    A few thoughts/gripes about recent game modern game design.

    I have a copy of Runequest 1e from here https://www.drivethrurpg.com/product/177112/RuneQuest-1st-Edition Page 106 There several choices Mercenary, Barbarians, Nobles, and Crafts. The Craft option has three choices Thieving, Crafting, and Sage. And Crafting breaks down into Armoring...
  16. robertsconley

    A few thoughts/gripes about recent game modern game design.

    My question was why didn't YOU think of starting out the campaign at a higher level or with experienced characters.
  17. robertsconley

    A few thoughts/gripes about recent game modern game design.

    I had a very successful campaign where all the players were 75 PT GURPS characters living in a City State neighborhood. And there were other low point campaigns intermixed with starting out at heroic level (125 to 150) Why? They wanted to experience the challenge of various situations in my...
  18. robertsconley

    A few thoughts/gripes about recent game modern game design.

    Rather thinking that 1st level suck, excepf if they are gigolo with tongue studs, how about starting out a campaign as experienced characters?
  19. robertsconley

    A few thoughts/gripes about recent game modern game design.

    If it is about the thief. If so then we know why things are the way they are. Gygax made his call starting with the Thief's initial writeup in Greyhawk Supplement I. The thief percentage of success at various tasks was never meant to be D&D's skill system. Specifically to AD&D 2e, you are...
  20. robertsconley

    A few thoughts/gripes about recent game modern game design.

    My question is why do you think 1st level characters should have higher odds of success? It not just craftsmen that expectations for anybody with a skill. If you have a below 51% then you know enough to be dangerous. Literally. The problem here in both cases doesn't seem like an issue with...
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