I just consider my games, as a GM, to be their own canon, unbeholden to anyone else. Hence my earlier statement that metaplot is optional, and I only really find obnoxious when the game author is deliberately hiding important info from the GM
"Metaplot" as I use the term, is ongoing setting events revealed by the publisher over the course of a game's supplements and editions, including the reveal of "setting secrets". It is the game company's story of the world, that the GM is not a party to or informed about except as they keep up...
I certainly don't blame D&D for the D&D glut. A lot of people like D&D, and I have no issue with it's popularity. My issue was with the bandwagoners, folks pumping out cheap shit with D20 slapped on it for a quick buck or treating D&D lie it was a universal system instead of designing a good...
I've never played 1st edition, though I own most of the 2nd edition scenarios, which includes my favourite wargame scenario of all time, The Tragedy of McDeath. For myself, 3rd edition is the purest version of the game, despite it's complexity. But it was really the blending of RPG elements to...
Metaplots are generally optional, so the only time I really hate them is when crucial information about the setting is held from the GM rather than just the players.
I mean, people are free to forgive them or not, I don;t think forgiveness naturally follows from temporary capitulation. Honestly I can't see WotC's continued failure as anything but a potential net positive for the hobby.