What kind/flavor of "grimdark" was omitted?
(Hmm . . . searching my hard drive, I see I downloaded the free AM 4e PDF in 2018, and in 2020 . . . and I still haven't read it. Guess I should get around to doing that. I have been thinking of re-studying the AM magick and learning/study/etc systems...
I think that tends to be best way to handle it, and see it as a positive thing that that can happen, and that it has that logical consequence.
Depending on the game and the players, having players play some adversary (or other non-party NPC, or a new PC who is not with the party) characters for...
I agree. In fact, I'd say that failure, defeat, and not figuring out clues etc N E E D to be something that can happen, and should happen based on the logic in the situation, player choices, and a bit of luck. That's what makes the game actually be about the game situation it pretends to be...
Practice makes perfect. My first maps were quite crude, and had impossible river systems and other silliness. Also a good reason not to show them to the players! ;-) And to improve them later on. My original campaign still has some places I'd like to get around to doing map revisions on.
What...
I like the GM to have/make maps that represent what's really in the game world . . . and to never show those to the players, because those maps help the GM track what's really in the game world. It's impossible for them to show everything, and they should get improved as the game's focus gets...
I just noticed this thread, and haven't read the rest of it (yet?), but to reply to the original question:
That depends on the GM/players' preferences, and what the game is trying to be.
I know at least a few vocal GMs who love rule symmetry, and many people tend to propose symmetrical rule...
There exists GURPS Prime Directive, which means, yes, you can (I'd say should) use the GURPS "skirmish rules" AKA hex-based combat system, with it.
(And you should play TOS combat music with it while you do so, of course.)
Probably should be a different topic.
The locations with circles around them, are drawn taking up about 100+ km of map space around them, which does block the land around them. In some but not all of them, the art might be imagined to not be zoomed in, but then they're still vastly out of...
Ok, cool. To perhaps be more clear, care was clearly given to show the terrain covering multiple continents, and to think about what it would be like in each place, even though it's at a pretty large scale, with no roads or towns showing. Terrain maps excite me, because I love exploring and...
Hmm, I both enjoy those maps . . . and am somewhat horrified by them.
Someone seems to have made a fairly detailed whole-world map with large-scale terrain . . . who seems to think the terrain may be irrelevant, because then most of the maps have these node circles with pictures covering the...
Yeah, this is mainly how I feel, although I have occasionally enjoyed them.
I've even considered (idly) making a computer-based CCG.
If it's a question of "should", I'm more likely to suggest CCGs "should" not "be a thing", before I'd suggest that some "IP should have a CCG".
My baseline, as usual is the wilderness system in my first RPG, The Fantasy Trip, whose answers are:
* 12.5 km hexes, terrain effects
* GM makes up any weather effects. Usually nothing significant.
* Light but logical rules for getting lost. Takes into account terrain, IQ of leader and smartest...
As someone who started RPG's with The Fantasy Trip, in 1980, and a few months later, tried D&D and thought it was really dumb by comparison, I feel like I need to regularly represent those of us who didn't start RP'ing with D&D, and those of us who never got into D&D.
For some of us, D&D wasn't...
Yeah, that is a good question. I can draw . . . ok . . . but drawing something about like that would take an hour or two, and have different qualities and limits.
What I can also do, is use an image editor ok, too. The best bits can be combined (the door in particular would be easy). And, I...
I find it a bit addictive, trying different settings and strings and seeing what gets generated. Occasionally, it's something pretty good, and sometimes, worthwhile variations are created, but other times, you get surreal weirdness, where one finds somehow it doesn't really know the difference...
I've had the same experience myself, mostly. However, I just managed to get these in two passes. I don't know if you really wanted these, but in case:
I used "an old brickwork wine cellar with long shadows and twisted swirly walls, with wine barrels along the walls" in Stable Diffusion v1.5...