I've posted this before on another thread, but it fits here, too.
My longest Rifts campaign was centered around a typical party of mercenaries (a juicer, the Greek demi-god Alecto, a rogue scholar, a former Coalition officer, and a doppelgänger). They worked on and off for a Coalition colonel...
In tonight's second session, we sorted out Skeleton Jack during the Night Phase but then the second threat was in Which Nassau is Afflicted with the Creeping Rot, and:
1. The Vanguard is now embroiled in a vendetta with the Nassau thieves guild, but between his casual usage of cast iron grenades...
King Alfred's Tower, also known as The Folly of King Alfred the Great or Stourton Tower. It's a folly tower which is constructed for ornamental rather than practical reasons.
In my last campaign of the Ghosts of El Paso, we ended up completing 11 threats, and this one only had 10. So I added the one about the Fog of Time. The last two are associated with the Mastermind, the Ghost of Henry Morgan.
I started the 3rd playtest, this one a full campaign.
In the first 3 hour session, the cunning crew of the Hunter's Revenge had a Day/Dusk phase after CATS and character introductions, then it was on to the Macabre Nature of Skeleton Jack in the wharf district of Nassau in which:
1. The Captain...
Here is the work around if no one wants to play the Captain Playbook:
No Captain in Play
If no one plays the Captain Playbook, then one character must be designated “In the Know” and receive the custom move, “In the Know” below. They also are able to create the Side Character, Ghost Captain of...