The advantage of TTRPGs is that you have an infinite special effects budget and are Not At Home to Mr. Copyright. The disadvantage is that TTRPGs are not a visual medium, so it doesn't really matter.
Which makes it no different from any of the Paizo Adventure Paths, which have done a fine business for their publisher.
Pericle is no different from Mansions of Madness, aside from one billing itself as an RPG and the other as a board game.
There's a ton of Battletech knockoffs on thingiverse and elsewhere but if you specifically don't want Battletech there's not much. I've been looking for STLs for Gamma Wolves and it would literally be cheaper to kitbash gunpla model kits (which is what Ash did for Gamma Wolves).
In the books, a wizard can enter a kind of feudal pact with a spirit - the spirit gains some of the wizard's power, becoming stronger in exchange for voluntary servitude. A wizard can also just bludgeon a spirit into submission with pure force of will; this drives the spirit insane but the...
Yes. The system has to reflect the setting; I don't want Summoner-Kings. I want Summoners to be an integral part of the setting without also being the dominant power elite. What I'm looking for is additional setting elements that 1) keep Summoners from simply being in charge of everything and...
Yeah, I have RQ6/Mythras and the various supplements. Mythras being a fairly hardcore sim engine kind of game, though, means that there's no balance inherent in the magic system, and little to no advice on doing so. My recollection is also that Animism tends to be high-risk, high-reward: it's...
So I'm just finishing up the Legend of Eli Monpress series, which I'm enjoying greatly mostly due to the magic system (briefly, every inanimate object has a sapient animus that a wizard can communicate with and persuade to do things).
I'm lazy and can't be arsed to design a magic system that...
In my experience, the Ender 3 and similar clones are like buying an MG: it's fun and cheap, but you'd better enjoy constant maintenance and tinkering because you'll be doing at least as much of that as printing.
Virtually all FDM printers are Prusa knockoffs anyway but the reason Prusas are so...
Black Ops, like a lot of the Osprey blue book wargames, really needed about ten more pages. There's a solid game in there but you really need to fill in a lot of stuff yourself. Like the campaign system: it's perfectly serviceable and it works very well, but you're going to have to fill in a...
Torch ships, ergo not even remotely realistic. Corey has explicitly said that he couldn't tell the kind of stories he wanted to with realistic space drives so he had to fudge the technology to reduce travel times.
That's a video game, dude.
The basic problem with starship combat in fiction is that any even remotely realistic space travel is stultifying boring. It's The Cold Equations all the way down. This is why every space combat setting is Trafalgar, Jutland or Midway, depending on which era of wet-navy combat the author is...
Email them direct. I bought a starship fleet from them a couple years back and figuring out the options, especially with VAT, was a nightmare. They just quoted me and gave me an order #.
There was a guy in my local club that had access to some kind of card printer closer than China and he would print up custom cards for all the games with card activation. Very sexy.
I just bought a ridiculously cheap 3D printer than can do 9" x 9" x 9"; I'll never have to scratch build terrain...
On the main topic: it's a bit hard to find these days, but Salvage Crew: Star Mogul is an interesting little Mordheim-esque SF skirmish game. Two teams fight over salvage sites and you have to get as much loot back to your LZ as possible. It's got a neat twist; you can bug out completely at...
Most gladiator games tend to really lean in on the historical accuracy, which is fine for what it is but Roman gladiator matches were formalized as entertainment: there were specific pairings that had to be observed (retiarius vs. secutor, hoplomachus vs. murmillo), the armor was designed to...