I seriously doubt it, because you're still trying to apply some kind of bandaid and refusing to admit the real problem. Which is this: @TristramEvans is an asshole.
No, really. He's an asshole. He thinks that he doesn't have to bother with being polite. He thinks that his opinions are the only...
If that's how you'd like to put it, sure. Let's have that discussion.
Because when I first signed on here, I was told there were only two rules - no politics, and don't be a jerk. And that led to everyone being on their best behaviour, including me. But lately that seems to have shifted to "no...
"I don't suppose anyone would care to make an actual demand or suggestion...?" Jonathan says in the tone of a man who is watching his career go down the drain right before his eyes.
Vade Mecum, chapter seven: Machineries of War
Ho hum, the mecha chapter. I'm feeling somewhat less than enthusiastic.
We start with a fiction piece about a bunch of mecha pilots descending into the murky depths of the ocean to take out a Deep One base. Then they get eaten by giant sharks. I...
Slipstream. It's delightfully silly. Clanking robots going on space adventures alongside giant slugs. :D
50 Fathoms. Probably the one I've ended up playing the most, for some reason. Lots of weird and interesting people moving around a cheesy setting that's a nice mix between apocalyptic and...
Vade Mecum, chapter six: Arcane expanded
Another damn fiction piece. This one is about two magicians investigating a case of someone allegedly causing his ex-girlfriend to kill herself by invading her dreams. The art, as usual, is quite nice, but firstly, why is that woman brown? She's supposed...
Vade Mecum, chapter five: Explorers of the mind (part two)
Powers, then. First up is the Environmental power set, which is the most straightforward - you just snap your fingers and the primal forces of creation do things for you. The first-order powers are pyrokinesis (power over fire)...
Vade Mecum, chapter five: Explorers of the mind (part one)
We start with another fiction piece. Le sigh. This one isn't completely horrible or anything, it's about a woman who had a nice life and then turned into a Zoner. She accidentally smushed one of her coworkers because she could hear him...
:weep:
Vade Mecum, chapter four: Optional framework
The chapter starts out with optional advanced injury and healing rules, because the old ones weren't brutal enough, I guess. Essentially, if you get brought down to Serious Wounds or Death's Door (that is, lose more than 60% and 80% of your...
It definitely has its highlights. :)
Vade Mecum, chapter three: Alternative egos
There is yet another one of those interminable fiction pieces, this one about a bunch of recruits being yelled at by a drill sergeant who's supposed to teach them close combat. They question why they need it, he...
Oh believe me, I've searched high and low for any hint that that might be how they're meant to come across. There aren't any. I mean, the 2E Beta comes right out and says that the Ashcroft Foundation is "the White Tower" and stand for all that is good and right and true in the setting. Now...
Yes, this, basically. If they'd thrown out all the mecha, they could have fit para-psychics and xeno-mixes in here, easy. The core is overloaded because it is fractured. It keeps trying to be too many things at once. Instead of writing two books for two games, we get two games that are both...
What the hell. Let's do Vade Mecum too while we're at it. It adds a lot of stuff that really should have been in the core, so arguably you need it to have something resembling a complete game.
Vade Mecum, chapter one: Welcome
So, Vade Mecum, or as it is less pretentiously known, The CthulhuTech...
I'm sorry to say that it probably isn't. The Beta is still up on drivethrough, yes, but the last change logged is four years old. It's a pity, because like I said - while it still had some of the first edition's flaws, they apparently were in the process of fixing up some of the more glaring...
I took a look at the Beta version of the second edition. I think it's in many ways an improvement. Chargen has been given a default lifepath-like system that lets you pick out your character's background and take skills and qualities accordingly, instead of the indecisive...
Well, this is not good at all.
"Wait wait wait!" Jonathan says frantically, getting up from his chair. "I assure you that Lord Terwilliger only remarked on the editability of Dwarfs in general terms and meant no disrespect by it! Come now, we are all reasonable indivuals here." As a career...
.... having written out descriptions for some of the underlings they will have, I feel increasingly confident that that won't be a problem. Getting these idiots to do anything even remotely outside of their hyper-narrow areas of expertise and hidebound job descriptions will be a challenging...