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  1. malc

    Quickstart snobbery and Rules Lite vs Rule Efficiency

    It has been said in regard to programming “your program is complete not when there is nothing left to add, but when there is nothing left to take away”. I believe that the same applies to RPG rules. The rule of least surprise is more important though. If you forget a rule at the table, and...
  2. malc

    Quickstart snobbery and Rules Lite vs Rule Efficiency

    I’d go along with that to a degree. From my perspective, the Pathfinder beginner box is a better game than Pathfinder 2e, because it’s much simpler. I wouldn’t want to use most QuickStarts for a full game because they’re usually deliberately broken (for example most don’t include the character...
  3. malc

    More dramas for Wizards Of The Coast?

    Being as honest and unbiased as I can (disclaimer: I gave up D&D in 1987) I think that Hasbro/WotC’s current stumbles are more-or-less inevitable. As a company reaches a certain size (think T$R in the 90s or WotC now) the concerns of the people running the company become more and more out of...
  4. malc

    More dramas for Wizards Of The Coast?

    Anyone who believes that fandom is unifying has clearly never met one…
  5. malc

    I can't stand bean counting anymore in my pseudo-medieval games ! What should i do ?

    Greg Stolze’s Reign (I think the first edition is still free in PDF) has some rules for abstract money. They’re quite nice, but a bit over-complex for my taste.
  6. malc

    Fablecraft - "The Future" of Tabletop RPGs

    The description on Kickstarter does seem to be heavy on purple prose and light on actual useful description. I tend to be wary of “innovative” RPGs because I’ve seen so many companies making the claim. Then you read their product and realise that it’s only innovative if you’ve never read or...
  7. malc

    Fablecraft - "The Future" of Tabletop RPGs

    Seems to be a lot of it about. Alchemy VTT is also on Kickstarter right now.
  8. malc

    How The Kids Play Today

    I think a lot of this is down to a belief that if you’re going to GM, you need to be as good as (insert some streaming GM you like here). A less common belief is that players should also be as “good” as those who make money streaming their sessions. Glad those beliefs weren’t around 50 years...
  9. malc

    d% Question

    To indulge in a little more thread drift (on the pub? Surely not?), I’ve been wondering lately whether the popularity of d20 games is the simplicity of the dice engine. Roll one die, add a fixed modifier and done. It is possible to build all sorts of elegant dice mechanics, especially around...
  10. malc

    d% Question

    Ditto Foundry, where the module that displays 3d dice is optional. I certainly use it, and it seems to be one of the most-recommended modules, but I‘d be interested in seeing the figures for what percentage of games it’s used in.
  11. malc

    d% Question

    I don’t know for sure, but there might be a thing with RPGers and dice? :wink:
  12. malc

    New Member Introductions

    Welcome to the Pub Art!
  13. malc

    d% Question

    I don’t think it’s that. In FG you don’t really need to look at the dice - it tells you what you rolled (and mostly what it means) in the chat window. So I suspect that it didn’t feel worthwhile handling the special case of 00 on a traditional percentile roll; it was easier just to set up the...
  14. malc

    d% Question

    Yeah. (d10 - 1) * 10 + d10 makes perfect sense to a programmer. Not so much to people who have to interpret that every time they roll...
  15. malc

    d% Question

    I can’t actually use d% - I spent so much of my misspent youth rolling two different coloured d10s as a percentile that I try to use the same system with a d% in the roll, and end up rolling 704 on percentile dice, or something. Then I realise what I’ve done, and figure out the right answer...
  16. malc

    July is "Independence from Hasbro" Month

    History might say otherwise. D&D has been around as long as the hobby has. It hasn’t always been the best selling RPG. It really depends how much WotC/Hasbro are prepared to continue alienating their customer base in the quest for monetisation. Remember, Hasbro owned D&D when, due entirely to...
  17. malc

    July is "Independence from Hasbro" Month

    If Games Workshop are the good guys then I think you’ll find that reality is on the blink again :wink: First time in 36 years…
  18. malc

    July is "Independence from Hasbro" Month

    Systems. One for short campaigns, one for long-term campaigns and character development. You know, exactly what CR do on their show...
  19. malc

    July is "Independence from Hasbro" Month

    This is probably true, except for two possibilities as far as I can see. If Critical Role switch systems then that would probably take a huge part of D&Ds player base with them. Or, if WotC/Hasbro proceed down the path of making D&D online-only (in their desperate quest to monetise the game)...
  20. malc

    System Matters...24 years later

    I mentioned suspension of disbelief. Do I get the bonus points :wink:
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