It has been said in regard to programming “your program is complete not when there is nothing left to add, but when there is nothing left to take away”. I believe that the same applies to RPG rules.
The rule of least surprise is more important though. If you forget a rule at the table, and...
I’d go along with that to a degree. From my perspective, the Pathfinder beginner box is a better game than Pathfinder 2e, because it’s much simpler. I wouldn’t want to use most QuickStarts for a full game because they’re usually deliberately broken (for example most don’t include the character...
Being as honest and unbiased as I can (disclaimer: I gave up D&D in 1987) I think that Hasbro/WotC’s current stumbles are more-or-less inevitable. As a company reaches a certain size (think T$R in the 90s or WotC now) the concerns of the people running the company become more and more out of...
Greg Stolze’s Reign (I think the first edition is still free in PDF) has some rules for abstract money. They’re quite nice, but a bit over-complex for my taste.
The description on Kickstarter does seem to be heavy on purple prose and light on actual useful description. I tend to be wary of “innovative” RPGs because I’ve seen so many companies making the claim. Then you read their product and realise that it’s only innovative if you’ve never read or...
I think a lot of this is down to a belief that if you’re going to GM, you need to be as good as (insert some streaming GM you like here). A less common belief is that players should also be as “good” as those who make money streaming their sessions.
Glad those beliefs weren’t around 50 years...
To indulge in a little more thread drift (on the pub? Surely not?), I’ve been wondering lately whether the popularity of d20 games is the simplicity of the dice engine. Roll one die, add a fixed modifier and done.
It is possible to build all sorts of elegant dice mechanics, especially around...
Ditto Foundry, where the module that displays 3d dice is optional. I certainly use it, and it seems to be one of the most-recommended modules, but I‘d be interested in seeing the figures for what percentage of games it’s used in.
I don’t think it’s that. In FG you don’t really need to look at the dice - it tells you what you rolled (and mostly what it means) in the chat window. So I suspect that it didn’t feel worthwhile handling the special case of 00 on a traditional percentile roll; it was easier just to set up the...
I can’t actually use d% - I spent so much of my misspent youth rolling two different coloured d10s as a percentile that I try to use the same system with a d% in the roll, and end up rolling 704 on percentile dice, or something. Then I realise what I’ve done, and figure out the right answer...
History might say otherwise. D&D has been around as long as the hobby has. It hasn’t always been the best selling RPG. It really depends how much WotC/Hasbro are prepared to continue alienating their customer base in the quest for monetisation.
Remember, Hasbro owned D&D when, due entirely to...
This is probably true, except for two possibilities as far as I can see. If Critical Role switch systems then that would probably take a huge part of D&Ds player base with them. Or, if WotC/Hasbro proceed down the path of making D&D online-only (in their desperate quest to monetise the game)...