I've personally found lines/veils useful. It's mostly just a formalized version of a discussion worth having anyway, and I always frame it in terms of preferences, not trauma (though of course avoiding actual triggers is one purpose this can serve.) After all, I don't think I'd really be...
Depends on what I can get away with.
Without changing any rules I think the main thing is just refusing to let players declare actions in terms of skill checks - if they say they roll Persuasion to get past the guards, let them describe what they’re doing instead, and then I’ll ask for a...
I like checklist xp, like in Into the Depths. It requires less bookkeeping than traditional OSR xp, less subjective judgment than Black Hack-style events, and involves more autonomy than milestone xp. You can also modify it by campaign
I'm also fond of "modify your character sheet when you feel...
If nothing else, this did remind me that nuTSR exists - which I have to imagine is the main point of the case unless, as suggested above, someone is being taken for a ride.
Everybody else creates their own bespoke OD&D, why not WoTC? I certainly wouldn’t be averse to an OSE-compatible boxed set with gorgeous production values, and it would expose a lot of people to an inherently fun product.
That said, I think a key part of their approach is that they’re...
To date my favorite booksmell is the old color softcover print of In Nomine. Sadly it got lost in a move - or maybe not so sadly; if I had kept huffing it, maybe I would have ended up preaching INS/MV GM Rescue.
I’m going to have to agree with One True Wayism/BadWrongFun as the headliner idea here - because most other candidates for bad ideas are good ideas for the people they are in fact fun for. RPGs as storytelling? Not how I like it but there are people who do. Supplement treadmills with 5,000...
I’m surprised they went for live-action - Exalted to my mind really needs to be Weird! and Epic! which requires either being animated or more money than I can imagine being pumped into this.
(I mean, actually I would be even more on board with a sitcom set in a tea house in Nexus than what...
Yes! In the same way that hp-on-diegetic-interpretations accounts for how tired you are and how wounded you are.
This seems to be a debate over definitions, though, or maybe just a a disagreement over how to interpret hp, neither of which are very interesting, so I'll let it drop.
Strength in most (all?) games doesn't distinguish between leg strength and upper body strength, or grip strength, or whatever, even though those are also multiple traits!
The in-universe facts about Schwarzenegger also would imply that he'd have a higher hp than Arnold, if hp is understood to...
I'm not sure I get the distinction between abstraction and representation here - both hp and dexterity seem to take a set of diegetic facts (how wounded you are, how winded; manual dexterity, ability to dance) and compress them into a convenient number. Something like Fate Points seem to me to...
TBH I don't much like safety, trauma, and the rest as the primary language used to discuss preferences at the table. This isn't because those aren't things worth taking seriously, but because I think the relevant work can be done with just preferences, and because adopting safety/trauma language...
Okay, maybe it's just because getting a philosophy lecture-as-theophany from a hot warrior goddess is my personal kink, but my webcomic-skepticism has been overcome; Prince of Sartar is great. Thanks for the recc.
(Thanks for the starter kit recc as well, but since I'm vastly more interested in...
roll 1d6:
A break in decorum. Be as violent as you like, but make sure you speak in a calm voice, or the whiskers come out.
The smell of loam, petrichor, or shit. Don't forget your perfume.
Telling the direct, literal truth.
Exchanging glances with a cat, dog, snake, or raptor.
Letting anyone...
Yeah, I noticed a lot of those themes as well! Not all of them, but say the Lunar/Orlanthi contrast. I notice myself getting drawn towards the more urban cultures like the Lunars and Esrolians - maybe from a prejudice that honor-bound cattle-raiding cultures are a bit dry (I think I may have...
People mention Cults of Prax enough that it seems clear I should check it out, thanks! (Or maybe wait for the RQG cults book which is coming out?)
For me text is actually much more digestible - I find it a lot easier to forget that I'm reading a book than to forget that I'm reading a webcomic...
Took a look at "Voices of Glorantha" and feel like I'm boucing off a lot of the entries - many feel very one-note, although there are some standout exceptions (for instance, the Red Moon Priestess' theology is really neat, as are the trolls.)
Also went and got King of Sartar, which looks full...
I’ve started dipping my toes in the deep sea that is Glorantha and wow, this is great. If I run anything I’ll probably drop all the Campbell-Jung-Eliade drum circle stuff but really, I feel like a dumbass not having gotten into this earlier.
What weird bits of lore are especially worth going...