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  1. Sosthenes

    Any Fans of GURPS?

    I did most of that when introducing newcomwers to GURPS, I was just asking if someone already had experience with something even beyond that, without going all Very Basic Melee. I had a more "Stormbringer"-ish system in my notes once, but currently no GURPS group running. I even went all out...
  2. Sosthenes

    Any Fans of GURPS?

    What bothered me the most is that they kept the fantasy units there. But yeah, the basic game wasn't that mathematical, as are most games where this is a frequent point of criticism. That doesn't mean that there isn't complexity elsewhere, and people just pile their confusian at the foot of...
  3. Sosthenes

    Any Fans of GURPS?

    I'm all for that, let's hope the target demographic is bigger than it appears to be. I thought about hacking some openly licensed game into a 3d6 roll under system somehow, so that there's another group to draw from (and also at least one legal post to ties your horse to). RuneQuest, Traveller...
  4. Sosthenes

    Any Fans of GURPS?

    Including removal of PD?
  5. Sosthenes

    GURPS Fantasy II: Adventures in the Mad Lands

    Maybe we should find a way to fit all other Robin D. Laws rule sets into the Madlands, too. Yellow King or Feng Shui might be interesting, too.
  6. Sosthenes

    Any Fans of GURPS?

    100 points for the common (and rather sensible) "IQ-", but even at full price it's often a bargain if players are allowed to do that (and at creation, they definitely are unless one is a hardcore member of the Cult of Stat Normalization). Talents and techniques also suffer from this cost...
  7. Sosthenes

    Pub's Favorite RPGs

    I got in right after SR2 came out (the German translation), so I still got the 1E Street Samurai Catalogue, for example. But I recently re-read the SR1 version I acquired in the meantime, and while I agree with some of the SR2 (and SR3) refinements, there were some I quite liked about the...
  8. Sosthenes

    Any Fans of GURPS?

    If I remember correctly, some version of BESM had a few example skill cost lists, for your stereotypical Anime campaign. GURPS has very few concessions to varying campaign costs, the only thing I can remember right now is a suggestion that in a sci-fi campaign, ST might be priced lower. (And of...
  9. Sosthenes

    Pub's Favorite RPGs

    Oh yeah, one of the great forgotten games. Someone should clone that…
  10. Sosthenes

    Any Fans of GURPS?

    Skills don't fit that model, though (and thus also legacy magic).
  11. Sosthenes

    Pub's Favorite RPGs

    Regarding layout, that was a general shift in the 90s, extending far beyond GURPS. Either print quality or their availability in DTP tools made gradients and the like easier to do/possible, and well, everyone did (We had that again a few years ago in the web…) Plenty of other bad examples to be...
  12. Sosthenes

    Any Fans of GURPS?

    There are many things twixt one-pool point buy and character classes. Recent GURPS is using templates pervasively already, and there were a few Pyramid articles about alternate ways, too. I'm not saying that I'm strictly against point buy, just that for me it's not the main interesting thing...
  13. Sosthenes

    Pub's Favorite RPGs

    When RM2 was basically re-released as Rolemaster Classic, RMX was its simplified version. So more in line with MERP and Cyberspace. All in 90 pages. I found that it's easier to adapt parts from the "full version" in it, if you want it. Want more skills? Pick them from RMC. Want a more detailed...
  14. Sosthenes

    Any Fans of GURPS?

    I'm a bit of a potential GURPS heretic because what I like mostly focuses on the stuff that happens after creation. If GURPS 5E would ditch "character points" and would do fixed templates or something like that in the basic game, I'd probably be okay with it. "Potential" because I only ever used...
  15. Sosthenes

    Pub's Favorite RPGs

    It's not that I don't like RM2/RMC (and probably would like RMSS if I actually played it), but I just thought that RMX is a nice *core* version of the game that you can add on afterwards if you really want to. And CyberSpace is just a neat setting, too. It's also rather "artless" to me...
  16. Sosthenes

    Pub's Favorite RPGs

    GURPS (any E, as long as it's not the ugly version of 3E) MasterBook (or ShatterZone/Torg) RQ III The Dark Eye 2E CyberSpace RoleMaster Express D&D 3.0 (splatless) HERO (Fantasy HERO 3E, Champions 4E, homebrew 5E) FUDGE Candidates once I've got to actually play them for a longer time: Against...
  17. Sosthenes

    The Issue With Game Masters and how to get rid of them

    IT project management?
  18. Sosthenes

    The Issue With Game Masters and how to get rid of them

    Ah, don't say that out loud, now we're going to get the "Gonorrhea Mutilator" in the next edition of LotFP…
  19. Sosthenes

    The Issue With Game Masters and how to get rid of them

    I also wouldn't mind something ghostly. I mean, while the other players are physically there, the "GM" is only interacting with them through scenery and by controlling other people. Also, in lots of game they're kind of the spirit of death. So let's pick one of those. Like, well, Fetch.
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