This was my first thought, as well. Not necessarily because the state of the art in roleplaying design hasn't moved on, but because it's what I have the most experience with. In the words of Todd Howard, "It just works."
It sounds like the canon WoD and his chronicle's WoD have diverged significantly. I can appreciate this since my Hudson's Bay chronicle draws little from the material in the fifth edition book, which is all geared toward contemporary play.
Thanks to everyone for the thoughtful answers. Far more useful than what I got from the WoD community, who expressed disbelief that Garou would fight humans in the first place. Shrug.
So, the trailer for Godzilla x Kong: The New Empire has dropped, and the movie's due in April. It looks… complicated. I'll watch it, but I have a typical movie nerd's reaction to something in the trailer: when did Godzilla learn to run?
Godzilla in the Toho movies has always been a bit more...
I find myself in a pickle, and I'm hoping you can help. I'm due to start a short Werewolf: The Apocalypse chronicle in just over a month, the first such thing I've ever run. Though I have spent excessive time world-building — or, rather, world-translating, as the case may be — I'm still not...
This month should be a fun one. After some dead time, I have a Christmas game of Tiny Wastelands scheduled. I'm running a version of Wandering in a Winter Wasteland, having spent time and effort customizing it to my liking. It already had Krampus and Hruoud, the Blood Caribou (AKA Rudolph)...
The closest thing I can come to what you describe was when I ran a variation on 0D&D, and the players kept waxing rhapsodic about how great 5e was. They weren't necessarily refusing to play, but they made their preferences known. Sure, the version I ran was compact and efficient, but they...
A sidebar to the discussion that's happening, but you are literally the first person I've ever encountered who even remembers Night of the Ninja exists.
Can you think like a Ninja?
Do you Expect the Unexpected?
Make the Impossible Possible?
With the TMNT Kickstarter blowing the lid off, I've been thinking about martial arts in games and my experiences with them. It's also Bruce Lee's birthday today, so it seems appropriate to discuss.
I've heard more than one person say that TMNT combined with some degree of Ninjas & Superspies...
There's definitely an art to it. While I see what people mean about trying to sell potential players on your GMing style, that's secondary to making the game sound like something you'd want to play. GMing can be inferred from how a story is sold, at least ideally, because certain kinds of GMs...
You should take a gander at ICRPG. If you squint your eyes and tilt your head, you might say it has classes, but that's only in the vaguest possible terms. It's a roll-high system flexible enough to tackle any fantasy subgenre. I'm using it to run a game set in the last Ice Age.
It's not in line with anyone else's thinking, but I immediately considered Wushu. To me, the whole point of an Airwolf game is doing cool stuff with a super-cool helicopter, so you want a system that will accommodate whatever you come up with and otherwise stay out of the way. I'd hate doing...
Frontier is definitely an influence (I'm listening to the score as I type this), and I'm recommending to players that they watch it. It's easier to do that than to hand them a whopping big text on the Hudson's Bay Company or what have you.
It doesn't hurt that Jason Momoa looks like a werewolf...
Unfortunately, my most memorable session with strangers was also one of the worst I ever played. It was at Dreamation some years ago when Monsterhearts was new, and I signed up for a game thinking everything would be tame. Boy, was I wrong.
Two of the players were a real-life couple, and as...
I don't know if it counts as homebrewed per se, but when I picked up the fifth edition of Werewolf: The Apocalypse, I read the whole thing, digested the setting it presented, and said, "Nah, I'm going to throw most of that out."
For my first WtA game, I decided to dispense with the modern...
This Frazetta piece inspired a short D&D game my wife and I played many years ago. I'd love to revisit it with a smoother system and with twenty years of additional gaming experience behind me.
As you might guess from a thread I started, I've been prepping a short Werewolf: The Apocalypse campaign for the new year. Players assume the roles of lupus Garou, who live in the Hudson's Bay region in the late 1700s and must contend with the ever-expanding fur trade. I'm looking forward to...
I don't know if 156 pages are too much, but depending on the kind of game you're running, I'd recommend Classified. It's a retro-clone of the old (and excellent) James Bond 007 roleplaying game. It's great for action-oriented play and can be tweaked for gritter games if that's your thing...