In my experience players just want to play and don't mind what system. Exception is online gaming where a lot of people want to bring their pre built 5e PC to a generic 5e game.
I agree with OP. I say "in-world" or "in game", but I will never ever say "in the fiction", or anything that implies we're creating fiction rather than playing a game.
Soft covers, and they seem fairly flimsy. The big map of Misty Vale is very nice. The box has a ton of character sheets and seems to take a lot from Starter Set design.
The only YZE game I've played is Vaesen. With Dragonbane, it seemed as if not using the optional Pushing Rolls rule would remove the main point of similarity with YZE. Am I wrong? To me it seemed there was as much DNA from 5e D&D (in the rests/recovery system mainly) as from YZE. Am I wrong?
I'm fine with that if that's the table social contract. I'm fine with "the GM IS the rules". I am NOT ok with a dishonest "Foolish players, they'll never realise how I fudge the dice, change the rules at my whim, nyah hah hah!" And Prof DM has said a few things along those lines.
Excellent. I think the 'plastic' feel of most 1980s Action Movie plots makes them ideally suited to AI generation. Stuff like Commando and Raw Deal already feel auto-generated. Even when the first film in a series shows some originality, the sequels are almost invariably paint-by-numbers.
I like Dungeons & Discourse https://www.youtube.com/@dungeonsanddiscourse along with Dungeon Craft & Arbiter of Worlds https://www.youtube.com/@AlexanderMacris
Some of the best games I've ever played were the ones where there seemed no hope, and the only question was how well we/the PCs died. Playing an RPG you can get to be this guy https://www.telegraph.co.uk/world-news/2023/06/27/ukraine-teens-killed-gunfight-russia/ - without actually dying...
She's a very non-adversarial GM who will say stuff like "Don't worry - I won't let you die!" :grin: - and will defer to me on D&D rules stuff. I actually like her GMing a lot, which is rare. But she made a mistake adding in extra monsters, when we were all very pleased with ourselves how we'd...
I might or might not leave the game, that depends on a lot of factors. But I definitely try to avoid the bolded part. If the PCs are beaten up badly they are feeling pressure, it's a dramatic situation. If they're smart they're looking for a chance to rest and heal up. I'm certainly not going to...
I remember a GM who thought we'd won too easily - we pulled out all the stops to kill her monster (owlbear?) fast - so she threw in a bunch more monsters (troglodytes I think), then had to fudge wildly to prevent a TPK. She should have just let us have the win.
I actively avoid doing that (or the reverse, lowering threat level) since I want the feel of an objective real-feeling world, and for players to feel that their player skill matters. The only sort of exceptions are when I'm converting from another system and realise I've mucked up the conversion...