I can think of some early TSR games that I still like that I wish had a separate player and GM book, with a bit of a modern mentality about what that means.
It would also be great if those were available separately.
Usually I’m not worried about hidden stuff, I just don’t feel like handing the...
I suspect a fair number of older games were built with the idea that the core rulebooks/boxed set could and would be shared, the same way a boardgame would be shred. No need for everyone to own their own Monopoly set.
Recreational Conflict ( US based) web store is having a 20% off sale on several companies’ multipart plastic miniatures, including individual sprues. Includes the various *Grave and oathmark minis, as well as fantasy and historical minis from Wargames Atlantic. I got myself new sprues including...
It's been years since I had a chance to look at BH 2e, so I just plain didn't remember that part. I was deeply impressed with the campaign building info in the 3e, so it was on my mind when I made that post.
Apologies for the necro, but I just bought a box of these off E-Bay because I thought they were hilarious. Russian maker (also makes a box of medieval armed rabbits in the same style 1:35 scale/2"/ 50mm). I think these were backstock being sold, as obviously Russian made anything is hard to come...
Not entirely a fair comparison, but I used Mythic GM Emulator/ RPG with a buddy to run a Space 1888 adventure with full terrain and minis and accomplished more in 3 three hour sessions ( with breaks) than I think I would have with a more traditional approach.
I wouldn’t t really call it...
I’m not sure I’d agree with that. It depends on what you’re running.
If you’re running an 8 sided PvP, maybe? Those turns are longer. If you’re running it more RPG style, like a coop Rangers of Shadow Deep game?
Nah, that’s very similar.
I love both Howard's work and GASLIGHT.
Lots of stuff from Ganesha Games would fit, 2 Hour Wargames and Nordic Weasel Games have stuff too,
Then there's the more homebrew stuff that Chirine does.
I could probably think of a few more if I wasn't running to work right now.
Me, I would start...
Well, here's a site where they make pulp minis for sale, and here's their convention ruleset.
Whether it is tactical enough (or too minis oriented is up to you to decide).
Here is a link to their discussion of how they use the rules and the vibe they...
I have probably a half dozen pulpy/cinematic miniatures rule sets of different sorts, and there are at least that many out there which I haven't purchased yet despite hearing good thigs about them.
I don't think minis and rulers are the problem.
Do you mean systems where color descriptions net you a bonus, so players get super talky and/or burn out their creativity quickly?
I mean that does seem like a problem, so a possible set of solutions is to
Upgrade the base chances, so that talkytalkytalky isn't required
Allow Cool TalkyTalky...
I’m not sure how to implement it, but some kind of rule about “ Gambling with disaster/death” might be nice too. If you gamble with death/disaster on a roll, you get a big fat juicy bonus. So big that you almost can’t fail. It’s just that if you do happen to fail, something truly disastrous...