I can think of some early TSR games that I still like that I wish had a separate player and GM book, with a bit of a modern mentality about what that means.
It would also be great if those were available separately.
Usually I’m not worried about hidden stuff, I just don’t feel like handing the...
I suspect a fair number of older games were built with the idea that the core rulebooks/boxed set could and would be shared, the same way a boardgame would be shred. No need for everyone to own their own Monopoly set.
Recreational Conflict ( US based) web store is having a 20% off sale on several companies’ multipart plastic miniatures, including individual sprues. Includes the various *Grave and oathmark minis, as well as fantasy and historical minis from Wargames Atlantic. I got myself new sprues including...
It's been years since I had a chance to look at BH 2e, so I just plain didn't remember that part. I was deeply impressed with the campaign building info in the 3e, so it was on my mind when I made that post.
Apologies for the necro, but I just bought a box of these off E-Bay because I thought they were hilarious. Russian maker (also makes a box of medieval armed rabbits in the same style 1:35 scale/2"/ 50mm). I think these were backstock being sold, as obviously Russian made anything is hard to come...
Not entirely a fair comparison, but I used Mythic GM Emulator/ RPG with a buddy to run a Space 1888 adventure with full terrain and minis and accomplished more in 3 three hour sessions ( with breaks) than I think I would have with a more traditional approach.
I wouldn’t t really call it...
I’m not sure I’d agree with that. It depends on what you’re running.
If you’re running an 8 sided PvP, maybe? Those turns are longer. If you’re running it more RPG style, like a coop Rangers of Shadow Deep game?
Nah, that’s very similar.
I love both Howard's work and GASLIGHT.
Lots of stuff from Ganesha Games would fit, 2 Hour Wargames and Nordic Weasel Games have stuff too,
Then there's the more homebrew stuff that Chirine does.
I could probably think of a few more if I wasn't running to work right now.
Me, I would start...
Well, here's a site where they make pulp minis for sale, and here's their convention ruleset.
Whether it is tactical enough (or too minis oriented is up to you to decide).
https://pulpfigures.com/rugged_adventures/
Here is a link to their discussion of how they use the rules and the vibe they...
I have probably a half dozen pulpy/cinematic miniatures rule sets of different sorts, and there are at least that many out there which I haven't purchased yet despite hearing good thigs about them.
I don't think minis and rulers are the problem.
Do you mean systems where color descriptions net you a bonus, so players get super talky and/or burn out their creativity quickly?
I mean that does seem like a problem, so a possible set of solutions is to
:
Upgrade the base chances, so that talkytalkytalky isn't required
Allow Cool TalkyTalky...
I’m not sure how to implement it, but some kind of rule about “ Gambling with disaster/death” might be nice too. If you gamble with death/disaster on a roll, you get a big fat juicy bonus. So big that you almost can’t fail. It’s just that if you do happen to fail, something truly disastrous...