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  1. Simlasa

    Setting Metaphysics: How does summoning work?

    I'm curious how people explain (or don't explain) summoning in the fantasy games they run... what is going on when a wizard summons/conjures a thing? Is it created out of thin air? Does it attract a creature that is already nearby? Does it open some sort of magic portal and pull the creature...
  2. Simlasa

    How to get a fairy tale feel to a game?

    I'm not usually too concerned with genre emulation, especially using mechanics to do so... but what do you think would be some key elements to getting a setting, in whatever system, to feel more like a fairy tale? One thing that pops to mind, based on recent experiences, is somehow avoiding the...
  3. Simlasa

    What movie am I thinking of?

    I'm starting this to find something specific, but maybe the thread can be a general 'what movie is this?' type thing. Reading through Symbaroum reminded me of a movie I saw a few years ago, something from northern Europe, Scandinavian I think. It was newish then. It takes place in some...
  4. Simlasa

    Vanilla fantasy... what is it? Does the OSR shun it?

    I was reading one of Melan's blog posts where he ruminates about 'vanilla fantasy' and why it gets a bad rap... why there aren't more/better examples of it in OSR-land these days. It's not like I am unfamiliar with the term (or 'bog standard fantasy' either), but he got me wondering. I've...
  5. Simlasa

    Pokemon Magic?

    What games feature elements that might derive from Pokemon (or something similar)? My primary homebrew setting has a form of animism/folk magic that I've never much expounded upon. Most PCs over the years have been from urban centers of the East and used the 'scientific' form of magic they...
  6. Simlasa

    Hot rods on Planet Motherfucker

    I've been reading Planet Motherfucker and Psychobilly Retropocalypse lately, looking for inspiration for very low-powered (but violent!) supers game. Both settings appeal to me for being mash-ups of all sorts of low brow cultural references and both of them have a good bit of hot rod culture...
  7. Simlasa

    Crowd Cast Magic?

    I'm wondering what games might be out there with rules emphasis on magic cast by large groups... beyond the usual ritual magic involving a few fellow magicians. I'm thinking of things like sailors on a ship singing songs to calm the sea or conjure wind... whole villages engaging in dances to...
  8. Simlasa

    Foreign Language game you'd like to see translated?

    It's always a bit frustrating to hear descriptions of RPG that are only published in language that no one I know can read. There Spanish, French, Swedish and German games I'm vaguely aware off that sound very intriguing but remain locked behind that barrier. Besides the remaining books for...
  9. Simlasa

    Micro-session Adventures?

    I'm going to run some games for adult friends who have never played. Their attention spans for my experiment will probably be VERY short at first... maybe an hour, probably less. So I'm cobbling up something to stress the stengths of TTRPGs... I'm going to use Openquest (BRP), pre-gens, and time...
  10. Simlasa

    Social Combat? Please explain...

    Something I see being talked up and added to a lot of games these days are rules for 'social combat'. Games that don't have such rules are decried and plenty of older games I like seem to be getting makeovers to add them in. My knee-jerk reaction is that they're somehow replacing in-character...
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