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  1. Stan

    Real Life and What's Happening...

    Stay positive. Glaucoma is very treatable.
  2. Stan

    Real Life and What's Happening...

    Yea, movies 2 and 3 switch between decent action scenes and cringy romance scenes. If the latter were better, the movies would be more popular. Re: floating droids, that was one of many little details where, due to better CGI, the prequel world looks more advanced technologically than the main...
  3. Stan

    Scum and Villainy out-of-character (OOC) thread.

    If we actually started using this thread, I think it would suffice for coordination. Ok, our failure to deal with sightings at the hospital have caught up to us. I don't think a full on shootout would go well. How about if Steevo has the ship setup for this with a flashback and a rig roll so...
  4. Stan

    Scum and Villainy out-of-character (OOC) thread.

    Is the tranquility armed? I was considering a flashback to set up remote firing of a couple of missiles or something. If not, maybe a remoter starter and a remote on the loading ramp? We could drive fast onto the ship and leave. We'll get shot at a bit but we're in the rover.
  5. Stan

    classes and niche protection

    It's a bit um, blocky, in that at any given time, you increase one thing a whole step and other things not at all. But it's a way to model someone whose job description doesn't fit neatly in one class. Occasionally, it can even be part of the storytelling, where a character is on a path...
  6. Stan

    classes and niche protection

    The first 2 levels in 5e fly by, often only a session each. You can also just start at level 3-5 if you want people to start with a full concept instead of growing into it.
  7. Stan

    classes and niche protection

    Everything you've said are fair criticisms. Though I find most players worry less about character build. The limitation of classes is partially ameliorated by multiclassing, which has few limitation, now. For example, a wizard could take a dip in rogue to get expertise in stealth.
  8. Stan

    [5e] sneak attack weapon limitations

    Old school backstabbing was cool but it came up <=1/session in most games. On the whole, thieves were weak. At low levels, they had trouble just doing their job due low % in all the thief skills. At higher levels, magic could replace most thief abilities. 3e reshaped thieves into rogues...
  9. Stan

    [5e] sneak attack weapon limitations

    Don't want to go too far down this road with D&D but, from a realism perspective, finesse only sneak attacks makes sense. The concept is hitting a gap in the armor, sliding past a gap in their defense, and similar weak points. It should be easier to control a light weapon to hit an exact spot...
  10. Stan

    The Dank Memes

  11. Stan

    Scum and Villainy in-character (IC) thread.

    ooc: in college, there would be many stories of people who would take books critical for classes and move them. No one else could access them, it didn't show on their record, there was no risk of getting caught for stealing as they didn't leave the library, and were hard to find when misplaced...
  12. Stan

    Scum and Villainy in-character (IC) thread.

    Steevo looks mildly shocked. Theft and violence are often necessary. Illegal drugs are just part of Twitch's character. But libraries? "Uh, aside from the fact that libraries are the one government service that I like. They're the holy archivists of knowledge. It's also a simple matter of...
  13. Stan

    Scum and Villainy in-character (IC) thread.

    "Hmm, maybe we should start with grabbing a copy of the book, paying cash, on the way off planet. Special library membership might make someone curious and start looking at what we're reading."
  14. Stan

    Best systems for HIGH combat games?

    It's funny, 4e never felt like D&D to me. Yet the version of Gamma World based on it was mostly great. (and much of the structure is still intact in 5e) I think it's problem was as much a mismatch from expectations as actual design issues.
  15. Stan

    Sandbox campaign in a horror setting

    1. You could have a horror setting that's a smallish sandbox in a pocket world. It might be a mysterious island, a strange dimension, a vast underground maze. Characters could be anything that might have wound up there, such as the only survivors of a charter ship, people who pushed the wrong...
  16. Stan

    Best systems for HIGH combat games?

    One general issue I have is many games tend to either be: 1. too simple and repetitive, like a fighter in AD&D, roll to hit, that's it. 2. don't psychologically feel like combat because they are way too slow. I want combat to feel like "Damn! that sword almost hit me, I coulda died! I'm gonna...
  17. Stan

    D&D5 chatty thread

    I find 2 weapon is best for characters that have something that trigger on a hit (but max 1/turn), such as sneak attack. There are quite a few ways to go with fighter/rogue multiclass. But really, all the main paths are close enough in overall power that you can play whatever style you want...
  18. Stan

    D&D5 chatty thread

    For just the Fighting style fighter ability (not the overall build), dueling is a solid choice. I've used protection as it matched the character personality and it's cool but you have to be next to an ally and they have to get attacked for it to come up - often but not every turn. Duelling...
  19. Stan

    D&D5 chatty thread

    I think part of what gets published is determined by who they can strike deals with for co-production as they seem to have a small design team now and don't push out a ton by themselves. The newest book has Matt Mercer as the lead creator so it's less work for them.
  20. Stan

    D&D5 chatty thread

    The only pure setting books: Sword Coast section of FR Eberron Ravnica Others, such as Tomb of Annihilation have settings for areas important for the adventure - I don't have many of them so I can't detail how much. Ravnica is interesting because the available races is quite different from...
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