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  1. raniE

    Lamentations of the Pope - LotFP campaign set in 16th century Rome

    Cool. The link worked, I'll see if I can find the Lucas Heere volume too. And it is really difficult to find specifically Roman dress of the period, unless you're looking at the popes. Most of the stuff I can find is Venetian, with some general "Italian" stuff mixed in as well. Unfortunately...
  2. raniE

    On the constant overestimation of animals in rpgs

    Looks interesting, does it have any particular setting? Do you think I could easily adapt it to my Rome in 1560 campaign? Overall, in my opinion (and a lot of actually great military thinkers) one of the most important aspects of a fight is morale. It is a damn shame that morale rules were...
  3. raniE

    On the constant overestimation of animals in rpgs

    Oh sure, just saying, facing down a wolf for an unarmed man? That's scary, even if the likeliest outcome is that the human survives and the wolf runs away. Even the guys I linked to news stories of who killed the wolf attacking them didn't get away unscathed. I've commented on the bear hunting...
  4. raniE

    Lamentations of the Pope - LotFP campaign set in 16th century Rome

    Next some style icons from the 1550s and 1560s. Mostly upper class because they tended to get painted more. A knight, posing with his helmet. Note the dead animal with a jeweled head hanging from a chain around her waist. That was high fashion. The slashed shoulders are typical of the period...
  5. raniE

    On the constant overestimation of animals in rpgs

    I think that generally holds for humans as well, especially in any setting where most people do not lead or modern sedentary lifestyles.
  6. raniE

    On the constant overestimation of animals in rpgs

    There's a huge difference between "can be deadly to people" and "will mop the floor with two or three trained soldiers with spears", and there is no reason to make animals be the second because one wants them to be the first. If the average human has 1d6 hit points, then something doing 1d3...
  7. raniE

    On the constant overestimation of animals in rpgs

    This is probably a good reason why the popular monsters from the original Monster Manual were usually the ones with illustrations. So, how would I describe that thing? I'd show the picture. Never has this been easier than today when I can easily google up the creature in question and find an...
  8. raniE

    Variations On Fantasy

    At least somewhat you get this with The Fantasy Trip from Steve Jackson Games and its setting of Cidri, which is basically a magitech ... something, no one even knows if its a planet or something else, created by a race of dimension hoppers who collected all kinds of things both magical and...
  9. raniE

    On the constant overestimation of animals in rpgs

    If the wolf didn't want to deal with grappling it shouldn't have kept its jaws on after biting. Fucking wolves, it's all "oooh, look at my bite" until someone decides to counter grapple, then they just flip the table.
  10. raniE

    On the constant overestimation of animals in rpgs

    Yeah, a single wolf should be, and is, a scary thing for an ordinary unarmed human to have an encounter with. Similarly a pack of wolves should be a frightening experience for an armed human who is a veteran of combat. And an angry brown bear should be a scary thing for even a small group of...
  11. raniE

    Lamentations of the Pope - LotFP campaign set in 16th century Rome

    Yeah, that sounds a lot more like Lamentations of the Flame Princess. And it makes it easier to have a plague demon as not something the PCs can beat up or even magic away. What they need to do is find the person using the demon. Once they get rid of that person, the problem should resolve...
  12. raniE

    On the constant overestimation of animals in rpgs

    Yeah, unfortunately it really forces all play into one direction in a way I find unfun. Even electric rabies shouldn’t set the wolves patrolling. Luckily for me they’ve added custom difficulty settings now after years of people asking for it and I can make all animals run from me while still...
  13. raniE

    On the constant overestimation of animals in rpgs

    Depending on the setting you could have something or someone influencing or controlling the wolves. A werewolf or a vampire would be classic. A witch or sorcerer could also work. The wolves could have been turned more aggressive in order to keep people away from the forest for some reason...
  14. raniE

    BRP The Edition Wars To End All Wars

    Even that isn’t really enough to get through to everyone. I mean, I’ve failed at walking and actually hurt myself.
  15. raniE

    On the constant overestimation of animals in rpgs

    PCs can also be looking for the wolves if they’ve been attacking the local livestock or even local children (it happens sometimes, especially when times are lean for the wolves). Thus the PCs may be the aggressors, rather than the wolves.
  16. raniE

    On the constant overestimation of animals in rpgs

    That works a bit until they also introduce dire wolves or worgs or whatever kind of bigger nastier Wolf. You can play it that way, but I really don’t think it’s the intent most of the time.
  17. raniE

    On the constant overestimation of animals in rpgs

    You’d probably be hurt, but take some heart from the news stories I posted above of unarmed men killing wolves (note, do not kill a wolf unless it attacks you or someone else, they’re endangered most places) and granny managing to whack one with an axe while it was biting her hand. And remember...
  18. raniE

    On the constant overestimation of animals in rpgs

    I’d be more afraid of a moose in the woods than a wolf. They’re huge and since they’re herbivores they’re a bit panicky. And they’re seemingly blind too, I’ve been ten feet from one that didn’t notice me until I made a noise, then it got really spooked.
  19. raniE

    On the constant overestimation of animals in rpgs

    I’ve been salty about too tough animals in rpgs for years, but the impetus to write this post actually came from a computer game, The Long Dark, in which wolves would rather go after a human with a lit flare walking on a road than a rabbit ten feet away. Completely ridiculous wildlife behavior...
  20. raniE

    On the constant overestimation of animals in rpgs

    No, almost all lone wolf attacks tend to be rabid animals. A healthy wolf wouldn't have attacked in the first place, but that pretty much leaves rabid wolves as the only examples of man on wolf combat. The predatory attacks from packs are mostly on children or lone wanderers, and even those are...
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