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  1. Stumpydave

    SLA Industries 2nd Edition

    Did anyone use Senti or Tide (Tyde? Taede? T'Eyed?) or any of the named NPC's beyond a bit of set dressing or name dropping? I used Digger once and that was only to pretty much TPK the players. Other than that, surviving the day to day BPN drudgery was more important than what some big name...
  2. Stumpydave

    SLA Industries 2nd Edition

    Can we not talk about SLA rather than a rehashed 'he said, she said' from the last thirty years?
  3. Stumpydave

    Richard Halliwell Passed Away

    Dark Future was what pulled me into this hobby. Rogue Trader and Space Hulk cemented the deal. Such a shame to hear he'd been so down on his luck. RIP.
  4. Stumpydave

    Writing a game.

    Redundancy. I found Cthulhu Dark and through that Trophy and Cthulhu Deep Green. Certainly Trophy and Deep Green both seem to have the level of rules that I'm happy with AND both cover the kind of game I'm looking for. It maybe that I've made myself redundant from my burgeoning career as a...
  5. Stumpydave

    SLA Industries 2nd Edition

    SLA only comes in three colours, black gloom, grey rain and red blood.
  6. Stumpydave

    SLA Industries 2nd Edition

    For me SLA was always about players getting a BPN but that BPN not telling the whole story, finding out how outclassed they were as the Mission goes sideways fast and trying to grab defeat from the jaws of victory in a way they could somehow still get paid/not get blamed. All through the medium...
  7. Stumpydave

    The upside to coronovirus!

    I dropped two stone (28 pounds) but its slowly creeping back.
  8. Stumpydave

    SLA Industries 2nd Edition

    The old combat had phases - are they still used? The ammo and calibre choices were a big sell for me and mine - how generic is it now?
  9. Stumpydave

    SLA Industries 2nd Edition

    How do the rules differ from 1st ed?
  10. Stumpydave

    SLA Industries 2nd Edition

    Mark, as someone who hasn't kept up with the ins and outs of SLA since the early days (mid 90s), what's new?
  11. Stumpydave

    SLA Industries 2nd Edition

    Hey man, I'm sorry if my first posts (being anti The Truth) came across as negative. I love SLA and hope we (the pub) can enjoy your company a bit longer.
  12. Stumpydave

    SLA Industries 2nd Edition

    Mark, as someone who has 2 copies of 1st ed. Why should I buy 2nd - and if I but 2nd, will the binding hold? (There's a reason I have 2 copies of 1st ed.)
  13. Stumpydave

    Writing a game.

    Ok. What do players do? Well it's exploring labyrinthian trap and monster filled underground so... Searching for traps (Intellect). Shooting (Prowess). Fighting (Brawn). Resisting magic (Will). Using magic items (Intellect). Dodging incoming attacks/traps (Prowess) Feats of Strength (Brawn)...
  14. Stumpydave

    Fantastic adventure somewhere along the infinite corridors of time…

    I'd let them go nuts. Kill Hitler, save Lincoln, whatever but I'd shoot then with personal minor changes in return. Kind of like in Timeless when they returned from the Hindenburg and one of the characters sister had never been born. They remembered the original timeline and trying to find and...
  15. Stumpydave

    Marvel's New Universe (1986)

    I've got full runs of Dp7 and night mask. I got the first volume of Starbrand and psi force they put out when they launched newuniversal and a handful of the other stories. I've also got The Draft. I'm always on the lookout for original NU stuff.
  16. Stumpydave

    Writing a game.

    Basic Combat. I can't remember if I've already spoken about this? Anyhoo, as you may have gathered by now, I'm not a fan of anything too rules heavy. I like quick and easy maths. Small number of Attributes, threat ratings for NPC's etc. The idea is that combat is quick and reasonably brutal...
  17. Stumpydave

    SLA Industries 2nd Edition

    I'm one of those who - once I found out about 'The Truth' - felt disappointed and would be quite happy if it was never mentioned again. Mostly because it had no real impact on the game the players were taking part in and they couldn't impact on the 'real' events in any meaningful way. For all...
  18. Stumpydave

    Writing a game.

    NPC's, Monsters and traps. I'm not a fan of fully statted NPC's. Mostly from the various points of view that I don't have the time, I don't have the headspace to create or remember the various skills and powers and differences of each NPC and a lot of them are throwaway characters, just...
  19. Stumpydave

    Marvel's New Universe (1986)

    Are they available on Marvel unlimited?
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