So with character creation out of the way, we moved on to the beginning of the actual game.
We opened our first game in the Works, an industrial area about a third of the way up-Spire, filled with factories and furnaces. The PCs have come to Sister Lenore’s hatchery at her request...
So we did character generation and our first bit of play all in our first game night, but I’m gonna break them up here into Session 0 and Session 1.
The PCs form a cell in the Ministry of Our Hidden Mistress, a sect devoted to a drow goddess whose worship is outlawed by the aelfir. As...
It’s an open system. Here’s the link:
Resistance Tool Box
It can also be found on DTRPG. It’s definitely got strong leanings toward the themes in Spire, but they offer some solid advice on how to tweak to taste.
I know you already have the core book, but the Tool Box is free and it’s more...
I think it can be, yes. It’s been a while and my experience is a handful of sessions as GM and a couple as a player, but I think skill percentages tend to be on the low side.
I think this is because the game kind of expects fewer rolls. Each roll is meant to be significant and you should only...
I've GMed both, and while they have a lot in common (mostly because Mothership clearly draws inspiration from the Alien films) they do feel a bit different in play.
I felt Alien was more cinematic. It was more specific in its approach and the world that it's trying to convey. I think it's...
I've mentioned here and there in discussions that my group and I just started a campaign of Spire: The City Must Fall (by Grant Howitt & Christopher Taylor of Rowan, Rook, & Decard) and some folks expressed an interest, so I figured I'd start a thread on it. I'll post some thoughts on setting...
I don't think it presents very well as a good read.....but I think it's use at the table is excellent. Not in all ways, and I get why it might not be for everyone, but I find the layout and design choices to be very functional in play.
I usually look for a summary of the core rules…like a “the basics” section or similar. A quick-start booklet or starter set can be great in this regard.
Then character sheets and/or character creation. As others have said, the sheet and what’s on it will be (or should be) what the game is...
I do! I just started a monthly face to face game with my group and there were three games we considered: Mothership, The Between, and Spire.
We ultimately decided to go with Spire, and everyone seems to dig that so we’ll probably be doing that for a while, but I expect we’ll do Mothership next...
I answered no because that’s the case most of the time. Now and again I’ll find something where I want everything….but usually that’s more because I enjoy it or will use it more than because I feel the need to complete a set.
Yeah, there are some great parts. I think it’s just doing too much. Like sometimes embracing the absurdity of the MU and having clones and mad scientists and demons and mercenary assassins and demonic incursions into NYC can all work together.
But sometimes, it may not be the best way to...
I liked a lot of it at the time. But it’s a jumbled mess in a lot of ways. It’s like 5 different long stories Claremont had going on, and he wove them altogether into a chaotic mess.
There are some really good moments going on in it, and some impressive art.
Very true, that’s probably a big factor. Combat and other task resolution takes less time, so players know it shouldn’t be too long until things move back to them.
I remember a split party one time when playing Pathfinder and a “quick combat” happened for one group….brutal.
I think it depends on the game, to be honest. In some games I’ve run I’ve noticed that when we split the party, those who aren’t involved may tune out a bit, and as @Brock Savage said, the cognitive workload for the GM can really spike.
But other games, it doesn’t seem like such a big deal...
Yup. Watched the second myself once I realized they actually released the first three eps in week one. Wife barely made it so we didn’t start the third.
Definitely at a different place by the end than I thought it’d be. But that’s cool. It’s solid so far.
Just watched the first episode of Y, The Last Man on Hulu.
I love the comic and have been looking forward to this for a while. The first episode was solid, if a bit of a departure from the source material. But understandable why they’d go that route.
Interested to watch more.