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  1. Skarg

    Anyone else run a public game? How does it go for you?

    More or less. Like, at gaming clubs or meetups, or via the Internet. It usually goes well, mainly because I translate game mechanics and prompt players as needed, so even younger kids and people who don't know the rules and have never played anything like it can play. But awful players get...
  2. Skarg

    What combination of features would make your ideal system and why?

    * Mapped dangerous tactical combat system that's a fun and interesting game in itself where the terrain, situation, and positions of characters and their skills and equipment all determine appropriate chances for what happens in ways that intuitively make sense from natural language descriptions...
  3. Skarg

    "Gothic and Lovecraftian horror are inherently thematically incompatible."

    Yes. And Frankenstein is clutching for his last SANity points throughout most of his story, and isn't much at all about Judeo-Christianity.
  4. Skarg

    "Gothic and Lovecraftian horror are inherently thematically incompatible."

    I was aware of it when I read most of those and others, and my memory from researching Gothic horror at university was that theme came up as the most consistent common thread in academic papers about Gothic novels. If you take another look for it, you may notice the stories are largely about the...
  5. Skarg

    "Gothic and Lovecraftian horror are inherently thematically incompatible."

    I would not say that Gothic horror (fiction) needs to be about sin/punishment, and certainly not about "explained supernaturalism". I would say that if there is a core theme in Gothic horror, it is about the dread of the unknown, which is entirely in sync with most Lovecraft.
  6. Skarg

    "Gothic and Lovecraftian horror are inherently thematically incompatible."

    There's not just one thing that is Gothic horror and one thing that is Lovecraftian horror. It depends on what one means, whether they're compatible or not. But I can see how trying to mix some elements of them could lead to all sorts of issues. And, I actually know more about the actual...
  7. Skarg

    Ever used one game's mechanics to run a different game's setting? If so, what game(s), and why?

    When I first ran _Traveller_, I couldn't stand the lack of tactical combat maps and some other combat concepts, so I merged its combat system with _The Fantasy Trip_. I've used GURPS to run some adventures designed for other games. It's often fun and interesting but of course the balance is out...
  8. Skarg

    What's Your Secret Origin Story?

    I liked board games since I was little. I also played make-believe and invented games with friends. My dad told good stories, and once made up an interesting story on the fly about an ancient temple that had mysteries built into it. Once while staying at someone's vacation house, we found they...
  9. Skarg

    What RPG/System/Setting did you avoid, but after trying it out found you *really* liked - and why?

    "What RPG/System/Setting did you avoid, but after trying it out found you *really* liked - and why?" None. I have only *really* liked two RPGs (TFT and GURPS), and I hadn't been avoiding them. And there have been no RPG settings that I avoided but then really liked. I have a pretty long list...
  10. Skarg

    So about The Fantasy Trip

    Yes. I actually end up not using most of the new hexmaps and counters anyway except reprinting them myself in the original scale, for 1" hex maps, to be compatible with my existing maps and counters, and to get more battlefield for my table space.
  11. Skarg

    If you had to choose one edition of D&D....

    I wouldn't play any of the official ones. About the only D&D I have any interest in trying at this point is Douglas Cole's Dungeon Heresy.
  12. Skarg

    So about The Fantasy Trip

    Not if you only get the In The Labryrinth book... then you've got all the rules, but need your own hexmap and counters or minis.
  13. Skarg

    So about The Fantasy Trip

    As someone very familiar with all three RPGs, I would say that if you are very familiar with them, it's fairly easy to convert between them. But TFT is easy and fast to learn, and is presented ready to play, while GURPS is more complex, the 4e Basic Set is full of massive amounts of content...
  14. Skarg

    So about The Fantasy Trip

    Quite well, i'd say. I wouldn't see the system getting in the way. In TFT, it is good if players accept and enjoy the real risk of death and failure, which goes well with stand-alone sessions and rotating players. It's natural for the basic Melee/Wizard games whose default mode is one-off arena...
  15. Skarg

    Semantic debate: what is a “gamer/player”

    I think over-defining/restricting the word "gamer" is mostly going to be cause some confusion and/or arguments as soon as you encounter someone with a different definition. Personally, I would just say it refers to someone who plays or has played any kind of (non-physical sport) game and who...
  16. Skarg

    So about The Fantasy Trip

    I understand that some people like the bigger maps, but the looks a lot bigger to me. 150% wider means 225% more area used per hex, or 44% as much area for the same amount of table space.
  17. Skarg

    So about The Fantasy Trip

    1" hex size is the size of the originals, and the GURPS hex maps. Which is a drag for all of us with lots of original maps and counters, and who prefer the smaller scale (you get a LOT more map action per table space used).
  18. Skarg

    So about The Fantasy Trip

    You can do it, but the logic and what is hard to defeat or survive and why are very different in TFT compared to D&D-style games where there are levels and piles of hitpoints and different kinds of magic and immunities and so on. In TFT, fighting a few humanoids is often a matter of life and...
  19. Skarg

    So about The Fantasy Trip

    Yeah, I have several tackle boxes for my many flat counters. I'd need furniture for them if they were minis or cardboard heroes.
  20. Skarg

    So about The Fantasy Trip

    Oh, right. Hmm. They did re-print some of the Cardboard Heroes (the 2-handed mace "cleric" is in there, but not the sword & shield warrior, for some reason) in the Dungeon Fantasy RPG, on thick two-sided cardstock with plastic bases. Personally, I much prefer flat TFT-style counters to...
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