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  1. Wormturn

    Lamentations Reading The Flame Princess

    The LotFP boxed set was my first exposure to the OSR and I'm very grateful for that. A lot of the philosophy behind it really clicked with me after years of avoiding fantasy, the Specialist rules were aces, much of the early and "mid-phase" material was A++, though eventually Raggi seemed to...
  2. Wormturn

    Rules promoting cool social dynamics

    Rule 0 for promoting cool social interaction: Players are free to indulge in any and all of the tropes associated with RPG players, on the condition that they fight the GM (me) for 3x3 minute rounds every time they spoil a session. Crash a game and we fight with knives. I liked the way social...
  3. Wormturn

    What's Available and Good for Supers?

    M&M 3e was a crunch too far for me and my guys, after something like 12 years of using 2nd edition. Shame. We tried Champions Now and while it was enjoyable, no one else had any Hero/Champions experience so GMing it was like pulling double-duty and I was glad when Lockdown 2: Stay Indoors and...
  4. Wormturn

    Dungeon Craft: Critical Role, Pokemon, and the Future of D&D

    I've come to realise over the long, long, long years of GMing that there's always going to be at least one player swimming against whatever current the GM and other players are surfing, so fuck it, cyborg-dragon-titty-elves all round, whatever you fuggin want. This is not a new thing.
  5. Wormturn

    Ugh, moral nausea seeping into my hobby-thoughts

    Do I remember one of the earlier Runequests having playable orcs? RQ 3 maybe?
  6. Wormturn

    Do authors take a peek at current design-space when creating new games? Should they?

    I'm not really trying to compare anything with anything, just stating that there are different approaches and by keeping up with your reading, writers and designers can learn from the "best" new approaches (YMMV of course, as per preference) new-school designers are up to. Outside of that, totes...
  7. Wormturn

    What are you listening to?

    I have been quite deeply affected by the announcement of my favourite rapper MF DOOM's untimely death, and have been filling my Metal Boots of Supervillainy +2 with everything he ever recorded. A couple of my favourites:
  8. Wormturn

    Do authors take a peek at current design-space when creating new games? Should they?

    Yeah, absolutely agree, and I guess I was speaking as a former creative writing tutor, so my advice would only apply to new writers/designers. You need to fill your bucket before you can empty it (unless you are some outsider genius, which guys, I'm sorry to say, most probably ain't). I think...
  9. Wormturn

    Do authors take a peek at current design-space when creating new games? Should they?

    Writers in general are/should be encouraged to read as widely as possible, for a range of reasons. I don't see why game authors should be any different. A famous and recent example of "bunker mentality" where designers created a game without looking at the wider market was the original version...
  10. Wormturn

    Ugh, moral nausea seeping into my hobby-thoughts

    I can identify with this and feel for you, OP. My solution was fantasy with lots of undead, then fantasy with lots of politics, then DCC with lots of comedy, and superhero stuff without the sorts of villains that require the moral calculus of "should we kill this fecker for the good of...
  11. Wormturn

    Saturday night superhero setting

    My last supers setting was something along these lines, using the Public Domain Superheroes wiki to populate a "Magic Earth" and a "Science Earth". There's more material on that site than you could get through in a single campaign and I highly recommend it.
  12. Wormturn

    Considering a creating my own rpg.

    Sounds like a neat fit for the system I'm developing, which I'm calling 4d20. As a sneak peek, the initiative system looks like this: 1) Puff 2) Puff 3) Pass
  13. Wormturn

    Dungeon Crawl Classics General Discussion

    The DCC Lankhmar set is one of the best RPG products I've picked up for many a long year, both as a big fan of Lieber, and for the alternative rules it gives that can be back-ported into DCC proper to tweak the tone (e.g. to tamp down the gonzo).
  14. Wormturn

    Dungeon Crawl Classics General Discussion

    For a recent-ish DCC campaign I made a nice big ocean map and populated it with islands and a few coastlines, peppering it with the adventure sites from the modules. We went from level 0-5 using this model, including a couple of side adventures which were generated by the Divine Wrath tables as...
  15. Wormturn

    WIR Essential Defenders Vol I

    Just popping up to say I'm thoroughly loving this thread. More, more!
  16. Wormturn

    Kickstarters Thread

    I'll be picking this up, Rob. I've been reading snippets of how you do things in your games for a few years, so it'll be great to see all that realised in book form.
  17. Wormturn

    What are the most useful pieces of GM-ing advice you've gotten?

    Make the game about the players. Find out what they want and give it to them. Make them deal with the consequences of their actions and the fallout from their success. Ignore rules that get in the way of fun. Learning a rule-set is a process of elimination. Use a visual or audio cue every time...
  18. Wormturn

    The Video Game Thread: What are you Playing?

    After burning out a little bit on Overwatch, I recently discovered that the late, great City of Heroes/Villains is back up and running! So I'm still getting my supers-game fix, but at a more stately pace. It's amazing how the old girl ( CoH launched 2004, iirc) still holds up and looks great...
  19. Wormturn

    When to change editions?

    It seems that the games I enjoyed most back in the day got significantly worse after their early editions. For that reason, these days a new edition is more a red flag situation than a reason to get excited. But there are so many editions of so many games available that cherry-picking a Redux...
  20. Wormturn

    Dammit, Viktyr's Being a Boomer About D&D 5e

    "Ok, take 2 damage as you parry his blows but are left with an aching sword-arm" is the sort of description I use for low damage hits. Otherwise you end up with fights that veer into "death by a thousand paper cuts" territory.
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