Picked up The Complete Works [MISPRINT] of Ivor Biggun this week, so I've largely been indulging in smutty juvenile nonsense like this:
***OBLIGATORY RUDENESS WARNING***
I mean really, how can you deny the poetry of this opening couplet?
"John Thomas Allcock, he lives northeast of...
You may already be familiar with it, but here's an appreciation of the game on I Waste the Buddha with My Crossbow. It touches on the main points of MSPE, including how the real genre support is in the essays.
The 5th edition Hero System sourcebook Pulp Hero, by Steven S. Long and S. John Ross, remains my favourite book for pulp, packed with information and ideas and easy to use with other games if you prefer not to run Hero.
The Kleibor from Pacesetter's Star Ace. You're a clumsy, genial giant, looking like a twelve foot tall polar bear wearing mittens, have telepathic and telekinetic abilities, and the central motivation of your people is to have fun. Has there ever been a more attractive player character option?
I've posted a link to this thread on Mastodon, which has received some attention from the RPG community there.
This advert from Tri-Tac (Fantasy Gamer issue 6, June/July 1984, Steve Jackson Games) is a nice example of how prevalent the fear of impending nuclear war was, a comical shrug of the...
Creatures about the size of pugs whose wailing cry makes themselves and others of their species—but nothing else—desperately suicidal, which upsets them and makes them wail even more. They flock to anything they think might kill them, such as a party of adventurers, and won't take no for an answer.
I used to have a copy but did little with it, never really finding a reason why I wouldn't just play Traveller instead since I already knew those rules. I seem to recall a rumour that the author was not actually very familiar with RPGs when he wrote it.
Without a doubt, my group plays Call of Cthulhu and GURPS more than anything. Tunnels & Trolls, Fudge and Forgotten Futures are also frequently on the table.
"Am I doing my players a disservice by not doing voices?"
No, you're stepping up and running a game. That's already something that most gamers appreciate.
The Towers of Ilium and Voria for Tom Moldvay's Lords of Creation.
Supposedly they were to be the final parts of the adventure sequence, but Avalon Hill only published the first three. No idea how advanced the plans were for these—they may only have been proposed titles and the vaguest ideas...
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