It's a deal between the Beeb and Bad Wolf, the production company owned by RTD, Julie Gardner and Jayne Tranter. Who were three of the most influential people behind he 2005 revival.
What's interesting is, this is the first time since the movie in the 90s that a co production has happened on...
The big news in Doctor Who cares is, the BBC have announced who's taking over as showrunner.
As you can imagine, the news is being met with a combination of ecstatic frothing and wailing while gnashing teeth.
Me, I'll be happy if Russel T can bring back a sense of fun. Something that's been...
The problem with MMA is, it's still a sport. Eye gouging, biting and application of foreheads to noses are shall we say frowned on. But are also fairly standard brawl approaches, going by what I remember from the taxi rank and outside the late night kebab shop back in the 90s.
Like a boxer, you...
It seems to me that Alien and Aliens have the dumb behaviour flow from the characters, rather than be required of the plot. Brett going off alone to find the cat because he didn't know how fa's the Alien had grown, he Marines bein overconfident and cocky and Heir officer not telling them that...
To be fair, the PT does operate under the assumption that the viewer is up to speed on what the in universe elements are. Jedi, elected monarchies, Sith, all that stuff is never explained. The prophecy that is the issue that drives Qui-Gon to recruit Little Orphan Ani is never really explained...
There was a lot to like in Cybergeneration. I liked the system, I liked the setting. What I didn't like was the superpowered anime kids that the game was written for.
I always wanted to run a regular Cyberpunk game in the post Carbon Plague setting. But my players never seemed in to the idea.
I buy a 1957 Les Paul for £20k or an Epihone Les Paul Standard for £500. Am I buying 40 times the guitar?
That's as relevant as your point.
A more pertinent point would be, are games written 40 years ago objectively different. Or are new games vastly different and better, giving and all new...
That's because Greg Stafford was involved with the SCA on some level and Steve Jackson wanted to model injury in a more 'realistic' way. Of course, so did Mike Pondsmith with Cyberpunk. And that's had several variations on its combat system.
But to answer @AsenRG, most combat systems are more...
Only I'm not talking about what hit points of any kind represent. Other than as a purely mechanical construct used in play. I don't care that AD&D hit points don't work to represent physical trauma. I don't care that BRP hit points don't work to represent how good you might be at avoiding...
I don't. They are all a game concept to determine how long it takes to render a combatant incapable of continuing. The difference is only window dressing when you get down to it.
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