I have been playing quite a lot solo lately; a few things off the top of my head:
The Drifter and Star Drifter are spiritual successors to Barbarian Prince; I reviewed The Drifter on my blog here
solo dungeon crawling is also well represented; the two most popular ones are Four Against Darkness...
Oh, that's great news. I reached out to Daniel some six months ago to inquire about the status of his projects, but he was having troubles (we didn't talk about specifics). It's good to hear he's been able to continue working on these great games.
I believe that was always part of the OGL. You gave up your right to use any trademark (which often includes saying things like "compatible with X" or "inspired by X"), unless you had a separate license allowing you to do so. Hence, the separate Labyrinth Lord Compatibility License and such.
One of my best campaigns was with the "new" World of Darkness (the blue book), and we liked it precisely because of that: very simple, very streamlined, the sort of game that "fades into the background" during play.
The furry aspect doesn't really bother me (my only worry is that some of my players would like it too much :P), but I've wanted to ask you this before: which Sanguine game do you recommend to start on?
Not all classes have d6 hit dice:
d4 Mad Scientist, Magician, True Innocent
d6 Everyman, Grave Robber, Gypsy, Libertine
d8 Bandit, Demon Hunter
But yes, 10 HD is the maximum (so an uncannily lucky Bandit might have 80 HP at 10th level, but 40-50 is more likely).
All damage dice are d6s, but...
I've ran a couple of short scenarios. My players and I really liked the atmosphere, and the system is very intuitive and comprehensive (the kind that "fades into the background" during play). Tied with Mazes & Minotaurs, it's my favourite rules-light OSR variant. Of the supplements, Highdark...
Best Tabletop Group RPG: Lancer (fell in love with it quite unexpectedly; the setting is okay, I guess, but the system has been surprisingly good at the table so far)
Runner-up: Werewolf: the Forsaken (it used to be my most-run game back in the late 00s; I'm much less enamoured with the system...
This has come up on other forums in the past. Because d100 games of the RuneQuest variety remained both mechanically and in expected playstyle more similar to the earlier editions, there was a much lesser need to revive the old versions (compared to OD&D and AD&D).
By now, of course, there are...
I know some of my players would scream at the idea of armour making you harder to hit in Traveller ("Get the D&D out of my sci-fi!"), and even though I quite like a lot about Mongoose Traveller 2nd edition, the bane/boon system leaves me cold. Also, there's just something really earnest about...
Courtney Campbell's Perdition immediately comes to mind. It's an OSR game that lacks any sort of setting description, but you can infer a lot of details from the player options and the specific subsystems.
In my own campaigns, I usually prepare a page or two of notes on the most important...
That reminds me of this video:
It covers surprisingly lot of ground at an introductory level.
Anyways, I'm personally all for the peculiarities of English spelling. If it were to be reformed, it would have to favour one of the dialects, whereas now it only kinda-sorta suit all of them. Much...
I often format my files in a similar way (at least those that don't have version numbers):
Awesomegame [231127].pdf
But do you keep the first printings available for customers or only the latest version?
I think I've been spoiled by open source software, but I like to be able to pick up older...
I try to treat social challenges as I treat searches. If someone announces they wish to search a room, they get to roll for it, but the result stands. If, however, they explicitly say they want to examine the weird skull mounted on the wall, they automatically find the secret door, no roll...
Mazes & Minotaurs comes to mind. Warrior classes earn Glory for vanquishing creatures and accomplishing heroic deeds. Magician classes earn Wisdom for vanquishing supernatural creatures and exploring the unknown. Hunters earn Experience for killing/capturing beasts and monsters and using their...
A friend of mine and I have been slowly developing our own cyberpunk game (after being rather disappointed with CPRED). It originally began as a project of house ruling CPRED, merging bits of 2020 and RED, but then we realised that some of the systemic underpinnings of 2020 were too limiting...
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