I was hoping someone with more knowledge than I could help. But I've been wondering for awhile what or how much changed when Dungeon Crawl Classics went from "just" creating 3rd party D&D modules to creating their own system.
Were stats re-done, modified slightly? Were mechanic fundamentals...
Maybe it's a small victory but I was able to get some of our modules up at Noble Knight Games: https://www.nobleknight.com/P/2148099599/Horror-in-Hopkinsville
Anyone else currently listing original/indie stuff with them? I noticed that they either made an error or changed my MSRP, which is...
Does anyone happen to know if there are any large game shops in the U.K. that might be interested in buying indie TTRPG books from America for resale in Europe?
Has anyone had luck getting an indie or OSR product into a gaming store? If so, how did you do it?
I managed to get some of my modules in a local game shop recently, but the circumstances were special (the cover artist for the module is a local, renowned artist) and probably can't be replicated.
Our latest modern-day horror scenario, The Nightmare by Timothy S. Brannan, is now available in PDF at DriveThruRPG: https://www.drivethrurpg.com/product/435118/The-Nightmare?src=hottest_filtered
Anyone ever have another company try to file a trademark on your indie game name just slightly before your own application is filed?
I found out this week that it happened to me.
I know that players probably hate this, but how open should a GM or others be to PCs getting stuck on clues in an adventure, and/or generally being unable to successfully complete a mission?
I don't have a problem with this kind of gaming, since it brings a sense of realism to an adventure (not...
Do TTRPG books qualify for USPS media mail rates? I can't seem to find a straight answer on this.
I've been told that if your envelope doesn't bend (like if it's reinforced with cardboard), then you can't send media mail. Is this true?
If it is true, what are the cheapest kinds of boxes or...
Our first two adventure modules, Horror in Hopkinsville and The Blood Countess will be available next week at DriveThruRPG!
https://www.drivethrurpg.com/browse/pub/23052/Yeti-Spaghetti-amp-Friends
Here's a look at the covers:
It was awesome to get Dan Proctor's blessing for our system that...
Need some advice: I had fully intended to go with DTRPG for POD for my new module series, but I just now discovered that they no longer have saddle stitching, which I prefer for module printing.
How common is it for publishers to only sell PDFs through DTRPG but use Lulu for printing? Is it...
Are there any examples of published TTRPG adventures based (either loosely or not so loosely) on plots or characters from old TV shows?
For example, can you take a character from said show and present them in a similar manner to the show as an NPC or monster in an adventure? I understand that...
I'm trying to think of ways to promote my forthcoming game books other than Instagram. I think they shadowbanned me.
Any advice? What's the best way to get news and updates out there in the RPG community?
I'm trying to see if RPGPub friends would consider donating to a Kickstarter for investigative horror modules in the style of Pacesetter's original Chill. By "in the style," I mean classical cover artwork (painting, nothing digital) with a look and feel similar to the 80s game, pre-generated...
Anyone aware of available RPG conversions of episodes of Kolchak: The Night Stalker? I don't care about the system, I just want to run an episode (especially "The Trevi Collection") and I'm hoping someone has already done the leg work. :)
From what I understand, there are some fans of Ravenloft today who don't like the creaky, gothic vibe of Ravenloft 2e. But has there ever been a game that evokes the gothic horror world better than Ravenloft did in the 1990s? The module cover art, the variety and number of supplements is really...
I'm looking to potentially put together a series of solo adventures for Chill/Cryptworld, but I have no experience with what writing a solo RPG adventure involves.
How would a solo horror module differ from a normal one? I'm assuming that they're more railroad-y, and involve passing/failing...
Thoughts on this?
My idea would be to only give scripted messages to the players and let them figure out the rest on their own. I would also use chat for basic descriptions. But the idea is to make it a player-focused session, and perhaps help to build some in-game horror tension and a sense of...
Is it generally true that the audience for OSR is less receptive to playing online? Or is this too general of a statement?
Or is it just the case that the audience pool for any given OSR game is naturally small, and thus it is difficult to find players?
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