This is a new write-up of an ancestry I made for Shadowdark as a bit of a in-joke with my group of friends:
Feltling
Small, mischievous beings known for their eccentric mannerisms and love of learning and creativity. While generally humanoid in form, many resemble anthropomorphic animals...
Last night I found the long-lost natural healing rules for BECMI. The rules appear in the Sage Advice column in Dragon Magazine #129:
The column was written by Skip Williams, and the entire column was dedicated to answering questions about "D&D Basic and Expert." The issue is from January 1988...
It’s occurred to me that every edition of D&D continues to have its vocal grognards and advocates — except 4e. Granted we all know that 4e is the least well-loved of all editions, that it feels the least like D&D, and that the fanbase breathed a collective sigh of relief when 5e came out… but I...
This post began with a curiosity: why are combat rounds in Basic D&D — Holmes through BECMI — 10 seconds long?
OD&D and AD&D — both editions — have 1 minute combat rounds. WOTC D&D editions have 6 second rounds, which while different is clearly derived from AD&D, which splits up rounds into ten...
I’ve recently been watching some videos on the Backrooms, a realm of endless hallways and empty chambers reached by accidentally clipping through reality. It reminds me of the Endless IKEA SCP, and seems like it could be an interesting sort of setting to run an RPG.
I’m imagining a dungeon...
So, I just noticed Matt S. Jackson finally remade his source files for his OSR Logo, in response to a request for an SVG version, but unfortunately he released it as AFPUB and PSD, not SVG. I don't think either are vector formats; I can open PSD with GIMP but have no clue how to open the AFPUB...
AD&D 1e had clear rules on leveling up: after gaining the required amount of XP, you had to spend a few weeks with a trainer and a lot of gold to level up. Only at higher levels could you self-train. (Which makes you wonder how anyone ever got to those levels in the first place.)
D&D 5e's...
I realize the name's been used before, but whatever. Also, the concept is basically Lovecraft's Deep Ones (which has been done to death) crossed with the Falmer. The original inspiration was the thought that if elves lived underground for generations, they'd come to resemble blind cave fish...
I've been musing on a possible alternate system for divine magic in White Box and similar games. It'll be a while before I get to try it out, but I figured others might find it interesting or could tell me why it's a bad idea and won't work.
My idea is inspired by this post, but I take the...
This is more an exercise for me than anything else, but I wrote the following as a proof-of-concept of how to generate a set of pregen characters for six-attribute 3d6 games (primarily OSR games) that have, taken together, the modal distribution of ability scores and thought I'd look for...
I realize I'm stepping into a debate that's been going on for ~48 years and has never actually ended, but...
OD&D states:
The obvious-to-me interpretation is that elves can change classes between game sessions (side note: I dislike mechanics that reference "game sessions") in the same way that...
LikelyArrow submitted a new resource:
Divine Law, Abyssal Chaos - A Treatise on Alignment in Tabletop Roleplaying Games
Read more about this resource...
One of my favorite game sessions, we played with miniatures, but no map. I was GMing, and we had been playing for several sessions with carefully-laid-out tile maps, but I found designing the adventure around tiles I actually had was a pain and a time-sink, so one session I decided, "Screw it...
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