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  1. R

    Theory The Current Verisimilitudinous Fictional Story Positioning Situation

    You know, it's pretty clear that you've flipped the Bozo Switch on me and are responding to me as if I were some kind of die-hard, can't see the other-side idiot. I'm trying to discuss stuff, and you're tossing cheap shots. And the funny thing is that I see your point a lot more than most of...
  2. R

    Theory The Current Verisimilitudinous Fictional Story Positioning Situation

    Okay, sure. That's a thing. Practically speaking, that is probably the thing that fate points are used for the least. In a lot of cases as well, that's used for things like "Hey, I was a soldier here, do I know anyone here?" "Sure, gimme a Fate Point" more than anything. Again, tying it to...
  3. R

    Theory The Current Verisimilitudinous Fictional Story Positioning Situation

    So, it's kind of interesting that you can view Karma as being in character, while Fate isn't. Fate Points in Fate are more connected to the setting than they are in most games (bennies in Savage Worlds being a prime offender to me). You get them for things that actually happen, and used...
  4. R

    Theory The Current Verisimilitudinous Fictional Story Positioning Situation

    ... and the shoe drops. The reason that people resist "RPGs *ARE TOTALLY STORIES*" is because they actively dislike those exact methods in their RPGs. "Looking at RPGs as stories is one way of doing it, and might give some interesting things for some types of games" does make sense. It's when...
  5. R

    Why I don't like PbtA

    I think GURPS is great, personally. Learning Fate actually made me re-think a lot of GURPS things, along with John Wick's "Play Dirty" book.
  6. R

    NoDrift Techniques On Achieving And Maintaining IC Immersion

    100% agreed. It is the job of the GM to run the game in a manner that all at the table have agreed on. (Standard caveat: Nobody is forced to play with anybody. If you can't agree on how to run a game, don't play together). This boils down, basically, to three quibbles: 1. Not all players...
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    NoDrift Techniques On Achieving And Maintaining IC Immersion

    1. Use a system that your players are super comfortable with. 2. Focus on the situation as much as possible - describe it using multiple senses, and have that be the primary interaction. Don't make the "rules description" primary. "Paint a picture". 3. Try to avoid "unexpected" results. Not...
  8. R

    Why I don't like PbtA

    I think a lot of that is part of the "rules not rulings" philosophy. The GMs aren't handling it the same, because the circumstances aren't actually the same. They may be similar, but they're not identical.
  9. R

    Why I don't like PbtA

    Eh, that's true for the first session, which is more of a shared worldbuilding exercise leading into the "real" game. It's basically "day in the life of the characters" to establish who they are and who they know and the settlement they live in, blah blah blah. After that, there is definite...
  10. R

    Why I don't like PbtA

    I get that! You've been pretty consistently great at labeling your preferences as such, and not trying to claim that they're universal truths or an objective measure of goodness. And that is much appreciated, since so many in this space lack the ability to do so! ... I literally played in a...
  11. R

    Theory The Current Verisimilitudinous Fictional Story Positioning Situation

    The problem with the use of the word "story" is that.... in that broad definition, it doesn't really do anything helpful. Like, "okay, this person playing a traditional sandbox style game is, in fact, telling a story". So, um, okay? What good does that statement do? It's only really useful...
  12. R

    Why I don't like PbtA

    Noooooooope. There's some folks that really like leaning heavily into the whole "ask the players" thing, but it's really not strongly supported in the text.
  13. R

    Why I don't like PbtA

    By description, reminds me of Brainstorms in Atomic Robo.
  14. R

    Theory The Current Verisimilitudinous Fictional Story Positioning Situation

    So you can't tell stories about non-fictional people? Hrm. I'll have to reconsider Oppenheimer.
  15. R

    Why I don't like PbtA

    Eh, depends on the type of prep.
  16. R

    Theory The Current Verisimilitudinous Fictional Story Positioning Situation

    Then driving to work is creating a story. By that definition any goddamn thing you do creates a story, making "story" basically a meaningless word as it becomes synonymous with "any human activity".
  17. R

    Why I don't like PbtA

    Nah, if there's core things that bug you, and you've tried it, and you're not showing obvious misconceptions, there's no reason why I'd try to convince you otherwise. That's just rude.
  18. R

    Why I don't like PbtA

    I totally get that. Like, RPGs for years have had the whole rule-zero-the-rules-are-guidelines thing going on, and AW's tone is decidedly in contrast to that (though, amusingly, there's those Gygax quotes that are really similar....) Personally, I think a lot of that started with the fact that...
  19. R

    Why I don't like PbtA

    I mean, have you actually run PbtA or Apocalypse World games? Not to be flippant, I'm just trying to understand if this reaction is coming from how you think they would run based on readings/descriptions, or if it's actually how it felt when you ran it. I mean, I don't think you and I are...
  20. R

    Why I don't like PbtA

    So, I feel like PbtA, for me, is closer to "flip" than it is "D&D". The amount of leeway given to the GM in responses is sufficient that I feel that actually following the rules doesn't really override my job as a GM in a significant way (I feel the same about Fate, probably even more strongly).
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