Shin Megami Tensei RPG is coming to English. Plus a D&D but with mecha game called Wares Blade that was first published in the late 80s that I hadn't heard of, and a game called Kedamono Opera which is like a dark fairy tale rpg
I hadn't heard of Kedamono Opera before, but I'm digging the cover...
Holy crap how did I miss this news: https://www.cmon.com/14095-2/
Especially because I've been wanting an official English translation of Meikyuu Kingdom forever. I don't know as much about Magika Logia or Insane, but still excited about it.
I've been meaning to do this for quite a while. I've actually done a large portion of it in the past (I got from the 60s to about 2010), but that was like 8 years ago, and I'll admit a large portion of it has worn off and I don't remember nearly as much of what I would like to. Basically, I'm...
First I want to lead with the fact that I did not, in fact, want to make this thread. I tried several other avenues of addressing this before making this thread. Which I will go into as I discuss the problem I have with how this shook down.
The beginning of this issue began in the in the "Paizo...
Honestly curious what percent here started with D&D, and how many people started with something else.
I started with AD&D in the late 80s/early 90s (I was like 5-6 years old, so nailing down the exact date is pretty hard, it was when I was in Kindergarten though).
Eh, my experience on this forum is that when they are brought up, the proponents on this forum are usually saying "This can be a useful tool for certain tables and it is good people are aware of them if they need them", not that everyone needs to use them.
I know the few times they are brought...
So, the majority of my playstyle comes from a simple idea. One I think that is shared by a lot of people here: You play to find out. There is no preset "plot", there is no preset way to solve the issues, there are situations, some created by the players, some created by the world, and the...
I definitely wouldn't want it for every game, but I do love some random chargen for certain types of games. So what game systems have your favorite random (or semi-random) character generation, and why do you like it?
The first game that comes to mind for me is Gamma World (the version based on...
I recently had this idea of a pact of the fiend warlock.
The warlock was trying to contract with a fiend, but he instead got the one fiend who had decided to turn over a new leaf and go against their nature to be a good guy, without knowing it. So the fiend uses the warlock as his "instrument...
I'm just real tired of reading the rules for a game, and then when I want a refresher, I can't just look at an outline overview.
Like, just give me a diagram of a turn and a list of actions with page numbers if I want more detail.
And for that matter, stop explaining how to calculate something...
Welcome to the PDL, on the Dungeon and Skirmish Programming Network (DSPN)
Anyway, as I mentioned in another thread, my wife is deciding to run a game similar to the concept of XCrawl. We are jettisoning most of the surrounding setting, as we just want to make it as much leaning into the...
You know, there is just something about some things. I have no logical reasons for them. I don't ever see a reason why anyone ELSE shouldn't like them. But for some reason, I can't stand them.
No idea why. No actual argument to be had about it. Any argument that other people had in favor of it...
So I started a campaign. I like the characters. I like the ideas running in the campaign and world. But I realized after starting that... I'm not that big of a fan of the system. I think its too complicated and requires too much prep for me as the GM, and that the player group in particular is...
Naming, people, places, and things.
This comes to mind because I'm doing a Gundam game using Battle Century G/Z with my family, and I got to the part where I was making the various mechs in the setting and uuuugh. Thinking up names sucks.
So what are your approaches to thinking up names in...
Have you ever read an RPG book, gone "man, this would be great to run", but known there was no way you could actually expect anyone else at the table learn it from the book cause the book has godawful editing and organization?
I recently picked up Tears of the Machine, a small indie game...
So I've started working on a game. I started with "Man, why are there not more sports rpgs." I quite like sports fiction, especially of the animu variety (Haikyu! is a great show), and there just isn't a lot out there. Then I started working on one. And I came to a conclusion: Sports simulation...
So for Christmas, one of the things I got from my wife was the Pugmire core rulebook. I quite like the system myself (I had the pdf already), but clearly I think this was a message that she wanted me to actually run it. As such, I've had her, and my two sons (17 and 12) make characters, cause...
The one I always think of is that I've always wanted to run a game set in the Blood Bowl universe where the players are part of a young scrappy team and work their way to the big leagues... and just turn it into a screwball comedy of violence that is part about the game, and part about the "do...
We are running a donation drive this month to help offset the costs of running the Pub and to avoid running intrusive ads in the future. If you would like to help out please visit this thread for more details. Thank you!