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  1. Brander

    Fudging in RPGs

    I don't think you are going to find that there is a general consensus here as to whether fudging is in any way disrespecting a player. "Respecting the dice" and "Illusionism" have very strong and vocal adherents, but at no point have they been shown to have any more coherence beyond being a...
  2. Brander

    What’s more appealing? System or setting

    There are exceptions but in general: As a player it's: 1. People 2. Food 3. System 4. Setting System is over Setting because I'm always on the lookout for a new one if it can work better for my games. As a GM it's: 1. People 2. System 3. System 4. System 5. Food I mostly run improv sandboxes...
  3. Brander

    Fallout: The Series

    I've never played any of the games but I loved the show. I plan to watch it again with the wife. I think Goggins steals the show but he's usually just that good. No complaints about the others either. I'm still not likely to play the games, but I'm very much looking forward to both a second...
  4. Brander

    Fudging in RPGs

    Maybe because:
  5. Brander

    Fudging in RPGs

    Why I do this might not be obvious from all my previous commentary. The rest is agree to disagree and to each their own and I'm not addressing any other points we've gone over ad nauseum. My stance of reserving the right to do things I may or may not have done or may or may not will do comes...
  6. Brander

    Gone and almost forgotten

    I tend to use ...without Number to mean more or less everything put out by Sine Nomine / Kevin Crawford. At a minimum I would include Godbound. Agreed. Silent Legions is one I use the most with other games, but I'd love to see a Revised version (v2 by any other standard). Having an option...
  7. Brander

    Is it okay if player characters never die?

    My players wanted to rip up the character sheet of the last PC that died. I told them I still needed it which got me some funny looks. Then when we resumed they had to fight the possessed body of that PC because apparently I'm evil (according to them). Nonetheless the party loved it (also...
  8. Brander

    Is it okay if player characters never die?

    It's fun and engaging to play the mini-game and see what I get and see if I can get that character through it is a big part of it. The aspect of death makes the stakes feel high and the discovery of a life within the setting (via the mini-game) that could end has a sort of immersion to it. The...
  9. Brander

    Fudging in RPGs

    I'm confident and experienced enough (and have ended up a mostly perpetual GM enough) to know I generally run a good game. I've repeatedly stated that people are free to vote with their feet (which would include not playing because they realize it's not for them) and/or preferably offer to run...
  10. Brander

    Fudging in RPGs

    The only point I can think of that I might score here would be to have a fun game with someone who maybe wasn't sure they would have a fun game based on some philosophical quibble on a game forum. I'll try to score that point at all times. And I'd be happy to have anyone here try out one of my...
  11. Brander

    Fudging in RPGs

    There are probably, videos, blogs, IRC channels, Usenet groups, google groups, magazines, books, pages, people, things I can't recall to list, and maybe even AI's that advocate for it. I was being illustrative not exhaustive. It's explicitly not cheating in a game that tells you it's...
  12. Brander

    Fudging in RPGs

    Completely understood. I'm just being friendly , not seduce you to the dark side. :wink: I would be totally cool with that, my position is more about the GM being "god" of their games and no tools being off limits than any problems playing under someone else's style and rules. Among my long...
  13. Brander

    Fudging in RPGs

    Outside of a very few forums like this it's entirely expected that GMs Fudge. The unusual idea is thinking that they won't. It's written advice in many RPGs. Played and ran lots of places, find myself consistently asked to GM. Never seen the topic come up in meatspace except as an...
  14. Brander

    Gone and almost forgotten

    I think there is a level of appreciation for Sine Nomine / Kevin Crawford here but very little active discussion.
  15. Brander

    Fudging in RPGs

    1) I do it constantly, it's partly why I'm so baffled at the very idea that touching the dice is some sacred event. I do it because players shouldn't know when a roll matters, me rolling dice isn't the equivalent of ominous music in a show. I also just like playing with my dice. 2) Heh, I...
  16. Brander

    Fudging in RPGs

    Hey if you don't like improv sandboxes with solid histories (I keep strict notes), I'm not gonna force you to play. :grin: I didn't have to in my last group, my evangelist (the daughter) took care of it for me. She recruited all the players and let everyone know that I WILL kill their...
  17. Brander

    Mod+ Ai generated content in RPGs

    https://www.orckings.org/ https://metalverse.world/ Totally made my playlist. Built from the ground up with no outside music sources so no copyright issues of any kind.
  18. Brander

    Is it okay if player characters never die?

    Rather than reply to each of you, let me note that it's explicitly an optional system and it being a mini-game people can play is a big part of it. In both cases the regular ways of making characters will still be on the table, with no danger of character death. The idea is just to offer it as...
  19. Brander

    Fudging in RPGs

    I agree it's wise to reach a level of understanding of the art of GMing and the system where you get very comfortable knowing when and how to roll and not needing to "fudge" because you are able to apply the system to great result. I'm also happy to get the best I can out of a GM who feels the...
  20. Brander

    Is it okay if player characters never die?

    As usual it depends on the setting and system, but in general I think character death should be on the table even during character generation if it's random. I do nonetheless like to have options for players who know what they want to play versus players who are willing to risk everything to...
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