For whatever reason I can't get my head around what each "major" (arbitrarily defined) mostly European "combat situation" would look like if I was running an RPG in this period.
By around 800/900 in England, a well kitted adventurer would have chain mail, one of those helms with a nose guard, a...
I found this series of sandbox adventures (https://preview.drivethrurpg.com/en/product/367698/The-Road-to-Monsterberg-Secret-of-the-Golden-Hills) (there's 3 of them) but don't really want to learn the system that goes with it (very detailed crunchy combat). I think they're set in 14xx with low /...
Which (if any) BRP-adjacent systems have a project/downtime system? e.g., PCs want to accomplish goal X, here's an abstract way of tracking that progress.
Games where most characters don't have obvious flashy magic and that do have subtle and difficult magic.
Games I own that are fantasy low magic
Legend vikings
Adventures in Middle earth
Wyrd sails
Malestrom domesday
Wolves of god
Mythras mythic Britain
Conan 2d20 (?)
Games that just gate...
I'd like to run the Northlands setting/adventures, a cool humancentric low-magic Norse-like setting, orginally written for Swords and Wizardry. Other than LotFP, I normally don't run D&D-like rule systems (Gumshoe and Cypher System are more my speed). What's weird is for whatever reason they...
With all the excitement for OSE what's your favorite system that captures the feel / magic of those older versions, but updates rules you're not as into in ways you like, but you could still use for the same use cases as OSE (or even more)?
TLDR: best alternative for running WFRP-feeling stuff (e.g., Enemy Within, Colonial Gothic) without using Warhammer 4e or Zweihander. Both of which are excellent but well beyond my skill level.
I run games mostly on-line and they're heavily investigative/social. Savage Worlds is at the outer...
TLDR: Improving Pacing in Gumshoe Trail of Cthulhu / Investigation Heavy Campaign
I'm running Trail of Cthulhu's excellent Eternal Lies Campaign. However, I've only ever run action/supernatural investigation games before (e.g., World of Darkness, Spire, Dark Heresy) where there's more baked in...
Terrific post on the Alexandrian where he gives what are now controversial thoughts on failure and engagement. Refreshing to hear something like this after feeling bludgeoned by success at a cost (which is fine too, but this is a cool counter-vision).
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