runequest

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  1. Mankcam

    BRP The Edition Wars To End All Wars

    Ok here it is - the placeholder thread battleground to discuss the merits of any and all of the different editions of BRP, like the true civilised folk we are! :thumbsup:
  2. tenbones

    Of Mythras, Runequest, Glorantha, Edition wars, and where to start???

    So I've been seriously wanting to dig into Runequest/Mythras for some time. I want to read it, absorb it and put it in my back pocket for when my players least expect it and whip it out, and go BOOM! This is what we're doing... (and hopefully they'll bite. I've been taking them out of their...
  3. Iceman

    Runequest: Roleplaying in Glorantha

    Have you GM'd/played it, what's it like, any good? Is it a good introduction for players with next to no experience with Glorantha?
  4. Moracai

    Basic Role Playing character generation without the math

    I'd like to start a campaign with some form of BRP engine sometime in the future. But I find it tedious to do all the math, like DEX+10 as a base for dodge. It's not like a few points here or there in a skill is very game changing. Everyone starts, in my previous example, with a dodge of say...
  5. Runeblogger

    My samurai campaign with Mythras/RuneQuest

    Hi everyone! I'm new to this forum. Since The Butcher and Dumarest showed interest, I'll tell you a bit about the samurai campaign I'm running with Mythras/RuneQuest: I'd always wanted to do this since I read old Land of Ninja by Chaosium. I also wanted to try out the new RuneQuest 6 (now...
  6. Ronnie Sanford

    Just uploaded rules for freeform magic in BRP type games

    Find it here at https://www.rpgpub.com/resources/freeform-magic-for-brp-games.7/
  7. Ronnie Sanford

    Freeform Magic for BRP games 2.1

    The Second Way (TSW) is a set of homebrew freeform magic rules for Chaosium’s Magic World setting. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and...
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