Years ago, in college, I turned down an offer to play Mercenaries, Spies, and Private Eyes because I thought the name was silly. That was a dumb reason to decline a game, and over the years, as MSPE has become an acknowledged classic, I felt even more like a dolt.
For a long time, my go-to for...
When starting my last two games, I split approaches. With one, I started with the game (Dune: A Dream of Rain) and built the concept. With the other (GURPS Steampunk), I began with an idea and sought out a system. What method do you find yourself using most often?
I'd like to run the Northlands setting/adventures, a cool humancentric low-magic Norse-like setting, orginally written for Swords and Wizardry. Other than LotFP, I normally don't run D&D-like rule systems (Gumshoe and Cypher System are more my speed). What's weird is for whatever reason they...
I find this concept great myself, as it usually leads to greater investment from players. Do you like it? If so, what are the interesting ways you saw games doing it, or that you came up with yourself?
I became a big fan of Apocalypse World First Session concept since I've seen it, and nowadays...
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