Shipyard Locked
How long do I have?
- Joined
- Apr 25, 2017
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Hey folks, how about a big shared list thread of traits you can give a fictional culture to make them subtly or extremely unsympathetic to the average player? I'll go first:
- Due to an obscure superstitious event in their cultural memory, they are violently opposed to the use of marble in architecture. They consider it such bad luck that they'll flip out if they get 'tainted' by its proximity and will take out their frustration on the closest person who is most responsible for the taboo construction, even while abroad.
- Due to an obscure superstitious event in their cultural memory, they are violently opposed to the use of marble in architecture. They consider it such bad luck that they'll flip out if they get 'tainted' by its proximity and will take out their frustration on the closest person who is most responsible for the taboo construction, even while abroad.