AsenRG
#FuckWotC #PlayNonDnDGames
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This thread is expanding my Drivethru library...System GET FUNKY

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This thread is expanding my Drivethru library...System GET FUNKY
Yeah I've seen more systems I've never seen before in this year's challenge.This thread is expanding my Drivethru library...![]()
Probably at least in part, that's "courtesy of WotC*"...Yeah I've seen more systems I've never seen before in this year's challenge.
Very much so.Strongly suggested, as in "if you don't start moving now, we won't stop the angry people over there from killing you"? And he could see their point, as in the points of the pitchforks?
Also,A Fiery Flying Roll what does the "smut" subtype mean?
Not in my case, I’m just doing a different system each day.Probably at least in part, that's "courtesy of WotC*"...
*Due to them sucking hard.
Me too for three years so far. Although some of the BX derivatives are pretty similar.Not in my case, I’m just doing a different system each day.
Same for me. If I have to pull out the book and effectively reread it, then it's a no-go for the challenge. I need to be fresh enough with the game to get through the mechanical bits quickly.Well, apparently I'm not even doing a character a day, but I tend to do systems I like, have just gotten into, or are working with in some fashion. Doing a different system every day just seems like a lot of work (I'm fundamentally pretty lazy).
Well, apparently I'm not even doing a character a day, but I tend to do systems I like, have just gotten into, or are working with in some fashion. Doing a different system every day just seems like a lot of work (I'm fundamentally pretty lazy).
In my case, I've decided to revisit my own games that I've designed/written for (in addition to a few others)Not in my case, I’m just doing a different system each day.
There are some rules light games that don't give me this problem, but generally this is exactly it - I'm not re-reading rules unless I have a reason beyond the character challenge.Same for me. If I have to pull out the book and effectively reread it, then it's a no-go for the challenge. I need to be fresh enough with the game to get through the mechanical bits quickly.
Hmm. Perhaps you can expecta glut of characters for Vac Suits and Duct Tape to get me all caught up...In my case, I've decided to revisit my own games that I've designed/written for (in addition to a few others)
Is that the Columbia Games version? We tried to play it and the lazy editing turned us off. It needed another pass or two before being put out on the market. A shame too because the setting was cool and the Harn system worked ok when the rules didn’t fight us due to shit editing. I don’t remember the specifics but they are things like the rules for first aid packs not making sense and other problems that were obviously due to the conversion from the original system to Harn Master.Day 24
System: High Colonies
Version: 1 (Columbia Games)
Meet Garth Shinobu!
View attachment 55370
(actor Kevan Ohtsji)
Career: Rover
Traits: Bionic arm (right)
Strength: 17
Endurance: 16
Dexterity: 16
Intellect: 12
Will: 11
Charisma: 18
Agility: 13
Eyesight: 14
Hearing: 10
Base Skills:
Awareness 48; Bargain 41; Psionics 32; Computer 42; Intrigue 41; Physique 40; Ritual (Buddhism) 33; Zero-G 66; Language (English) 88; Language (Belter) 53; Language (Spanish) 23
Combat Skills:
Initiative 50; Dodge 52; Unarmed 51; Pistol 51
Career Skills:
Geography 47; Driving 46; Piloting 54; Rocketman 35; Tracking 38; Mechanics 44; Charm 45
Garth was born on Gaea, an independent colony orbiting Saturn built to preserve plant and animal "seed stock" from Earth and now something of a tourist destination. Garth was athletic and charming, but not exceptionally bright, and only got into college on a sports scholarship. He wasn't good enough to go pro, though, and after graduating he fell into work as a rover (a sort of explorer/prospector/sometime-smuggler). A recent job went wrong and cost him a literal arm, and replacing it cost a figurative arm and a leg, which means he's going to be out here a while. At least he gets to see new places, and there's always the chance of a lucky strike on the next job.
That's the one. I haven't tried to play it yet, but had hoped it would be a decent system for harder sci-fi. Even just during character creation, which is pretty straightforward, there are editing issues. The most noticeable for character creation is the random table for education has 'drop-out,' 'high school,' 'college' (described as stuff like a two-year business diploma) and 'university' (for studies like botany, chemistry, etc.). Seemed fine, until I got to the Careers table.Is that the Columbia Games version? We tried to play it and the lazy editing turned us off. It needed another pass or two before being put out on the market. A shame too because the setting was cool and the Harn system worked ok when the rules didn’t fight us due to shit editing. I don’t remember the specifics but they are things like the rules for first aid packs not making sense and other problems that were obviously due to the conversion from the original system to Harn Master.
I don't know, it makes total sense to me that pro pilots would have educations to matchThat's the one. I haven't tried to play it yet, but had hoped it would be a decent system for harder sci-fi. Even just during character creation, which is pretty straightforward, there are editing issues. The most noticeable for character creation is the random table for education has 'drop-out,' 'high school,' 'college' (described as stuff like a two-year business diploma) and 'university' (for studies like botany, chemistry, etc.). Seemed fine, until I got to the Careers table.
Which had a minimum education level to enter a career: one of those four education levels, plus 'Military' as the requirement for the Pilot career. Not Mercenary or Marine, those only needed high school; only the Pilot career needed Military level education. (Although in the full write-up for the Lawman career it had Military education as an alternative to College.)
Not a big deal, nothing else keys off the education level (that I saw) so if someone wants to be a Pilot then sure, they had Military education. But why include a table that locks out a fairly important career option?
Shame, too. I had hope for it!
Sex cartoons. It covers everything from mildly suggestive to hardcore pornography. (I actually thought the latter was less interesting as a comic than a cartoon who was considered outrageous in the 50s but now was tame).Also,A Fiery Flying Roll what does the "smut" subtype mean?
That character sheet looks wonderfully form-fillable. Is that something that can be found on the interwebs?This character is the second or third iteration of this overall archetype with the same name for me. I'll see if i can dig up the previous ones (from Scion and Cortex Plus respectively). This one is my current character in my online game, thus the roll20 sheet.
System: Destined (Mythras Superheroes)
Name: Karl Anderson
Karl Anderson came from outside Minneapolis, being not particularly exceptional save being fairly well liked in his heavily Scandinavian hometown. After a job fair, he went to work for the CIA for a good length of time, reporting on Russian activities to influence the Ukrainian government in Kyiv. Despite not being particularly good with the Russian language, he always seemed to stumble upon just exactly what was needed for his superiors.
This luck continued for himself when he was following someone through the streets and stumbled upon a nondescript door. He went through and found a small shrine to the norse deity Odin there, with a small modern whiskey flask. Curious, he picked up the flask and was then beset with visions of the norse god of war himself, informing him that Karl was in fact of his own blood and instructed him to take the flask and drink of it when he needed to influence those around him.
As he took it and left, he heard a shot and he went down. He nearly bled out in the street, but was taken to a hospital to recover. Unfortunately, his cover had been blown, and he was taken out of the action and to a desk job. Unable to bear this, he quite the agency and moved out west to see how he could put his skills to use
View attachment 55354
it's the roll20 mythras sheetThat character sheet looks wonderfully form-fillable. Is that something that can be found on the interwebs?
I already have a headache.it's the roll20 mythras sheetis there like... an offline roll20 sheet reader?
i use that sheet a lot for games. it's pretty well maintained. it's autocalculating too.I already have a headache.
Lifeblood: 11
Hero points: 5
Strength: 1 Initiative: 1
Agility: 2 Melee: 1
Mind: 0 Ranged: 1
Appeal: 1 Defense: 1
Explorer: 2 Spy: 1
Scout: 1 Soldier: 0
No, sorry - what I meant (but not what I asked) is "what does the subtype give you, abilities-wise"Sex cartoons. It covers everything from mildly suggestive to hardcore pornography. (I actually thought the latter was less interesting as a comic than a cartoon who was considered outrageous in the 50s but now was tame).
"Immune to Burn, Bleed, and Poison; but suffer double effects from fear effects, or effects which involuntarily move you" comes from that bit.No, sorry - what I meant (but not what I asked) is "what does the subtype give you, abilities-wise"!
It's both, like Who Framed Roger Rabbit. You can even choose to play a human (or "meathead").Other than that, from your write-up I got that you play characters from a cartoon/comic and that they're having adventures in a world that's mostly based on our own...though I wasn't able to conclude whether everyone was a cartoon character, or just the PCs!
OK, I guess...I can see that a smutty comic wouldn't have characters that bleed depicted on screen"Immune to Burn, Bleed, and Poison; but suffer double effects from fear effects, or effects which involuntarily move you" comes from that bit.
Does anyone pick humanIt's both, like Who Framed Roger Rabbit. You can even choose to play a human (or "meathead").