AsenRG
#FuckWotC #PlayNonDnDGames
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- Apr 28, 2018
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Separately for Black Leaf - not familiar with the system, but the names of skills/stats make it quite clear what they're for

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For me it's a good reason to revisit 40+ years of hoarding. Get those old books from the attic and give them another spin.One reason why I'm going to focus mostly on free systems, or systems with free samplers.
I wonder, can we introduce photography to the Empire somehow, and what would happenDay 4
System :: Warhammer Fantasy Role Play
Version :: 1.0
I decided, before I retry the Soulbound, to give its totally random ancestor a go. My character is named Berthold Würfelmann (Groan! But it's in line with the WD humour from the time).
Built:
Race: Human
Height: 5'4" + (9) = 6'3"
M: (2) +2 = 4
WS: (13) + 20 = 33
BS: (14) + 20 = 34
S: (3) + 1 = 4
T: (3) + 1 = 4
W: (1) + 4 = 5
I: (9) + 20 = 29
A: 1
Dex: (12) + 20 = 32
Ld: (17) + 20 = 37
Int: (10) + 20 = 30
Cl: (14) + 20 = 34
WP: (18) + 20 = 38
Fel: (11) + 20 = 31
For Age, I chose an older character and the 6D10 gave me: 33
This means I get a +2 on number of Skills: (1) + 2 = 3
Fate: (1) + 1 = 2
With WS 33, BS 34, Int 30 and WP 38, I qualified for Warrior, Ranger and Academic. Let's pic an Academic this time.
Skill rolls:
(79): Silent Movement Urban
(52): Heraldry
(75): Ride
Trappings: a suit of leightweight clothes and shoes, a knife and (3D6) 9 gold pieces.
Let's roll a carreer now. Could I be a Druid? A Seer? A Wizards Apprentice? Nope, it's a (17) Artisans' Apprentice. No Spells.
With the same dice roll I could have been a Labourer or a Fisherman (or a Beggar except I didn't have the I 30 prerequisite).
Artisans' Apprentice
Advance Scheme: W +1, I +10, Dex +10, Cl +10
For my Free Advance, I take W
Skills: Drive Cart, (64) not Very Resilient and (73) not Very Strong either...
Trades: (23) Yes! (27) Carpenter!
Moar Trappings: Hand weapon (let's pick an Axe), Carpentry tools.
View attachment 53994
At 33 Berthold is still a bit of an underskilled labourer, without much enthousiasm for the rut he seem stuck in.
The sheet is still mostly empty, but nothing a bit of XPs won't solve.
Ok, ready for adventure!
View attachment 53993
Early that morning, as Berthold was putting yesterday's barrels on display, an old man entered ye coopers' shope.
"Tell me, young man. Is your master available?"
...you simply didn't want to play a quickstart character, did youDay 4: Talislanta
Today's character is a little different. In Talislanta, you create characters by choosing an archetype's template, changing 2 points of attributes, and if the template allows for skill selection, make those selections. Then, you name the character and start playing. This character's customizations go further. You won't find this template in the game book. I had a concept for an apostate Aamanian Witch Hunter, so I took that archetype and made more significant modifications. Witch hunters have access to Invocation magic, which requires a patron - in this case, Aa. An apostate, I figured, would lose access to this magic, and would thus have to rely more on their martial prowess. He'd also ditch any religious implements and would begin to reclaim his individuality (Aaman's religion stresses being one among many, and strips people of their individuality).
This is the result.
I guess not, lol. It was either him or the Blue Aeriad Ranger who fled his homeland because he hated being both worshipped and hated for actually having wings and being able to fly without the aid of Cymrilian bracers. Well, I say that, but the fact is he'll probably show up on this character challenge too. So, yeah....you simply didn't want to play a quickstart character, did you?
Level Xp 1 2 3
1 0 1 - -
2 2500 2 - -
RBRB for me. I always like to see more variety.Guys, do you want me to stick to Myriad song until I show you some of the SF species that I like, or would you prefer another wuxia character tonight, maybe in Qin or RBRB (the Osprey wuxia game)?
Name | Aluri The Dark |
Race | Zephyr |
Gender | Male |
Class | Necromancer(Single) |
Height | 5'8" |
Weight | 102 lbs |
Age | 26 |
Alignment | Chaotic Evil |
Background | Villager |
Renown | 3 |
Combat Ability | Untrained |
Coin | 33 Gold |
STR | 10 |
DEX | 15 |
SPD | 10 |
CON | 10 |
INT | 18 |
WIL | 15 |
CHA | 17 |
PER | 15 |
Hit Points | 10 |
Encumbrance | 50 lbs |
Racial Abilities | |
"+=1 save vs CHA,PER" | |
"+1 save vs DEX(+2 flighing)" | |
Flight | |
Keen Eyesight (Fine Details 1 mile) | |
Necromancer Abilities | |
"+1 saves vs death(+1/2 lvls gained) | |
"+1 saves vs CHA | |
Literacy (background skills) | |
Patron of the Lower Planes | |
Spell Casting (Black Magic) | |
Turn Undead | |
Skills | |
Read Magic (100%) | |
Weapon(Short Bow) | |
Barter | |
Haggling | |
Spells | |
Arcane Bold | |
Circle of Darkness | |
Curse | |
Dark Omen | |
Detect Magic | |
Disguise | |
Evoke Spirits | |
Mists | |
Protection from Good | |
Summon Familiar |
Me too! Myriad Song just has very interesting aliens which I'd actually consider playing - especially the symbiotic/parasitic fungus that mindcontrols the scavenger whose head it lives on (and whose body it commandsRBRB for me. I always like to see more variety.
For that matter, where are the free rules?MYZ rocks. Perhaps I'll make a couple of characters myself...
Available on DTRPGFor that matter, where are the free rules?
Name | Sir Svart | |
Race | Dwarf | |
Age | 25 | |
Height | 151 cm | |
Weight | 64 kg | |
Social Class | Nobility | |
Physique | 23 | "+1 Damage, 6 HP Healing |
Mind | 24 | |
Intelligence | 19 | |
Charisma | 16 | |
HP | 57 | |
Head | 14.25 | |
Arms | 14.25 | |
Torso | 28.5 | |
Legs | 19 | |
Max Movement (m/t) | 6 | |
Sword hand | Left | |
Actions | 1 | |
Funds | 170 | |
Skills | ||
Burgling | 34 | |
Knowledge | 29 | |
Magic | 26.5 | |
Melee | 53 | |
Social | 22.5 | |
Survival | 31 | |
Items | ||
Ring Mail | AR 24 | |
WT 12 | ||
C75 | ||
Warhammer | AR 25 | |
Damage 1d10 | ||
Wt 2.5 | ||
SC 10 |
It's the system GDW used for Twilight: 2000 and Dark Conspiracy, but cut down and streamlined (much simpler character generation, for example). I've always quite liked it, but never got to run or play it in the day (my players were far more interested in Dark Conspiracy and Rolemaster at the time).Cadillacs & Dinosaurs is a small GDW game, coming in at only 140-ish pages. The system is just a touch janky, but simple enough. The small size of the game, combined with the beautiful Mark Schultz art everywhere does a lot of work in making me want to give the game a short run. Here I've put together a fisherman. Characters are all the kind of folk that would be around in this Xenozoic Jungle Post-Apocalypse with Dinosaurs and Classic Cars. Skills are all about trying to roll under a value on a D10, and Attributes both act as entry requirements for the Careers and as soft caps for the skills that fall under them (points placed into skills rated higher than their governing attribute only count for 1/2 each). Tasks can be easier (multiplying your skill), so having a skill at 2 isn't necessarily as awful as it may first appear. The system doesn't blow me away but I love the setting, having read the comics and enjoyed the Capcom beat'em up (though I've never seen the cartoon).