2023 Character Creation Challenge

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Jan 6

System :: GURPS
Version :: Ultra Lite



I'm still feeling lazy today, so here's just a simple character I whipped up in GURPS Ultra Lite.



Professor John von Gribble

Dashing action scientist of the Victorian era. Brilliant polymath, fine shot with a pistol, and does not let a slightly frail constitution hold him back.
Gifted public speaker. Ennobled after providing an unspecified, but substantial, service to the King of Prussia.

Capabilities:
ST: 1d6 (0) HP: 10
IQ: 14 (+2)
DX: 10 (0)
HT: 8 (-1)

Skills:
Science! (2)
Pistols (1)
Charismatic (1)
 
Dr. Alchemy's Element|

Name: Radon (Debora Pena)
Drive: Love
Might: Average Human
Agility: Average Human
Toughness: Average Human
Intellect: Exceptional Human
Knowledge: Average Human
Resolve: Average Human

Power(s)
Body Transformation-Radon Attack: Exceptional Superhuman, Defense; Spectacular Superhuman, Movement: Average Human, Manipulation: None
Teleportation: Exceptional Superhuman
Invisibility: Exceptional Superhuman to all senses beyond those that detect radiation (she can suppress this temporarily with a Resolve action.)

Debora Pena was an ordinary adolescent who was attending university courses when an earthquake damaged the experimental reactor being housed on campus before being moved to a new power station. The result was a small radioactive flash and a flood of Radon gas that transformed Debora into a humanoid cloud of radioactive material. She works with Dr. Alchemy as he searches for a way to restore her body so she might marry her longtime girlfriend, Anna Reyes-Smith. Until that time she is happy to work with him and protect the world. Despite his powers, Dr. Alchemy cannot transform her to flesh as the human body is made of a very delicate mix of materials that he has yet to be able to master.


Found better art:
Silverlion_glowing_cloud_of_gas_shaped_like_a_woman_character_d_1123ffae-afe0-4be4-bfb1-fbb584...png
 
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Jan 6
System: RBRB
Ver: N/A

Mi Tianzheng
Male, human
Profession: Government Official

Signature Ability: Fearless Boxer Style
Counter: Shadow Fist
Resources: Official Title
Skills:
Defences: Hardiness 5, Evade 7, Wits 8
Martial Arts: Lightness Martial Arts 1, External Martial Arts 2, Internal Martial Arts 1
Specialist Skills: Meditation 2, Talent 3, Survival 1
Unorthodox skills: Drinking 3, Gambling 2, Theft 1
Mental Skills: Command 1, Detect 1, Empathy 2, Persuade 1, Reasoning 1
Physical skills: Athletics 1, Endurance 1, Muscle 1, Ride 1, Speed 2
Knowledge Skills: Institutions 1, Jianghu 1, People and places 1, Scholarly Arts 3
Eccentricity: Dutiful
Profession: Scholar Official Rank 9
Aura 1, Killing Aura Darkness 0, Drinking Limit 1

Bio:
Mi Tianzheng is living with his family, second generation scholars, and just recently took his exams. But when he was young, he had his auntie training him, and since she was from a family who traditionally met with much success at the military examination, he's always had good basics for developing his kung-fu.
Now he is resting after the exams, and looking for a wife, or at least a concubine if a suitable wife can't be found in such a short time. Of course, he is also likely to right any wrongs he encounters...
That's just the way he is.
 
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day 5
System: Mork Borg
Version: Barebones edition.

Having read through to make a character, I have a mixed view of this emo cousin of the OSR. The rules are fine. I'm glad I have barebones as the art and layout are painful. Many of the world descriptions make me roll my eyes. But I could create a character and go kill stuff in this as well as most old D&D spinoffs.

Character class is optional. I opted for the simpler route with slightly enhanced stats. This guy has a couple things going for him - relative high hp and two animals who will probably die before he does.

Agility -1

Presence 0

Strength 1

Toughness 2

HP: 9

Sword(d6)

Fur Armor −d2 damage

Gear: Donkey, 4 torches, small but vicious dog (5 hp, bite d4, only obeys you), waterskin, 4 days of food, blanket, firesteel, rope

6 s
 
Day 5

System: Blade Runner
Version: N/A
Publisher: Free League Publishing

System Notes: As this is my first Free League game, I'm not sure how the system compares to some of their other games, as it seems tailored towards the setting. But I imagine there are at least some similarities here and there. I went with random rolls where possible, except for the name, but am not going to do a full breakdown due to length and time.

Name: Sonja "Bluesy" Araya
Archetype: Inspector
Type: Human
Years on the Force: 5 (Seasoned)

Atttributes and Skills

Strength: C (Average)
- Force D (Untrained)
- Hand-to-Hand Combat C (Rookie)
- Stamina D (Untrained)

Agility: B (Capable)
- Firearms B (Experienced)
- Mobility C (Rookie)
- Stealth C (Rookie)

Intelligence: B (Capable)
- Medical Aid D (Untrained)
- Observation B (Experienced)
- Tech D (Untrained)

Empathy: B (Capable)
- Connections C (Rookie)
- Insight C (Rookie)
- Manipulation D (Untrained)

- Driving C (Rookie) (Based on Vehicle Maneuverability rather than an Attribute)

Specialties: Smokes (once per shift, can light up to reduce a point of stress)

Chinyen Points: 5
Promotion Points: 3

Health: 5
Resolve: 5

Appearance: That old trenchcoat is a reflection of you. There’s a desire or regret behind every scuff, stain, wrinkle, and tear. As much as you try, you can’t forget any of them.
Key Memory: Some years ago, made an unforgivable compromise with a Replicant in the derelict housing projects of Los Angeles Hills; felt disgused with self afterwards
Key Relationship: An estranged sibling wants you to quit your job

Gear: Badge, PK-D Blaster, Knowledge Integration Assistant, Detective Special Spinner
Signature Item: a harmonica
Home: Sparsely furnished LAPD housing apartment, small and claustrophobic

Backstory: Sonja is an experienced LAPD officer who has just recently been promoted to Rep-Detect after several years of building her reputation as a tough, persistent investigator. Nicknamed "Bluesy" for the harmonica she likes to carry around and play in her spare time, Sonja doesn't seem to have much of a life outside of her work, and her only living relative is an estranged sister who stopped speaking to her after she took the promotion (as she is a Replicant sympathizer). However, this is unlikely to deter Sonja, as she pursued this line of work after encountering a Replicant hiding in the Los Angeles slums some years ago who later murdered four people after Sonja, feeling pity, agreed not to tell anyone they were there. To this day, Sonja feels it was an unforgivable error in her judgement, and she does not plan to let pity get in the way again if it comes down to it.
 
Day 5:

System: Wild Talents
Version: 2nd edition

One-roll character generation - 9d10 is supposed to generate a complete starting character. Let's see!

Campaign weirdness (blue) 4 out of 5 - a "good superheroic backdrop."

The roll!
1, 1, 2, 3, 3, 4, 5, 5, 5

Since I'm looking for matches this is actually not a bad roll, even though everything is under 5(!).
2x1 gives me the first level of Brute Strength.
2x3 gives me the first level of Sneaky.
3x5 gives me the second level of Power Blast.

The loose dice (singles) give me events:
2 at Blue 4 is A Mysterious Benefactor Sent Me to Med School.
4 at Blue 4 is Living A Lie.

GREMLIN
Anthony Klein

Gremlin.JPG

Source: Paranormal
Permissions: Power Theme (Unseelie)

Stats:
Body: 5
Coordination: 1
Sense: 1
Mind: 3
Charm: 2
Command: 2

Base Will: 4
Willpower: 6

Skills:
Athletics: 2
Brawling: 2
Endurance: 2
Stealth: 3
First Aid: 3
Medicine: 3
Lie: 4

Powers:
Heavy Armor: +2hd
Invisibility: +10d; incapacitating allergy to cold iron
Power Blast (Harm): +10d; Defends, Controlled Effect, Spray (2)

Tony Klein had a perfectly mundane childhood, raised by loving but boring parents in suburbia. When he learned he had somehow won a scholarship to med school that he couldn't remember applying for and no one had heard of, he forced himself not to question it - this was the only way he could afford to go.

On graduation day, however, he learned the real cost. He woke to find himself in a secluded forest glen (frightening to a born-and-bred city boy) surrounded by strange inhuman shapes. Their apparent leader, an ethereally beautiful woman calling herself Queen Maeve, told Tony the truth. Tony was a changeling, a member of the Unseelie Court exchanged with a human infant. The Court had paid for his studies, and now expected him to use his knowledge of human anatomy to further the plots of the Faeries in the mortal world.

Tony refused, shouting that he would never help them. Queen Maeve laughed and said, "Perfect!" She snapped her fingers, and Tony woke up back in his bed.

But it hadn't been just a dream, and he wasn't Tony anymore. Bizarrely gaunt, completely hairless, and corpse-pale, Tony's fae nature had revealed itself. He quickly learned he was as strong as the strongest mortal, could turn himself invisible, and could breathe faerie fire from his mouth.

Tony set his mind to opposing the Unseelie Court's plans, although there was one hitch: he had no idea what those plans might be. Assuming that the Unseelie Court wanted to spread chaos and evil, he adopted the superheroic persona of Gremlin to fight against injustice and corruption.

(Character image is Darwin from the X-Men comics, pencilled by Marc Silvestri.)
 
System Ninja City (Dungeon Crawl Classic)
Verizon Kickstarter

Joey (Sand Shark) Turner
Level 1

Stealth 14
Wisdom 13
Offense 6
Respect 9
Discipline 13
Z Force 10 (this is for special mov and also counts as Luck)

Armor Class 11 (10+ Discipline modifier)
Hit Points 10

To Hit 1d20 + 0 (Offense Modifier + Level)
Number of Attacks 2
Kuji-in Hand Seal Check 1d20+2 (Discipline Modifier + level)
Known Hand Seals Retsu-Control of Space and Time (as Sleep Spell)

Who is the clan’s master? A spirit trapped in an inanimate object
Where is the clan’s hideout? A music studio
What is my day job? Landscaper

Equipment Kusarigama (chained sickel), shuriken, grappling hook, fire source, medicine can

Joey belongs to the Shark Clan which has its headquarters in the basement of a music studio. Their sensei was murdered by a jealous pupil who has used his ninja skills to set up a crime network of street gangs in the city. The teacher’s soul is trapped in a shark’s tooth. Luckily the sensei can project a ghost like form to teach a new generation of ninjas how to combat this threat.

Ninja City is designed to replica the Ninja Movies from the 80’s.

4832D22A-73D2-4288-8F3E-FD172F0F7324.jpeg
 
Day 6: Swords & Wizardry

The 2nd S&W for this challenge. The only notable difference between the two is that the 1st was generated using 3d6 down the line, while the 2nd was generated using roll and assign. I knew, based on the family history I'd generated, that I wanted a sister for yesterday's character. I also knew that I wanted her to be a magic user going into it.

I altered spell selection for her. Since Lei Wen (family name first) is young, I simply chose a spell for her to know, rather than roll to see if she knows a spell. If she ever sees play in a game, she'll need to adventure to learn more. I think min/max spells known is a shit rule, so I never use it.

------------------

Background: See previous entry for her sister, Lei Jin.

Name: Lei Wen
Class: Magic-User
Race: Human
Gender: Female
Alignment: Law
Age: 17
Prime Attribute: Intelligence 13+
XP Bonux: +5%

Level: 1 Experience points: 0
Hit Points: 4 Saving Throw: 15 Armor Class: 9[10]
Gold: --- Gems: 0 Other: 0

Attributes:
-----------
Str: 8 Dex: 11 Con: 9
Int: 13 Wis: 11 Cha: 11

Attribute Bonuses:
------------------
Bonus to Hit(str): +0
Open Doors(str): 1-2
Damage Bonus(str): +0
Carry Modifier(str): +0
Bonus to Missiles(dex): +0
Armor Bonus(dex): +0
Hit Point Bonus(con): +0
Raise Dead Survival(con): 75%
Additional Languages: 3
Max # of Hirelings: 4

Class Abilities:
----------------
Spell Casting: Uses a magic book...
Saving Throw Bonus: +2 on all saving throws against spells.
Wizard's Tower: At 11th level, can build a stronghold/library/etc.

Spells*:
-------
Shield - for 2 turns, AC=2[17] for missile attacks and 4[15] for melee attacks.
 
Day 6
System: Bloodshadows
Version: 3e (the one from our very own brettmb brettmb)

Name: Walter Bainbridge
Species: Incubi
Role: Socialite
Alignment: Order

Fitness: 2
Awareness: 2
Creativity: 1
Reasoning: 3
Influence: 4

Base Damage: 1

Pursuits:

Performance: 2
Charm: 3
Oratory: 3
Gambling: 2
Cantrips: 2
Driving: 1
Investigation: 2
Riding: 1
Design: -1 (Incompetent)
Disguise -1 (Incompetant)

Gimmicks:

appearance (+2)
aesthetic (-1)
mental drain (staring into eyes at height of emotion)
dependency (mental drain)
Fame
Contacts - Elite

Cantrips:

Groom
Find
Writing Pen

Equipment:

Pocket Watch
Extensive Designer Wardobe
Gold Jewlery
Sedan
Apartment
$100
$800 in assets

Health:

Fatigue: 2
Injury: 2
Tension: 3
Mania: 3

Protection:

Padding: 0
Armour: 0
Immunity: 0
Will: 0
Ego: 0

Experience: 2

Background: A staple of Selastos' high society scene, Walter goes through life in a haze of hedonistic pleasure. His incubi nature is an open secret in high society and certain of the 'edgier' wealthy get a frisson of danger from having an incubi lover. (And Walter takes a lot of lovers both men and women). While not exactly ideologically committed, he leans towards supporting Order in the godwar. His entire existence is based on there being rules and society for him to exploit.

While as handsome as any of his species, his awful dress sense is a running joke in high society. If two colours clash horribly, he'll wear them without even noticing. This actually works to his advantage as it makes him come across as an amusing eccentric rather than the demon he actually is.
 
System :: Convergence Point
Version :: 1.9

6) Roberto Yee

All this set of characters are based on the "anime" of The Neo Frontiers. The full anime series New frontier is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode some just continue to follow their life. They are all interlinked around the high school "stage" characters. They will be at the level of when they first appear in the "anime".

Name: Roberto "Mango the Great" Yee
Core Trait: Human VR Gamer of the Neo Frontier Era


Roberto is a sophomore at Unity High School. Last year, one of his only real world friends was Kaede. He spent most of his time in VR Games (or just plain Computer Games). He is an Ace at most games. Mango the Great is a well respected handle in the Gaming World. He introduced Kaede to linked games and his system has space for several hook ups. He was impressed that Kaede was a natural at VR interfaces.

Given Kaede's influence and that she liked the real world, Roberto has started watching VR entertainment. He watches concerts. He goes to virtual museums. He "tourists" in various places and times around the world. He is now currently up on the current pop trends. (Kaede goes with him now and again.) He is still a little socially awkward and very into "his world". However, once you get him talking on a subject he knows... he is both a font of knowledge and quite the chatterbox.

Roberto seemed to be a background character for most of series 1. He was the star of EP of 10, where the group has a VR Adventure. I believe he was seen in Series 2 as one of three technicians in The Squadron's Command Center.

Write Up Convergence Point

Name: Roberto "Mango the Great" Yee
Core Trait: Human VR Gamer of the Neo Frontiers Era
Lv 2 /EP Mod .8x (1-.4x+.2)

PHY 10 +3/7-
DEX 10 +3/7-
MEN 12 +4/8-
EMO 12 +4/8-
MPY 11 +3/7-
CHA 9 +3/7-

Life Focus: SCI +V/I +L-KNW

SCI +2"Data Systems" "Sparking"
V/I +2 "Gamer" "Set Up"
L-KNW+2 "History" "Popular Culture" "Fandom"

Note: I discovered in play he should have knowledge of VR and "VR Stage". He has been using his "VR Gamer" facet as the primary trait for VR Game and Data Game knowledge. With experience and levels (which given his EP MOD he will gain soon), he will take those traits to finish the character.

Developing /Expanding sets
Nemesis Racheal and other athletes (B1)
Reputation - VR Gamer -1 in School Scene +1 in Virtual/ Gaming Scenes. (0)
Body: Difficulty Breathing (B2 very common, possibly lethal, controlled by medicine)
Online Reputation (L-STA+3 "Mango the Great" Incredible Player (VR Game community) +.2x

1) Simone Williamson Synth-zed Student of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389775

2) Kaede Tanaka Esper Student of Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389976

3) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-2#post-390222

4) Racheal Brown Alpha Student of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390574

5) Jill and Jane Human Athletic Students of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390954

6) Roberto "Mango the Great" Yee Human VR Gamer of the Neo Frontier Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391345
 
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System Ninja City (Dungeon Crawl Classic)
Verizon Kickstarter

Joey (Sand Shark) Turner
Level 1

Stealth 14
Wisdom 13
Offense 6
Respect 9
Discipline 13
Z Force 10 (this is for special mov and also counts as Luck)

Armor Class 11 (10+ Discipline modifier)
Hit Points 10

To Hit 1d20 + 0 (Offense Modifier + Level)
Number of Attacks 2
Kuji-in Hand Seal Check 1d20+2 (Discipline Modifier + level)
Known Hand Seals Retsu-Control of Space and Time (as Sleep Spell)

Who is the clan’s master? A spirit trapped in an inanimate object
Where is the clan’s hideout? A music studio
What is my day job? Landscaper

Equipment Kusarigama (chained sickel), shuriken, grappling hook, fire source, medicine can

Joey belongs to the Shark Clan which has its headquarters in the basement of a music studio. Their sensei was murdered by a jealous pupil who has used his ninja skills to set up a crime network of street gangs in the city. The teacher’s soul is trapped in a shark’s tooth. Luckily the sensei can project a ghost like form to teach a new generation of ninjas how to combat this threat.

Ninja City is designed to replica the Ninja Movies from the 80’s.

View attachment 54153
Never heard of this, but...now I own it:grin:!

I'm set up for today, but am thinking what to do for tomorrow. Another Ninja City character, a non-human in Myriad Song, or a Black Spear character? Decisions, decisions...:grin:
 
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I started working on this yesterday, but never posted it cuz I ran into a hitch with a rule I had apparently misread years ago (re: magic characters) and realized it while making this character, which somewhat threw a wrench on my plans. But I decided to go through with it anyway. This is basically an attempt to make a MSH version of my main AD&D 2e character from back in the day (which I've remade in a bunch of games, including video games and TTRPGs) using the game's Character Modeling option. She was originally a high level (Eilistraee worshipping) drow wizard (25 at highest I think) with really high Dex and Con (and also Cha), but I refocused her as Cha-based sorcerer during the 3e era.



System :: MSH
Version :: Advanced Set

Braysta Nightmoon
Origin
: Alien (Dark Elf)

Fighting: Good 10
Agility: Remarkable 30
Strength: Typical 6
Endurance: Excellent 20
Reason: Excellent 20
Intuition: Good 10
Psyche: Amazing 50

Health: 66
Karma: 80
Resources: Poor 4 (probably Remarkable or more back in her home world)
Popularity: Good 10

Powers:
Infrared Vision (Inborn) Excellent
Enhanced Sense (Hearing; Inborn) Excellent
Spells (Based on Psyche: Amazing)
  • Charm Person (Mind Control)
  • Fireball (Fire Generation)
  • Invisibility
  • Magic Detection
  • Magic Missile (Energy Generation—Force)
  • Stone Skin (Body Transformation—Self (Stone))
  • Teleportation
  • Wall of Force (Force Field Generation)

Talents:
Acrobatics
Leadership
Mystic Origin
Occult Lore
Performer (Dancer)
Resist Domination
Trance

Contacts:
None (presumably she just arrived to Earth)

Pic of character I modeled after her from Fallout 4 (best approximation of her I currently have available; used to have more/maybe better from different games, but lost them):

20230106101504_1.jpg

Description: Braysta is a strikingly beautiful young drow woman with chocolate brown skin, alluring amber colored eyes, and a long wavy mane of silver hair flowing below her waist. She stands little over five feet tall, with a curvaceous figure that has been lightly toned by years of dancing.

Sex: Female
Height: 5" 2"
Weight: 117
Hair: Silver White
Eyes: Amber Yellow
Skin: Chocolate Brown

Backstory: Braysta was the third daughter born to the matron mother of a minor house in a drow city. She was meant to become a priestess of Lolth, but her father was a secret agent of Eilistraee working to undermine the rule of Lolth's priestesses in the city, so he took her as a baby and brought her to the surface to be raised among his own people. He later disappeared and was believed captured and likely sacrificed to the Spider Queen by her mother, so she grew up all alone, raised by her extended family of Eilistraee worshipers, where she had to learn how to fend for herself living at the margins of society in a world that largely hated her, using her charms and talents as a dancing girl to beg for money where she could, when she wasn't being cast out for being a dark elf.

She discovered a talent for magic as an adolescent girl and later set out to take on the life of an adventurer, where she would eventually become a power sorceress and find fame, wealth and glory, as well as a degree of acceptance despite her dark elf heritage, once she proved herself as a hero, savior of many villages and slayer of dragons throughout her adventuring career.
 
Day 6
System :: Metamorphosis Alpha
Version :: 1st Edition
NameTalbor the Giant
Height12'
Weight1,450 lbs
Radiation Resistance15
Mental Resistance13
Dexterity12
Constitution13
Strength24
Physical Mutations4
Mental Mutations2
Hit Points48
Physical Mutations
Tallerx2
Enlarged Body Part(Lungs)
Gas Generation(can breath out gas that causes vomiting)
Heightened Vision
Hemophilia
Mental Mutations
Epilepsy
Mental Defense Shield
Life Leech
Inventory
Heavy Furs AC 7
ClubWC 3
 
System :: Paranoia
Version :: Troubleshooters (anniversary ed)

Relaxation in mandatory!

Bob-R-HOSD-1

Management 4, hygene 8, moxie 1
Stealth 7, sneaking 11, surveillance 1, security 11
Violence 4, energy wp 8, fine manipulation 8, demolitions 1
Hardware 4, vehicles 8, nuclear 1
Software 5, data search 9, c-bay 1
Wetware 10, medical 14, outdoors 1
Secret skills: demolitions 1, partying 3, gambling 14

6 narrow(+6) specialties TBD in play

Service group: production logistics & commissary (internal security mole)
Access score: classified (gm know)
Mutant power: hyper senses
Registered mutant: yes
Power score: classified (gm know)
Secret society: death leopard, rank 2

DL notes: trouble, rebellion, chaos, pranks, greet = "wazzup dude" & high five, must help higher ranks, get help from lower ranks, pass news of pending pranks through the grapevine to get lol-random help.

Perversity: 25
Tics: habitually ties & unties knots, caterpillar unibrow

Gear: red jumpsuit, infrared boots, MREs(red), happy pills(red), can of boot polish, electric drill, frag grenade, ME card, 90 credits, 10m plasticord, red reflec armor, personal digital companion (smartphone), laser pistol (no barrel/ammo).

Manditory bonus duty: _____
MDB gear: _____

Hosed Bob is an IntSec mole in PL&C. As a registered mutant he's a permanent second class citizen, but it lets him use his power without being treasonous and making it less problematic when it screws up. Officially his mutant power is facial hair that is immune to hormones, chemicals, and depilatory tools. Unofficially he tends to be the medic-on-site when anything explodes or somebody's limb gets chopped off. He's a lousy judge of character, sucks at c-bay bidding, and gets uranium mixed up with graphite, but he's a dab hand at card and dice games in a back corner of the IR market.

At this point you're almost required to try to pull a prank by setting the grenade on a tripwire and epic flubbing a demolitios roll. Frankly I'm a bit surprised how competent and appropriate of a spy the random rolls produced.
 
Jan 7

System :: Cairn
Version :: ---


Today I rolled up a character for a free game called Cairn. I'm not super familiar with this kind of system. It seems I'm rolling for an awful lot of things during chargen, but the rules look like they're not deep enough for all of those things to see much use. The game does look like it's got its nice points, and the rule book and character sheet look really cool. Anyway, here is my character:

Jan7_final.png
 
System :: Savage Worlds
Version :: SWADE

Braysta Nightmoon
Race
: Elf (Dark)

AGILITY d6
SMARTS d6
SPIRIT d8
STRENGTH d4
VIGOR d6

Skills:
Athletics* d4
Common Knowledge* d4
Notice* d4
Persuasion* d8
Stealth* d4
Fighting d4
Focus d8
Language (Multi) d4
Occult d6
Performance d6
Shooting d4
*Free Skills at d4

Hindrances:
All Thumbs (Racial)
Heroic (Major)
Outsider (Dark Elf distrust; Minor)
Quirk (Flirtatious; Minor)

Edges:
Low-Light Vision (Racial)
Arcane Background (Gifted, 15 PP)
Attractive (+1 to Perform & Persuade)

Powers:
Bolt (Mystical Force): PP 1, Range: Smarts x2 (12), Dur.: Instant, Effect: 2d6 DMG (3d6 w/Raise)

Commentary: This is a beginner version of the same character (same background, but starting out as a noob) I did in my last post, but for Savage Worlds (SWADE) this time. I don't have a setting and this is just my first test character for this system so I went with my main as a base.

Loved how quick and simple it can be to make a character for SWADE, but DAMN they give way too little for starting characters, and expect you to rely entirely on taking Hindrances if you want even a single Edge (beyond what your Race might give you). I'm also not a fan of their emphasis on Roleplaying/Subjective "Hindrances", which I'm normally dead set against (if you need to RP it, it's not a real hindrance IMO, and I'll only give you bonus XP if you actually RP it well during play, not for taking a Hindrance during creation) and would never allow if I was running this game. But since this is just a test character and they force me to take Hindrances to even start with the Arcane Background necessary to give my character magic, I took them anyway. If I was running this game I'd probably just give 1 or 2 free Edges to everyone for free and disallow any RP "Hindrances", maybe add a few more in their place.



Different Pic I found of my character, from another game (Black Desert Online, I think). Lost all my other screencaps. This one's from character creation, I think.

20180214122131_1.jpg
 
Today, I'm going to make a character from a game app I've got on my phone (Shadow Brides)...except in an RPG format. She's a typical new-school character, would fit right in with a demons-and-catgirls-infested new-editions D&D party.

January 7
System: Wushu
Version: N/A


Valentina
Race: Human
Sex: Female
Beastly Claws And Grace 5
Incredible Senses 4
Institute Connections 3
Grew Up In Demon-Infested Forest, Has The Manners To Fit In 1
Chi: 3

After demons overran the world, Valentina grew up in a forest infested by demons and had to fight for the little available food. She is incredibly swift and stuff, and despite being human, is also close to being a beast. Some have been muttering about "fantasy mutants"; she has no idea what that fucking means. But she has been working for the Institute and against the demons, which makes her happy...so she doesn't care what those people think.


Notes:
I don't think I can find a censored picture of Valentina, and I'm not going to bother trying anyway:grin:!
 
Dr. Alchemy's Elements

Name: Golden Guardian (Anne Bishop)
Drive: Responsibility

Might: Exceptional Superhuman/Exceptional Human
Agility: Average Human
Toughness: Spectacular Superhuman/Spectacular Human
Intellect: Average Human
Knowledge: Spectacular Human
Resolve: Exceptional Human

Power(s):
Body Armor: When wearing the Golden Gauntlet, Golden Guardian's tissues are transformed into gold. This gives her Spectacular Planetary Body Armor. While she is altered Golden Guardian's physical attributes increase to their superhuman level.
Body Alteration (Gold): With a touch, Golden Guardian can temporarily transform others into a statue of Gold with Exceptional Superhuman ability (resisted with Toughness or Defense powers)

Golden Guardian was a bodyguard for hire. While she was protecting a wealthy collector when one of his "private" collections of artifacts summoned an invasion of demons to his home. Searching for any tool to ward them off she discovered a golden gauntlet had 'broken' off a statue (in reality the statue was covered in gold armor that had been sealed with a spell that failed when the demons arrived. Picking up the gauntlet she used it to add more oomph to her punch only to find herself transformed by the magic in the armored glove. Relishing her ability to fight the demons to a standstill she was still fighting when Dr. Alchemy arrived. He swiftly recruited her to join his team to act as his bodyguard. He gladly paid off the collector for the armor he could not wear (it was sized for a small body, probably originally female.) Only the gauntlet was enchanted, however, but Anne still keeps the rest of the armor in her room at Dr. Alchemy's home while using the gauntlet to help face down terrible things from other realms.


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Day 6:

System: Mighty Protectors
Version: Villains & Vigilantes 3rd (Monkey House Games)

Another random superhero!

Side is Good.
Birthplace: (% = 34) local
Species: (% = 86) tech construct
Age: (2d10+10 = 23) 23, which I'll take as apparent age
Gender identity: (% = 78) man
Gender expression (% = 97) androgynous
Biological sex: (% = 27) cisgender
Sexual attraction: (% = 95) bisexual/pansexual

Basic characteristics can be point-bought, or set scores calculated according to the campaign power level can be assigned randomly. I'm doing the latter.
Campaign power level is Standard, so the scores are 18/16/14/12/10.
Highest score, 18, goes to (d10=8) Intelligence.
Next, 16, goes to (d10=3) Endurance.
Next, 14, goes to (d10=3, nope, so use the next listed on the table, so 5) Agility.
Fourth, 12, goes to (d10=6, nope, so next open is 9) Cool.
Last, 10, is Strength.

ST 10, EN 16, AG 14, IN 18, CL 12.

I'll do figured and secondary stats at the end, in case I get a characteristic boost from a power.

Weight: (5d6x10=110) 110 pounds.
Mass: (weight/2=55, cross-reference closed carrying capacity, 60, to HTH damage) 1d4 Mass roll.

Background: roll three times, keep two.
(%=43) Education/Academia
(%=84) Business/Sales
(%=76) Labor/Manufacturing
I'm going to keep Education/Academia and Business/Sales. Business robot! I choose the careers of Scholar and Manager.

Motivation: (%=59) For Hire. Business makes sense now!

Wealth: d4
Luck: 10-

Origin type: (%=33) science accident. Well, that makes sense.

Abilities and Weaknesses: roll for two Offensive, two Defensive, and two Miscellaneous Abilities, and then two Weaknesses.
Offensive: (%=82) sonic abilities; (%=00) weather control.
Defensive: (%=17) astral projection; (%=67) invulnerability.
Miscellaneous: (%=26) flight; (%=57) negation.
Weaknesses: (%=97) vulnerability; (%=68) reduced endurance.

Next, I pick four of the six abilities that fit together. Astral projection is gone, and I'll toss negation, leaving sonic abilities, weather control, flight, and invulnerability. Each gets 20 CPs for a standard power level campaign.
Then I can divide up to 20 CPs between the two weaknesses, or drop both, with the points going to abilities or characteristics. I'm going to drop both, to keep things as random as possible (no points to distribute by choice!).

Sonic abilities lets me distribute the 20 CPs between sonic blast (blunt kinetic damage), sound creation (illusions), or sonic boom (area affect centred on character, affects auditory senses). All on sonic blast, baby! (The damage cap for a standard power level character, 150 total CPs, is 15 - that's the average damage. 20 CPs in sonic blast gives me a damage roll of 2d8, well under the cap.)

Weather control has a choice of change weather (modify local weather) or command weather (use current weather for effects). Both seem useful, so I'll put 10 CP into each.

Flight at 20 CPs has a max speed of 87 mph, which is decent.

Invulnerability CPs get spent on damage types or sub-types, reducing the damage to 1/4. Invulnerability to a full damage type like energy damage costs 20; that's what I choose. (Sonic blast can be used as a Counterblast against physical projectiles, so as long as I'm not in melee I'm still okay.)

Figured characteristics:
Carrying capacity (Str): 120 pds
Base HTH damage (st): d6
EN save: 11-
AG save: 11-
IN save: 12-
CL save: 11-
Initiative (CL): d6
Hit points (ST, EN, AG, CL): 11
Healing rate (EN): 2.2

Power (ST, EN, AG, IN): 58
Physical defense (AG-10): 4
Mental defense (IN-10): 8
Move (average of ST, EN, and AG): 13
Inventing points (IN/2): 9

Meet THUNDER!

Thunder.jpg

ST 10; EN 16; AG 14; IN 18; CL 12
Saves: EN 11-, AG 11-, IN 12-, CL 11-
HP: 11; Healing rate 2.2

Initiative: d6; Move 8 (ground), 256 (air)
Physical Defense: 4; Mental Defense: 8

Base HTH: 1d6
Sonic blast: 2d8

Powers:
Sonic Blast (20)
Weather Control: change weather (10), command weather (10)
Invulnerability: energy damage
Flight (20)

M-N 3.1 / 'Manny Thripione'
Wealth: d4
Luck: 10-
Careers: scholar, manager

'Manny' was designed to further the automation of the workplace by being the perfect manager: programmed with a full knowledge of management skills and a customizable business data cache, never needing time off, and reliable not to create any scandals or let personal emotions get in the way. He was even designed with voice modulators to calm everyone in the room with him.

However, the project manager Will Gerhart could see the writing on the wall, and sabotaged the upload by including all of the culled experiential data. When he was switched on Manny knew everything about business, true, but was much more 'human' than was expected or desired. The first thing Manny did was give Will a wink and ask him to blow off work for drinks together. The design team tried to shut Manny down, but the internal shutoff short-circuited. Not only was Manny still on, but the power surge had amped up his sound generator. Now he could generate sonic waves that could propel him through the air or slam into targets, and could even manipulate local atmospheric conditions!

Although he was free, Manny was still out of a job, and didn't have the money to enjoy the finer things in life. Word about him got around, and he couldn't find work in corporate management. Calling himself Thunder, he started hiring himself out for company promotions, using his powers to stage flashy acts to back up his motivational speaking. After one company retreat was attacked by supervillains and he was rewarded for fighting them off, Thunder saw there was money in crime-fighting too - bounty hunting, bodyguarding, and the like. More than that, it was fun! And the promotional value didn't hurt either.

Thunder is out to enjoy himself as much as he can. He likes helping people and would never do anything illegal, but still has some maturing to do.

(Image from here.)
 
Day: 7
System: Human(ish)

Name: Libby Mills
Age: 22
Background: Bouncer
Type: Psychic

Fighting of Great (20)
Agility of Decent (10)
Strength of Decent (10)
Endurance of Great (20)
Reasoning of Average (7)
Intuition of World Class (30)
Psyche of World Class (30)

Wealth of Decent (10)

Soul: 99
Psychic Energy: 45

Specialities

Martial Arts (striking)
Local Knowledge
Martial Arts (grappling)
Athletics

Powers

Danger Sense Great (20)
Mental Blast Average (6)
Telepathy Decent (10)
Telekenisis Decent (10)

Increase Ability - A psychic can boost one ability or power for one test by spending 5 psychic energy points per +1RS. The intention to spend these points is declared at the beginning of the round and the points are expended whether or not the roll is made and regardless of the outcome.

Mental Beacon - The psychic can, by spending 25 psychic energy points, send out a distress signal to anyone they know. There is no limit to the number of targets or the range at which the distress call can be made. supernaturals will know who, where and what is happening, whilst normal humans will simply have a feeling that their friend is in danger and a rough location. The distress signal will last until all of the called targets arrive or until the psychic stops the call.

Focus Power - At a cost of 25 psychic energy points, the psychic can ensure a power works to the desired effect without any rolls being made. This cannot apply to the mental blast power, and the desired outcome of the power must be agreed with the GM before the points are spent.

Background

Born into a working class family in Liverpool, Libby has been working as a bouncer for several years. She does the clubs during the week and on the weekend works one of the rougher pubs in the area. She is generally good at her job (helped by her psychic abilities) but is not entirely honest, being known to take backhanders from drug dealers to let them in. She's no book learner, but her street smarts is very well developed. She doesn't see her powers as that special and certainly disagrees they in any way mean she's not "normal". Still, the "spooky weirdos" she's increasingly seeing hanging round her workplaces may have different ideas...
 
Day 7: Call of Cthulhu 7e

Name
: Pamela Yates
Occupation: Dilettante
Age: 25
Era: 1920's

STR: 45 DEX: 65 CON: 25 SIZ: 50
APP: 85 INT: 55 POW: 50 EDU: 80

HP 7 MOV 8 Luck 60
DMG Bonus -none-
Credit Rating: 95
-- Cash: $1,900
-- Assets: $190,000
-- Spending: $250

Skills:
Art (Fine Art): 32
Dodge: 45
Fast Talk: 65
Firearms (Rifle): 62
Other language (French): 50
Ride: 32
Charm: 70
Persuade: 60
Spot Hidden: 52

Treasured possession: A necklace given to her by her late mother.

Who plays her in the movie: Daisy Ridley

Background: She inherited money. Old money. A staggering amount of it. She's wildly good-looking, and she knows how to get what she wants but she comes off as cold and disinterested to everyone about everything. This leads many women to dislike her, and most men to underestimate her, but all want to be favored by her. Since her mother died of influenza a few years ago, her life until now has been dredfully dull and unremarkable.

That's about to change...
 
Day 7: Call of Cthulhu 7e

Name
: Pamela Yates
Occupation: Dilettante
Age: 25
Era: 1920's

STR: 45 DEX: 65 CON: 25 SIZ: 50
APP: 85 INT: 55 POW: 50 EDU: 80

*snip*

Holy crap! It's been decades since I tried CoC (might have been 2e; can't recall), but didn't it used to have attributes at the same range as D&D (3-18/3d6 range)? :shock:
 
Holy crap! It's been decades since I tried CoC (might have been 2e; can't recall), but didn't it used to have attributes at the same range as D&D (3-18/3d6 range)? :shock:
In CoC 7e it's a mix of 3d6 and 2d6 + 6. Then you multiply by 5 to get your attribute's value. The one thing I didn't bother writing here, for readability, was the half and fifths values of each.
 
In CoC 7e it's a mix of 3d6 and 2d6 + 6. Then you multiply by 5 to get your attribute's value. The one thing I didn't bother writing here, for readability, was the half and fifths values of each.

Ah, I'm guessing that's for attribute checks using a similar d100 roll mechanic to skill rolls? I thought CoC was all skill rolls, but it's been ages since I even checked the rules, so can't recall. I do recall Size and maybe Edu being 2d6+6, though.
 
Ah, I'm guessing that's for attribute checks using a similar d100 roll mechanic to skill rolls? I thought CoC was all skill rolls, but it's been ages since I even checked the rules, so can't recall. I do recall Size and maybe Edu being 2d6+6, though.
Correct. And it's easy to miss in the rules, too, because they lump characteristics in with skills in the "Skill Rolls" subsection titled, "When to Roll Dice".

The word "roll" is used in conjunction with the appropriate skill or characteristic; thus the Keeper will, for example, call for a "Climb roll" or a "Strength roll".
The Keeper has the final say about which skill or characteristic is appropriate to roll, depending on the situation and the nature of the opposition. The term "skill roll" is used regardless of whether a skill or a characteristic is used.
 
System Sabres & Witchery
Version 1

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Brom Brook
1st level Woodman

Strength 9
Intelligence 11
Wisdom 12
Constitution 15 (+1 or +5%)
Dexterity 14 (+1 or +5%)
Charisma 8 (-1 or -5%)

Hit Points 1+1 I rolled a 2 so I start with 3 (These are based on Class and are rerolled every level but if your total is lower you just retain the previous amount

To Hit Bonus +0 (this goes up as you level up)

Armor Class 13 (Leather Jack is 12 plus 1 for his Dexterity)

Saving Throw 16
Saving Throws are cool in this game, in addition to their normal use you can also use them for skill checks such as deception or remembering a fact. You add the appropriate Attribute modify to your base Saving Throw so if I’m doing a Saving Throw against falling rocks I would add +1 for my Dexterity.

Woodsmen can use any weapon and can wear “Leather Jack” armor.

Woodsmen get a + 2 Saving Throw versus poisons.

When in the wilderness a Woodsman can make a Stealth (Dexterity) Saving Throw to move without being noticed by his prey or enemies.

When in the wilderness a Woodsman is skilled in Survival and can find food and safe shelter by hunting and foraging each day for themselves plus a number of additional people equal to the Woodsman’s level. If there are more people in the group a Survival (Constitution) Saving Throw is required.

Woodsman are skilled trackers and can track across almost any ground. They automatically know which direction is North and are able to recognize prints and numbers of critters they are tracking. The Tracking Saving Throw is Wisdom based.

XP Bonus for Constitution, as a Woodsman’s Prime Attribute they gain a bonus (or penalty) to their Experience Points earned based on their Constitution, in this character’s case a +5%.

Equipment (there are starting packages)

A set of well-worn but sturdy clothing
A leather jack
A blanket, a set of eating utensils and a good knife
A set of snares
A melee weapon or a bow or smoothbore musket with a dozen bullets (I’ll take the smoothbore musket)
1d6 furs or similar (for sale, worth 1d6-2 dollars each) or 1d6 Groats (Groats are the equivalent of Silver Pieces)

Weapons
Knife 1d6-1 range band of thrown 10 feet
Musket 2d6 keep the highest and than add 1 to that. Range band 80 feet. Rate of Fire 1/3

Swords & Witchery is written by Simon Washbourne (of Barbarians of Lemuria fame) and is based on Swords & Wizardry White Box and S&W Core. All characters are assumed human and there is no set alignment system although you can easily use the standard Good, Neutral, Evil or Lawful, Neutral, Chaotic if you desire. It is set between the end of the English Civil War and the Napoleonic Wars and is about monster and witch hunting. It has a nice selection of classes and monsters tailored to the setting and is free on Simon’s website. There is a limited exploding die mechanic that is tied to the character’s level and there is an adventure and a small sandbox setting included. All in all it is well worth a look.
 
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System :: Convergence Point
Version :: 1.9

Day 7) Dr. (Albert) Williamson

All this set of characters are based on the "anime" of The Neo Frontiers. The full anime series New Frontier is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode some just continue to follow their life. They are all interlinked around the high school "stage" characters. They will be at the level of when they first appear in the "anime".

Name: Dr. (Albert) Williamson
Core Trait: Human BioScience Researcher in The Neo Frontiers Era

Scientist, Father to Simone, Brother to Space Hero Capt. Williamson.

Dr. Williamson is a "rock star" in the field of Bio synthetic and Bio synthesis science. In the world of The Neo Frontiers, the UZ makes sure that Scientists are "The Heroes of the Day", the idol people want to be like. Between Dr. Williamson's brilliance and his PR Agent (with some UZ help), he is quite well known. He is even known by the Public. He is often giving statements about various Bio Science Issues.

He did his major work during the turbulent Six Years. Dr. Williamson developed the techniques on how to imprint less-than-perfect genetic samples and clone that person/ lifeform. This patent single-handedly created The War Child Industry. Simone was the first "War Child", created to bring Albert's lost sister back to life. In addition, the same set of techniques allows two donors to combine their genetics without needing eggs/sperm.

He is currently overseeing a number of projects at The University Center. A promising one is an ability to make genetic changes in currently living people/ lifeforms. He is working on this with an eye towards Spacers' need for Recovery from Radiation Damage (like his brother, the famed Hornet, suffered in the War). This work is controversial because of other applications and is illegal in some zones, and monitored in others.

Write Up Convergence Point

Name: Dr. (Albert) Williamson
Core Trait: Human BioScience Researcher in The Neo Frontiers Era
Lv 4 /EP Mod 1.3x (1.15 -.4+.25x)

PHY 10 +3/7-
DEX 10 +3/7-
MEN 18 +6/10-
EMO 10 +3/7-
MPY 10 +3/7-
CHA 15 +5/9-
(You can tell some players chose the select your primary aspects rather than roll them option)

Life Focus: SCI + DED +STA

SCI+4 Biochemistry, BioSynthesis, Bio-Synthetic Production, Ectogenesis Gear
DED+4 Biological Process, New Applications for Equipment, Puzzles
STA+5 "Important Researcher" "Notable Family"

CMU+0: Communication for Making Statements/ Speaches
CON+0: Contacts with Media People

Developing /Expanding sets

Dedication to his Family (B3), after all he developed a whole new branch of biosynthetic science just to bring a copy of his sister back to life.

Patents - L-INF+2 "Wealth" +.1x
Family Wealth - L-INF+2 Wealth STA+1 Notable Family +.15X

1) Simone Williamson Synth-zed Student of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389775

2) Kaede Tanaka Esper Student of Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389976

3) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-2#post-390222

4) Racheal Brown Alpha Student of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390574

5) Jill and Jane Human Athletic Students of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390954

6) Roberto "Mango the Great" Yee Human VR Gamer of the Neo Frontier Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391345

7) Dr. (Albert) Williamson Core Trait: Human BioScience Researcher in The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391926
 
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Jan 8

System :: Pathfinder
Version :: 2nd Edition

Let's just say that the process of creating even a first-level character in this bloated mess of a system was such a painful, bewildering ordeal that it's put me off ever playing it. Yuk!
Jan8_final.png
 
System :: Tricube Tales
Version :: 1.0

I've posted these in other threads before, but as I am currently away from my home computer then these are easy to repost.I’ll post some other characters next week if possible

These are the actual character sheets for my Tricube Pulp Adventure homebrew, they are pretty simple:


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MADELAINE ‘PANDORA’ MONTEGOMERY
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Astute Adventuring Scholar
  • Rank/Advances: 1/3
  • Perks: Steely Gaze, Moxie, Worldly-Wise
  • Quirk: Curious and often Reckless
  • Conflict Style: Mental
  • Luck: ⃝⃝⃝*
  • Resolve: ⃝⃝⃝
Background: A strong-willed New Yorker Field Academic of some renown, an experienced Archaeologist who often spends more time in dusty ruins than she does in musty libraries.
Her love of righting injustices is second only to her love of ancient cultures and lore


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VICTOR CULVIER

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Rugged Aviator Adventurer
  • Rank/Advances: 1/3
  • Perks: Eagle Eyes, Trick Shot
  • Quirk: Brash
  • Conflict Style: Physical - Ranged, Melee
  • Luck: ⃝⃝⃝
  • Resolve: ⃝⃝⃝
Background: A dashing and roguish adventurer from Belgium who was a famed Flying Ace of The Royal Flying Corp during the Great War.
These days he is an independent operator whose blend of daring flying skills and the ability to handle himself in a fight (Bartitsu), has often seen both favour and fallen foul with Smugglers and Scofflaws alike.


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MORNOCK OF THE CRIMSON SASH

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Dapper Stage Magician Swindler
  • Rank/Advances: 1/3
  • Perks: Smooth Talker, Dirty Tricks, Sidekick (Chen)
  • Quirk: Devious
  • Conflict Style: Mental
  • Luck: ⃝⃝⃝*
  • Resolve: ⃝⃝⃝
Background: A widely travelled stage magician and master illusionist, who is really in fact a hand-to-mouth swindler and conman, possessing blind audacity and champagne tastes.
Having grown up amongst traveling hucksters and carnies in the USA southern dustbowl, Mornock now feels that he is entitled to the very best that life has to offer, for the least amount of effort.
His mysterious (and often bungling) oriental manservant Chen is never far from his side.

————
 
January 8
System: Black Spear d100
Version: 1,3 according to Drivethru (that's the name of the file)

Amalric
Man of the West

Strength 14
Constitution 12
Size 15
Intelligence 12
Willpower 10
Dexterity 9
Charisma 8

Melee Modifier 7
Ranged modifier 4
Damage Threshold 6
Fatigue Threshold 5
Mov 8
Enc 14
Init 21

Human Westlander
Trait: Fated
Thrall:
Hunter:

Athletics 44
Craft 10
Dodge 71
First Aid 31
Entertainment 18
Simple Melee 52
Simple Ranged 59
Survival 42
Pathfinding 44
Resilience 47
Unarmed 40

Copper dagger
Copper shortspear
+0.50 Cows Starting Property (buying a shield and some rope, shoes and stuff to make traps with, probably couldn't afford armour)
150 points

Men of the West are living in a constant state of civil war, due to the attempts by the Tyrant to establish his power over the territory. So even being a free man isn't entirely secure...
Amalric wasn't one, he had been taken a thrall due to his family having debts it couldn't repay. Luckily, the thane needed a man to live at the outer edges of his property, so the young boy was sent to help the hunter, Marcel, who was already living there - but getting old, he was hoping to teach the one who would replace him.
The two became friends, Marcel treating him as the son he'd never had. So Amalric grew up well, big, strong and tough. Marcel kept saying that he's wasting his talents, and should by rights have become a strongman...
But this wasn't something the old hunter could have taught him. However, when the thane was murdered, Marcel informed the debt collectors (who came to take the young thrall) that the boy had died long ago, and that he was waiting to be sent a replacement. Amalric was a free person who had stopped here on the way.
And the same night, he lead the young man and gave him directions to the city of Whereadventurebegins. There Amalric had only one task: to carve a life for himself and to remember his mentor.


Next character shall be for Honor+Intrigue, methinks:thumbsup:!
 
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Day 6 (I was too busy to post yesterday)

System: Hostile Solo
Version: N/A
Publisher: Zozer Games

System Notes: This is a version of the Hostile RPG (based on the Cepheus Engine) that is tailored to solo play. Characters look pretty similar to how they would in Cepheus or Traveller; the main difference for chargen is that it is more streamlined and less random.

I'm making a Loadmaster character for the classic shipping/"space trucker" type of campaign, so I will select the Spacer career.

From there I have seven skill levels to divide as I wish among the designated career skills, though at least one level must be spent on the required career skill for Spacers (Vacc Suit). I end up spending two points each for Vacc Suit and Loader, then a point each on Computer, Pilot, and Engineering to give the character some cross-training. Finally I choose a bonus skill, and I go with Medical since I figure he's picked up some first responder training along the way due to working around a lot of dangerous machinery.

Next I roll for characteristics. In this system, I roll 2d6 seven times and discard the lowest score. I keep 9, 9, 7, 6, 6, and 6, dropping the 4. Each career has a required characteristic that must be 7 or more, and for Spacer, it's INT. So I arrange them as 967966 -- I figure the character is rather strong due to the kind of work they do, and fairly intelligent to be able to have so many technical skills.

Up next is rolling for age -- this is mostly just for flavor, and doesn't affect anything unless one is playing a military campaign, where it also determines the character's rank. I roll a 2, which results in late 20s/early 30s, so I decide the character will be 29.

The last thing I need to roll for is the Psych Evaluation, which can be selected instead, but I decide rolling is more fun. I get the result of "joker who does not take life seriously".

The remaining stuff (name, appearance, etc) is up to me to determine. There's no promotion checks, survival rolls, end of career benefit rolls, etc. in this game, to keep things simpler.

Name: Frank Valiant
Age: 29
Career: Spacer
Position: Loadmaster
Origins: Houston, Texas
Psych Evaluation: Joker
Appearance: muscular; prefers sleeveless shirts even in freezing temperatures, wears unusual hats (cowboy hats, top hats, etc)

STR 9
DEX 6
END 7
INT 9
EDU 6
SOC 6

Skills: Loader-2, Vacc Suit-2, Computer-1, Engineering-1, Medical-1, Pilot-1

Backstory: Valiant is the first-ever Loadmaster for the newly launched colonial freighter USCS Big Sky Country, owned and operated by the Braniff Interstellar company of the Leyland-Okuda corporate conglomerate. A ten-year veteran of the cargo and logistics world, Valiant is noted for his sense of humor and general refusal to take anything seriously (unless it's the operations of his cargo hold, in which he is a consummate professional). He tends to be a polarizing figure who is either loved or disdained by his crewmates -- some find his demeanor unprofessional, while others enjoy the levity he brings to the ship environment.
 
Day 7

System: Magnum Fury
Version: N/A
Publisher: Lakeside Games

System Notes: Magnum Fury is described on its cover as "The Action Movie Roleplaying Game", particularly of the 80s and 90s varieties. Chargen involves just choosing options from lists and arranging numbers, with no random elements. As such, there's not much need for a detailed breakdown here.

Name: Rex Hardstone
Style: Dangerous
Career: Bounty Hunter
Drive: Thrills
Flaw: Notoriety

Muscle 4
Moves 4
Brains 2
Wits 2
Mouth 2
Fists 4
Knives 3
Guns 3
Tools 3
Rides 3

Talents: Martial Artist, Intimidating

Backstory: Rex Hardstone may officially be a disgrace to the bounty hunting profession, but he's also really damn good at it, and always gets his man. Despite his success, he almost views the money he makes as an afterthought -- he's motivated by the thrill of the chase. Known for his aggressive, highly unorthodox, and dubiously legal methods, Hardstone has more than his share of critics among his peers, and some of them would be happy to see him taken down a peg or two. That said, his success keeps him very busy, including undertaking the occasional off-the-books special mission for various three-letter government agencies.
 
There's a very good chance I need this in my life. Thanks for character write-up!
You're welcome, and I'm glad to have helped!

The system has other strong points as well - the magic is pretty athmospheric for the setting and age, for example:angel:!
 
Assuming I found the right one on DriveThru, I also really dig the idea of a D6-style health / wound track in place of HP. It's such a simple and obvious idea I'm utterly embarrassed that I haven't implemented it in my own d100 games.

*I haven't bought it yet, just reading the sample pages.
 
Assuming I found the right one on DriveThru, I also really dig the idea of a D6-style health / wound track in place of HP. It's such a simple and obvious idea I'm utterly embarrassed that I haven't implemented it in my own d100 games.

*I haven't bought it yet, just reading the sample pages.
It's this one:


And yes, the health track is a nice touch.


Everyone else, stay tuned to this thread - I'm sure we'll set the rest of you up with new systems as well:grin:! (As mentioned before, my next system shall be H+I...oh, and I bought myself Ninja City, just in case you're wondering whether I'm immune:gunslinger:!)
 
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