Fenris-77
Small God of the Dozens
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- Jul 9, 2020
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I'll post this as a resource too if anyone wants a copy.I guess it's always nice to make something other people can use!
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I'll post this as a resource too if anyone wants a copy.I guess it's always nice to make something other people can use!
For some reason I udderly love that.+0.50 Cows Starting Property
Sad Fishe Games, aren't they the ones that have already had their lawyers file against WotC? That counts for something, also its on sale for less pennies than it has pages.It's this one:
OneBookShelf
www.drivethrurpg.com
And yes, the health track is a nice touch.
Everyone else, stay tuned to this thread - I'm sure we'll set the rest of you up with new systems as well! (As mentioned before, my next system shall be H+I...oh, and I bought myself Ninja City, just in case you're wondering whether I'm immune
!)
Same ones, AFAICT.Sad Fishe Games, aren't they the ones that have already had their lawyers file against WotC? That counts for something, also its on sale for less pennies than it has pages.
I quite like it, as a D&D 3.x/4e replacement. Late 4e when cleaned up is probably still the tighter system, tactically speaking, but PF2 is a pretty well balanced system. The biggest issue I have is that very few abilities seem very impactful, even though a lot actually are.Jan 8
System :: Pathfinder
Version :: 2nd Edition
Let's just say that the process of creating even a first-level character in this bloated mess of a system was such a painful, bewildering ordeal that it's put me off ever playing it. Yuk!
Name: | Vigo |
Class: | Berserker |
Fighting: | 6 |
Magic: | 3 |
Strength: | 6 |
Charisma: | 1 |
Stealth: | 2 |
Knowledge: | 3 |
Starting Health: | 21 |
Starting Mana: | 6 |
DR: | 10 |
"+2 Dam for -2 Def in HTH" | |
Starting EQ: | |
2H sword, backpack, bedroll, clothing(average), flint & steel, 2 dats trail rations,waterskin, 50 silver |
STR +3 | DEX +1 | CON +2 | INT 0 | WIS 0 | CHA +1 |
Nice background. But, holy crap! That's a lotta stuff to keep track on a single character. Freaking GURPS!And for 'Day 3' I'm going to 'cheat', with an NPC from my long-running (and currently on break) 'Traveller' game - initially set in the TNE period, run using GURPS 4e, and later becoming a dimension-hopping thing.
System: GURPS
Version: 4e
An example of going points-silly in GURPS.
Meet 'Princess' Matilda in her current instantiation - as a human-form android.
'She' started 'life' as a high-end courier ship's virtual intelligence system (not true AI, as that was beyond the capabilities of any known civilisation at the time), intended to act as a friendly front-end to the ship's expert systems. She was rather more capable than most such systems, because the ship (Princess Matilda) was actually a spy and espionage vessel with much larger computers than normal.
After a number of (mis)adventures she and the PCs she was with stumbled into a dimensional rift and emerged in a place inamicable to high tech devices. The universe's rules interpreted the ship as such and converted it to a pile of rock, but classified the VI as a 'spirit', so she found herself as a sapient disembodied spirit.
More adventures later, and several 'borrowed' bodies (it turned out that with a little magical help she could inhabit recently dead bodies) the group found a dimension with a nice high tech level society. There, Matilda got a nice cutting edge android body (real biological bodies are so icky, even when they're not dead and leaky), custom made by the best shop in the business (in exchange for the bits of a warbot made by the best shop in that business that the party 'happened' to have 'found', among other services), a high-end custom shell over a mostly combat-android inner chassis and machinery, with self-repair, extended lifespan NPU, and a 'true flesh' outer and digestive system to provide it with nutrients, etc.
Mostly it's 'human-plus' - stronger, better senses, no need to breathe, etc. The exception is the armour, both dermal and subdermal, which is sufficient to resist almost all small arms and some of the lighter man-portable support weapons. Her main vulnerability is EMP and other electrical attacks, as she's waterproof and vacuum and to great pressures and somewhat radiation proofed.
This character is stupidly high point value, but 846 points goes into Damage Resistance, and less than $100,000 of purchased armour can do the same in-setting (aside from not being nearly indetectable). The PCs are in the 900-1400 point range, and have comparable stats and higher skills - aside from being armoured and having above-human strength (not hugely useful in a high tech game) this character doesn't stand out in the party.
In case someone's feeling nit-picky - Matilda's incompetence in Swimming is from being far too dense to float. She has the Swimming skill 'illegally' because she picked it up before getting this body. Should she find herself in a suitable dense fluid, or in a less dense body, she could use the skill and swim.
As for the lade herself, she's quick-tempered and suffers fools badly. With friends she limits herself to cutting comments and snark. Matilda takes full advantage of her appearance as a relatively slight young women and her beauty to manipulate people when she wants something. If that doesn't work, well she's in a line of work where breaking things and hurting people is all too often 'just business', but she really hates getting blood and gore on her, so much prefers blunt trauma and distance work (or persuading friends to do the dirty work) to being up close and personal with sharp instruments.
Spoilered because there's five pages of stuff.
I was waiting for someone to post a character like this. Glad I could count on youDay 8
System: Doxy
Name: Miss Lollie Philpot
Eye Colour: Brown
Hair Colour: Brown
Tits: Ooo la la
Arse: Big and Beautiful
Bitching: 6
Bonking: 5 (Strong)
Charming: 1 (Weak)
Cheating: 1
Daring: 1
Fighting: 4
Very Good at Anal
Good at Complaining
Good at Eating
Merits: Been Around the Block
Restrictions: Character Creation only.
Description: The Doxy has been on the Town for a while and has picked up a couple of extra tricks of the trade. She may have a couple of years on the other girls with all the cynicism and wrinkles that implies but these tricks are dead handy.
Rules Effect: The Doxy begins play with 2 Good At Advancements (see Good Ats above
Flaws; Dirty Blower
Dirty Blower
Cancels: A Bit of Class and Dell.
Description: The Doxy is known as a very dirty girl and thus loses her justification for the usual levels of Upfront Fees.
Rules Effect: The Doxy Subtracts 1 Rhino from all her Upfront Fees
Rhino: 2
Pull: 6
Notoriety: 3
Possessions: Notebook of Choice Insults
Background: It's your mum.
Afraid not, that would break my "no repeats" rule because I did it previously. (It's essentially the same system anyway, just more high class PCs).I was waiting for someone to post a character like this. Glad I could count on you!
A Courtesans character tomorrow, if you accept requests?
When? Last yearAfraid not, that would break my "no repeats" rule because I did it previously. (It's essentially the same system anyway, just more high class PCs).
STR +0 | DEX +2 | CON +1 | INT +1 | WIS +2 | CHA +1 |
STR +1 | DEX 0 | CON +1 | INT +1 | WIS 0 | CHA +1 |
I created a character in ForeSight.
I'm not 100% sure I did everything right- the system is a bit unusual compared to other games and I was mildly befuddled, but there's a lot there that I like.
It's a huge honour for meNo offense to anyone else, but I think Jacqueline De La Croix is my favorite character by far, so far. I even like the accompanying picture
EDIT: For what it's worth, I'm a complete sucker for swashbuckling, not-17th century fantasy. so I'm definitely biased.
I've been through exactly this with a number of systems I've tried blowing the dust off of. It's why I keep using lighter systems with quicker, easier chargen.but character creation turned out to be a bit more complicated than I thought
I've been through exactly this with a number of systems I've tried blowing the dust off of. It's why I keep using lighter systems with quicker, easier chargen.
You and me, both. But I do have a few I like that are more involved. RuneQuest:Glorantha is one of them. And, earlier today I was thinking of making a Mindjammer (Fate) character for the fun of it, then I opened the book to character creation and saw it was something like a 30 step process. For a freaking Fate game! So, I noped right out and pulled BoL off the shelf instead.I just like lighter systems.
I was thinking of Mindjammer Traveller...but I'm simply in the mood for more swashbuckling.You and me, both. But I do have a few I like that are more involved. RuneQuest:Glorantha is one of them. And, earlier today I was thinking of making a Mindjammer (Fate) character for the fun of it, then I opened the book to character creation and saw it was something like a 30 step process. For a freaking Fate game! So, I noped right out and pulled BoL off the shelf instead.
A villain worthy of a well-placed bladeCharacter 9
System: Crimson Cutlass
Version: Omnibus Edition
Name: Hugh Blackwood
Level: 0 (Landlubber)
Traits: Stout
Background: Rich
Skills: Brawler, Slaver, Hunter
Equipment: Purse of Coins
Language: English
Background: There's no way to put this nicely. Hugh Blackwood is a scoundrel and villain. His nature is so base that even most of his pirate companions mistrust the man. Born into a life of luxury (although not old money, which he has an enormous ship on his shoulder about), he is a slaver and a hunter of men. He likes the money, but he likes the cruelty more.