2023 Character Creation Challenge

System EZ D6
Version PDF

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Berry Twigs, Elf Warden

Health 3 Strikes
Armor Medium
Boons - Resist Mind Altering Magicks, Ranged Weapons, and Wilderness Tasks

Twilight Sight - can see twice as far in dim light
Trailfinder - able to follow traces of passing creatures
Forager - able to sustain himself in the outdoors, also able to sustain others depending on the group size and circumstances
Danger Sense - cannot be surprised and have a Boon in avoiding traps
Victory in Failure - gain two Karma for every failed roll

Aspects - Expert Horseman, Light Sleeper

Equipment
Medium Armor, Bow, Sword, small hammer, exotic spices
 
Day 16: Barbarians of Lemuria

He's a pirate. First mate to captain "Reaper" Royston. He grew up poor and miserable, and he's taken to a life of taking what he wants and doing as he pleases to make his life less miserable. He loves sea to his very bones. He revels in the thrill of piracy, the chasing and taking down of prey. And he loves prey of another sort: pretty redheads. Whether they're married makes no difference. Thus, he is sometimes called Byram the Sea Dog, and the Scourge of the Reds.

Code:
Name: Byram Jaymes
Lifeblood: 12     Hero points: 5

Strength:   2     Initiative:  1
Agility:    1     Melee:       2
Mind:       0     Ranged:      0
Appeal:     1     Defence:     1

Sailor:     2     Thief:       1
Mercenary:  1     Beggar:      0

Boons:
Escape Artist
Friends in Low Places

Banes:
Hot-Headed

View attachment 54807
Pirates and BoL somehow feel like a natural fit...:grin:
 
Jan 17

System :: Mythras
Version :: Imperative 3rd Edition

Given the popularity of Mythras here on the Pub I thought I'd see what all the fuss is about. I generated a gentleman thief named Malachi. Picking attributes and skills was smooth, and I like the way some skills take contributions from multiple attributes. The wheels sort of fell off a bit with weapon proficiency, which seemed vague and badly organized to me. Still, one of the more logical chargens I've done so far.

Jan17_final.png
 
Tomorrow's entry...today...

I've been late a couple of times, so getting one in early in case I can't later this week.

System :: Savage World
Version :: SWADE

aa87a5fe1c7b6f3f93dc28059f12dc8d.jpg

Lily "Cherrybomb"
Race
: Elf
Pace: 6
Parry: 3
Size: 0
Toughness: 6

AGILITY D8
SMARTS D6
SPIRIT D6
STRENGTH D6
VIGOR D6

Skills:
Athletics* d6
Common Knowledge* d4
Notice* d6
Persuasion* d4
Stealth* d6
Driving d8
Electronics d4
Hacking d6
Shooting d8
*Free at d4

Hindrances:
Anemic (Minor; picked in place of All-Thumbs, since it makes no sense for Shadowrun)*
Impulsive (Minor)
Obligation (Minor; owes loyalty to her gang and may be called for help by them)
Overconfident (Major)
*Racial

Edges:
Low-Light Vision*
Agile (+1d to Agility)*
Ace
Dodge
*Racial

Concept: Shadowrun Elf Street Rigger, gang banger, secondary Decker and lookout.
 
For the giggles

Mr. Bill, ork vampire ComStar Billing Collections subcontractor. He's not an amazing person or super star at anything, at least not yet. But he's got a 35m tall mecha, a posse backing him up, no serious weaknesses, and has the potential to be awesome at almost anything.

System :: Dungeons the Dragoning 40k 7e
Version :: Telok's homebrew (though it works in v1.2, just the vehicle weapons suck because no play testing)

Stats: str 3, dex 3, con 3, int 2, wis 2, will 1+1, cha 3, fellowship 2, composure 2

Skills: ballistics 2, athletics 1, drive 2, weaponry 2, brawling 1, common lore 1, medic 1, tech use 1, craft 1, scrutiny 3+1, intimidate 0+1, persuade 1, command 1

Backgrounds (+4 from vamp): backing 3 (ComStar), holdings 3 (Atlas battlemech), ally 1 (squat promethian copilot & mechanic), contacts 2 (tbd, tbd), status 1 (respect the giant mecha with a big gun), followers 1 (5-10 mecha support staff & blood donors)

Species: ork, size 5 (250 cm), +will, +intimidate, +scrutiny, at start of combat heal hit points equal to level

Exaltation: vampire, old money (+4 backgrounds), undead (not killed by any form of crit dmg to limbs & only killed by explosive or enerhe dmg to gizzards or by silver, magic, sunlight, power weapons, artifacts crits to head/bofy/gizzards), sunlight (take 1 hp per round exposure, crits are energy body location, thick cloat & big heavy hat ok), +1k1 brawling bite weapon that inflicts fatigue by blood drain, lose 1 resource point (blood) per day.

Power stat 1: blood points 5x power stat, regain by being bitey, see in the dark, +1k0 all perception checks.

Class: deputy (sheriff class track level 1) heading to guardsman (guardsman class track)

Starter 600p xp: armor proficency light, academy asset for weapon proficencies basic & ranged 1, 200 xp Point Blank gun kata, gifted (mental, may always raise mental stats as if they were in class), vampire asset brujah (+2k0 all damages on someone who fails a social roll against you, hinderance - bad luck (can't use hero points to get rerolls), gifted (social, may raise those stats as if they were always in class)

Clay pigeon: use ordinary typed weapons with standard attacks or called shots. Free style point for a trick shot of +1k0 to hit with a called shot.

Gear: Knife, Magnoculars, Voidsuit (works vs sunlight), Autogun, Charm, Sunglasses, Classy outfit, Atlas Mecha
Atlas Mecha – Yes! You can be the proud
owner of a big stompy mecha with heat-seeking missiles, full-auto lasers, and a really big gun. Just make sure you can pay for the fuel or you'll have the worlds largest paperweight.
Size: 30 (about 35m tall), Price: Holdings 3, HP: 30, Resilience: 30, Static Defense*: 0, 6, 12, 18
Maneuver: +0, Acceleration: 1, Speed: 6. Speed: 24m/momentum, 8.6 kph/momentum. Drive: Walker (x4) Treats impassible terrain as if it were merely difficult; if flipped over or knocked down it may stand back up as a Half Action.
Standard Sensors: +5 perception tests and 10km automatic vehicle detection range. Control System: Pilot Seat & Co-Pilot Seat &
Basic Equipment & Mobile Trace System: Spot for a pilot & co-pilot. Has seat belts, cup holders, A/C, heater, radios, etc. Enables gun kata trick shots and sword school special attacks. Controls Feedback & Inefficient Controls: When damaged the vehicle may inflict Fatigue on the pilots. Requires an extra Half or Reaction action
to maintain control. Environmental Seals: Airtight & safe. Heavy Hardened Armor: 20 AP. Manipulator Arms: Strength 8
Weapons: Long Range Missile Launcher,
3k2+15 X p5 s/- 500m Homing & Minimum Range.
Short Range Missile Launcher, 4k2+15 X p5 s/- 100m.
Arm Mount: Multi-Las, 3k2+5 E p0 s 9 60m Reliable.
Arm Mount: AC-20, 7k4+20 I p15 s/- 100m.
Ordinary CQC (Extra Big Fists), 9k2+20 I p5.

Hp 10, resilience 4, armor 0, defense 15, dodge 3k3, speed 6 & 36 run, mental defense 15, resolve 4, resource points 5 & regen by biting people, hero points 2.

To do: buy into point blank gun kata for full auto burst goodness. Get into the guardsman class for the iron heart sword school for ordinary typed melee weapons. Buy up skills and stats.
 
Day 16 (finally caught up)

System: Twilight: 2000
Edition: 4th
Publisher: Free League Publishing

System Notes: This is the latest version of the Twilight: 2000 RPG. Parts of character creation involve making decisions as a group (picking shared equipment and vehicles, deciding how they all met, etc) so I skipped those.

Name: Kyle Fitzallen
Nationality: American
Age: 37

Branch: Intelligence (CIA)
Rank: N/A
Appearance: late 30', plain clothing, dirty, well-built, heavy beard stubble
Moral Code: patriot; will do anything necessary to further the interests of his country
Big Dream: live to see the war come to an end

Atttributes/Skills

Strength B
-- Heavy Weapons F
-- Close Combat D
-- Stamina D

Agility B
-- Driving D
-- Mobility D
-- Ranged Combat C

Intelligence B
-- Recon C
-- Survival F
-- Tech F

Empathy B
-- Command F
-- Persuasion A
-- Medical Aid F

Coolness Under Fire A

Specialties:
-- Historian: roll Recon when arriving at a new location to know if something important happened in the past there
-- Investigator: roll Recon when spending a stretch or more investigating the scene of a crime or battle; success provides useful information about what happened and when
-- Linguist: fluent in Russian and can be taken for a native with a successful Persuade roll
-- Psy Ops: +1 to Persuasion rolls to change someone's mind about a particular issue
-- Racer: +1 to Driving rolls with all wheeled vehicles except motorcycles
-- Scout: +1 to Recon rolls to spot others and avoid ambushes
-- Sidearms: +1 to Ranged Combat rolls to fire revolvers and pistols

Hit Capacity: 5
Stress: 5
Permanent Rads: 5

Equipment:
M1911A1 pistol with 5 magazines
Knife
Lockpick set
Personal Medkit

Backstory: Kyle Fitzallen was born in 1963. His parents, both university professors, surrounded him with books and the trappings of academia in his youth, and strongly encouraged his scholastic studies. Even as a child, he soon displayed a knack for getting people to do what he wanted by persuasion rather than threats. He went on to study Russian in college, and was recruited by the CIA after he graduated due to his mastery of the language (good enough to pass for a native in many cases). After fourteen years, Kyle was starting to think about leaving for the civilian world when the War broke out, which soon put an end to those plans. As he was already used to operating in Europe, it was a foregone conclusion that he would be sent there, working in support of NATO to collect intel and perform missions. Although the situation has deteriorated significantly from when he was sent into the field, Kyle still thinks the war can be won, and is willing to do whatever he feels is necessary to help bring about its end.
 
Character: 17
System: UnderWorld

Name: Old Meg
Breed: Homeless
Traits:Resilent, Perceptive, Veteran
Skills: Contacts (Surface), Scrounging, Contacts (Underworld), Negotiate, Savvy, Survival
Secondary Skills: Carousing, Observation, Stealth

Special Abilities: The Homeless possess the unique ability to use UpWorld technology at any level of the UnderWorld, regardless of that area’s Radiance Count, or the Radiance Level of the technology being used. Homeless can take guns, laptops, cellphones, and other modern accoutrements down into the deepest levels of the UnderWorld, and they will continue to function.

Equipment: Shopping trolley of various items (including UpWorld goods), Shiv, Lots of layers (counts as padded armour)

Charms:

Begging Hat: The Begging Hat is a beat-up old hat with a charm placed upon it that attracts money. The user lays it down, and throws a threecoin Head Count. The hat will magically attract small amounts of money, subway tokens, and even food if the throw garners two successes or more. (Minimum Radiance: 1)

Pack o’ Smokes: This charm summons transportation. The user takes a regular pack of cigarettes, and taps them three times on the heel of his hand. The user then takes out a cigarette and lights it. Transportation of some form will arrive before the end of the cigarette, if the user can make three successes on a three-coin Head Count. (Minimum Radiance: 1)

Soup Stone: This is a charm that will allow the user to create a pot of soup by dropping any stone into a pot of boiling water. Its successful use will feed one person for every heads result on a three-coin throw. (Minimum Radiance: 1)

Background: The UpWorlders, and not a few UnderWorlders, assume that Old Meg is quite mad. And she may be. She certainly makes for an eccentric sight as she pushes her shopping trolley along mumbling to herself and wearing enough old coats to survive the Antartic. The shrewder of the UnderWorlders recognise that mad and stupid are not the same thing. The sharpest among them note that for a "madwoman", Old Meg doesn't half know how to get the best of a trade. And the sharpest of them all (maybe one in a thousand if you're being optimistic) wonder exactly how old Old Meg really is and what she's seen behind those blank eyes. In her most lucid moments Old Meg denies she's anything but what she appears and scoffs at any suggestion of unusually prolonged lifespan. And none would doubt her publically. But still, nobody quite remembers a time when she wasn't there, pushing her trolley along and mumbling to herself.
 
Day 16

System: Against the Darkmaster
Version: 1

Part of the fun of VsD is the option to randomly create the Big Bad of the campaign! I'm doing that first, to know who my hero will have to strive against.

First is the epithet, three percentile roles to get the [adjective] [noun] of/from [noun] that the Darkmaster is known by.
(d%x3=61, 17, 81) Immortal Champion of Shadow

Next is the Coveted Artifact.
(d%=94) Mirror - those who use it can see the past, present, and future, but the Darkmaster can see them; if the Darkmaster ever sees its reflection, the mirror will shatter and the Darkmaster will be instantly slain.

Next, servants!
(d%x3=10, 14, 74) Lieutenants are Dark Knights, Minions are Dragonspawn, and Spies are Wolves.

Finally, the Dark Place, the Darkmaster's stronghold, also [adjective] [noun] of [noun].
(d%x3=59, 01, 79) Ruined Caves of Obsidian

Obsidian goes well with Shadow, Dark Knights go well with Champion

The free peoples of the Known World are once again threatened by the rise of Ayan Tairn, the Immortal Champion of Shadows. All believed she was defeated in the great war that ended the First Age, but signs show that her agents once more stalk the lands, seeking to gather power to open the gates that will allow her to stride forth once more. And shadows gather again around the Ruined Caves of Obsidian, which were once the shining halls of the Dwarven kingdom of Goldendelve.

I'm going as random as allowed, including Kin and Culture. That will give me two Drive points to start rather than just one!

First is stats, rolling percentile six times against a table to generate a score between -20 and +35. I get: +25, +30, +25, +0, +0, -10.

I'm supposed to assign scores to stats now, but some Kin have stat placement requirements, so I'll see who I am first. Kin is (%=94) Half-Orc, and Culture is (%=90) Hill.

Half-Orcs get a negative modifer to Bearing; I don't want to put my -10 there, but I also don't want to spend a decent positive score there. I'll put my positives into physical stats, put the -10 in Wits, and be big and dumb.

Hill Culture is herders and farmers living in highlands and rugged hills, not prairie folk on gentle rolling hills (that would be Pastoral). They are rough, unsophisticated, and family-focused. That fits with a big, not-so-bright Half-Orc.

I am going with Warrior for a Vocation, of course. I focus on Polearms since I started with a higher skill in that from my Hills background.

Next is Backgrounds; as a Half-Orc I get 5 Background Points to spend, enough for one Major and two Minor Tiers. Given the image I'm going with, I have to spend at least 1 point on a Loyal Companion. I'll put 3 points into Vigilant (Major) so that I can fight normally when surprised, and put the last point into Battle-Hardened (+15 HP and +10 to Max HP for my Kin).

With no wealth, I start with just my basic starting equipment per my Culture: short spear, shield, and leather jerkin, and standard adventuring gear.

Meet AKEGI!

Akegi.jpg
(source)

Level: 1
Kin: Half-Orc
Culture: Hill
Vocation: Warrior

Drives:
Nature: Ten thousand against one, I stand my ground.
Motivation: I will not let shadows fall across my lands.
Allegiance: None shall harm those behind my shield while I breathe.

Stats
Brawn +35
Swiftness +25
Fortitude +25
Wits -10
Wisdom 0
Bearing -5

Saves: Toughness 40; Willpower 5

Kin Traits: Dark Sight (night vision); Fire-Hardened (bonus to resist flame damage); Sneaky (Stealth bonus)
Backgrounds: Vigilant, Major (fight as normal even when surprised, needs to sleep only 4 hours/night); Loyal Companion, Minor (wolverine); Battle-Hardened, Minor (+15 HP)

Skills:
Blunt: 55Athletics: 60Acrobatics: 35Arcana: -10Armor: 15
Blades: 60Ride: 40Stealth: 50Charisma: 0Body: 110
Ranged: 60Hunting: 5Locks/Traps: -10Cultures: -10
Polearms: 75Nature: 10Perception: 10Healer: 0
Brawl: 65Wandering: 15Deceive: -10Songs & Tales: 10

Combat:
Hit Points: 110
Melee Defense: 40
Ranged Defense: 30
Armor: Leather Jerkin (light, torso); Target Shield
Weapon: Short Spear (1H, skill-Polearm, max attack 140; attack table-edged; crit table-pierce; hand and a half)

Wealth: 0

Akegi comes from the Highlands, a harsh and unforgiving land where all in the community must pull together to survive. Her parents were Man and Orc, perhaps an uncommon pair in more civilized environments but not worth a second glance in the Highlands. Her adopted brother was a Stone Troll, found abandoned as an infant by Akegi's parents. Akegi and Valda were close as natural-born siblings, and as Valda grew the rest of the village came to appreciate his strength and good-natured willingness to help. For all the hardship, it was a good enough life.

It ended when the lowlanders came, slavers drawn by rumors of an almost civilized Troll. They fell upon the village, butchering all in their path. Akegi fought but was struck down by a blow to the head that left her bleeding and almost dead. When her wolverine companion finally managed to nuzzle her awake, Akegi saw her village in flames. Most of the adults and some of the children were dead; the tracks said that the survivors had been taken south.

Akegi set out north, following the lowlanders' path until it vanished onto a major road. She began to roam, seeking those who stole her kin, selling her sword to pay her way. One day she chanced upon two mercenaries she had fought beside prior, now facing off against a pack of strange draconic humanoid monsters. Akegi came to their aid, and together the three drove the Dragonkin back.

Akegi learned from her new companions that the creatures served Aran Tairn, the Immortal Champion of Shadows from out of legend, and were out seeking sacrificial warriors to fuel the creation of Dark Nights to serve the Immortal Champion. Akegi realized that the raiders who took her brother were most likely agents working at the behest of Aran Tairn for just such a purpose, and that her brother must have been too enticing a potential recruit.

Akegi set out with her spear and shield, her wolverine companion, and her new allies to put the lie to Aran Tairn's claim to immortality. She would not let Aran Tairn take her brother, or anyone else.
 
For the giggles

Mr. Bill, ork vampire ComStar Billing Collections subcontractor. He's not an amazing person or super star at anything, at least not yet. But he's got a 35m tall mecha, a posse backing him up, no serious weaknesses, and has the potential to be awesome at almost anything.

System :: Dungeons the Dragoning 40k 7e
Version :: Telok's homebrew (though it works in v1.2, just the vehicle weapons suck because no play testing)

Stats: str 3, dex 3, con 3, int 2, wis 2, will 1+1, cha 3, fellowship 2, composure 2

Skills: ballistics 2, athletics 1, drive 2, weaponry 2, brawling 1, common lore 1, medic 1, tech use 1, craft 1, scrutiny 3+1, intimidate 0+1, persuade 1, command 1

Backgrounds (+4 from vamp): backing 3 (ComStar), holdings 3 (Atlas battlemech), ally 1 (squat promethian copilot & mechanic), contacts 2 (tbd, tbd), status 1 (respect the giant mecha with a big gun), followers 1 (5-10 mecha support staff & blood donors)

Species: ork, size 5 (250 cm), +will, +intimidate, +scrutiny, at start of combat heal hit points equal to level

Exaltation: vampire, old money (+4 backgrounds), undead (not killed by any form of crit dmg to limbs & only killed by explosive or enerhe dmg to gizzards or by silver, magic, sunlight, power weapons, artifacts crits to head/bofy/gizzards), sunlight (take 1 hp per round exposure, crits are energy body location, thick cloat & big heavy hat ok), +1k1 brawling bite weapon that inflicts fatigue by blood drain, lose 1 resource point (blood) per day.

Power stat 1: blood points 5x power stat, regain by being bitey, see in the dark, +1k0 all perception checks.

Class: deputy (sheriff class track level 1) heading to guardsman (guardsman class track)

Starter 600p xp: armor proficency light, academy asset for weapon proficencies basic & ranged 1, 200 xp Point Blank gun kata, gifted (mental, may always raise mental stats as if they were in class), vampire asset brujah (+2k0 all damages on someone who fails a social roll against you, hinderance - bad luck (can't use hero points to get rerolls), gifted (social, may raise those stats as if they were always in class)

Clay pigeon: use ordinary typed weapons with standard attacks or called shots. Free style point for a trick shot of +1k0 to hit with a called shot.

Gear: Knife, Magnoculars, Voidsuit (works vs sunlight), Autogun, Charm, Sunglasses, Classy outfit, Atlas Mecha
Atlas Mecha – Yes! You can be the proud
owner of a big stompy mecha with heat-seeking missiles, full-auto lasers, and a really big gun. Just make sure you can pay for the fuel or you'll have the worlds largest paperweight.
Size: 30 (about 35m tall), Price: Holdings 3, HP: 30, Resilience: 30, Static Defense*: 0, 6, 12, 18
Maneuver: +0, Acceleration: 1, Speed: 6. Speed: 24m/momentum, 8.6 kph/momentum. Drive: Walker (x4) Treats impassible terrain as if it were merely difficult; if flipped over or knocked down it may stand back up as a Half Action.
Standard Sensors: +5 perception tests and 10km automatic vehicle detection range. Control System: Pilot Seat & Co-Pilot Seat &
Basic Equipment & Mobile Trace System: Spot for a pilot & co-pilot. Has seat belts, cup holders, A/C, heater, radios, etc. Enables gun kata trick shots and sword school special attacks. Controls Feedback & Inefficient Controls: When damaged the vehicle may inflict Fatigue on the pilots. Requires an extra Half or Reaction action
to maintain control. Environmental Seals: Airtight & safe. Heavy Hardened Armor: 20 AP. Manipulator Arms: Strength 8
Weapons: Long Range Missile Launcher,
3k2+15 X p5 s/- 500m Homing & Minimum Range.
Short Range Missile Launcher, 4k2+15 X p5 s/- 100m.
Arm Mount: Multi-Las, 3k2+5 E p0 s 9 60m Reliable.
Arm Mount: AC-20, 7k4+20 I p15 s/- 100m.
Ordinary CQC (Extra Big Fists), 9k2+20 I p5.

Hp 10, resilience 4, armor 0, defense 15, dodge 3k3, speed 6 & 36 run, mental defense 15, resolve 4, resource points 5 & regen by biting people, hero points 2.

To do: buy into point blank gun kata for full auto burst goodness. Get into the guardsman class for the iron heart sword school for ordinary typed melee weapons. Buy up skills and stats.

I'm going to date myself here but "Mister Bill" is forever ruined for me due to the 1970s and Saturday Night Live. I see that name and I giggle everytime.

https://en.wikipedia.org/wiki/Mr._Bill
 
Day 16
System :: Warhammer Fantasy Roleplaying
Version :: 1st edition
Current Career: Militiaman

Name: Bhaldas Bigcock
Race: Dwarf
Career Class: Warrior
Age: 74

Movement:4
Weapon Skill:42 +10 Free Advance = 52
Ballistic Skill:23
Strength:2
Toughness:5 (+1) =6
Wounds:8
Initiative:23
Attacks:1
DEXterity:27
LeaDership:48
INTelligence:29
CooL:56
WillPower:57
FELlowship:14

Fate Points:1

Skills(6): Mining, Smithing, Ambidextrous, Very Resilient, Read/Write(Old Worlder), Sing, Dodge Blow, Strike Mighty Blow, Ride,Nightvision 30y

Speak: Old Worlder, Khazalid
Alignment: Neutral
Height: 5'2"
Psychology: Hatred for Goblins, Orcs, Hobgoblins

Trappings:
Crossbow & Ammo, Mail Shirt, Shield, Spear, Clothing, backpack, pewter tankard, cutlery, tinderbox, blanket, Axe, Knife, Helmet, 13 gold coins


Advance
WS +10, BS +10, S +1, W +2, I +10, A +1

Exits: Footpad, Mercenary, Outlaw
 
I'm going to date myself here but "Mister Bill" is forever ruined for me due to the 1970s and Saturday Night Live. I see that name and I giggle every time.
I just wanted to say "OH NOooo!"
Eff yeah. He's for sure some time to flub a drive roll in combat and go sliding. Give him 1500 xp (4-6 sessions) and he can start saying stuff like "You pay the Bill first". Double that and he's a badass. Right now he's a vamped regular soldier type in a pimped ride.

Funny thing. I have a random hero generator. For npc exalt heroes at a moment's notice if I need them. I did a test run, threw a random gen level 3 paragon fighter at an Atlas run by two generic elite soldiers. It was close a few times, until the hero chopped a hole in the cockpit and got inside. That was about a 2k xp post starter character but without backgrounds like a magic sword or a jetpack.
 
15 January
System: Hellas: Worlds of Sun and Stone
Version: 2e

So I decide to make a Hellene...that should be natural when you pick Hellas!
And his name is Todor, because I picked it from the table. "Hellenes generally do not identify themselves with distinct family or last names", as the book says...
Epithet: Bloody-minded Todor.
Also, he's son of Vasilis.
Bloody-minded Todor, son of Vasilis...has a nice ring to it:shade:!
Stats:

INT +1
PER 1
WIL 1
CHA 1
STR 2
DEX 1
CON
SPD
CR 4
DY

I make him an Athenoian, politically-minded...

Command +2
Deduce Motives +5
Diplomacy +1
Influence +2
Pilot +2
Weapon (sword) +1
Athletics +2
Command +2
Evade +10
Intimidate+2
Pankration +6
Parry +5
Weapon (spear)+9
Weapon (assault carbine) +5
Weapon (Hvy Weapons) +2
Profession (Soldier, STR) +10

Leadership Ability
Due to their confidence, Hellenes are natural leaders. Hellenes receive a bonus equal to twice their CHA (minimum of +2) to all Command and Diplomacy rolls.
Tyche
Being the favored of the gods, Hellenes are allowed in a small way to enforce their personal will upon the universe. They can force a re-roll of any dice action that affects them directly a number of times a game session equal to their WIL (minimum once per game). The roll need not be made by the Hero and may affect rolls made by the GM or other players when it pertains to the character. The re-roll only affects the Hero and may not manipulate fate for the benefit of others.

Lifepath:
Born in the spring of Hel, on Planting Day, in Argos.
His parents are dead, he was raised by a relative...who was a King, no less!
Wealthy talent, +5 Glory
Family Status says "entire family killed in a great war", meaning he was growing up mostly by himself, apart from maybe a few friends who also lacked extended families.
Well, almost: he's got one younger and one older sibling - but both...worship the ground my character threads on:shock:? OK, here's something I wouldn't have written without a lifepath:grin:!

As a special gift, my character got his father's hoplite sword. I guess it was post mortem, "bring this to my son" gift?
Well, small wonder someone agreed to: Great-Grandparent on father’s was the offspring of a Goddess:tongue:!

Gain 3 more glory, total 8 so far.
Rolling for Divine mark...
The God’s Sigil Upon his Person (+10 Glory and roll again)
18 glory? Cool!
His mark is a Strong Body. I had a Str bonus from chargen already, but 1 more never hurts...

As a kid, my character helped an old hermit on the side of the road. He blessed him and called him a future king. I never saw him again, though.
Favoured by a god...or goddess? I guess that would be Athenia the Seer, his great-great-grandma!

I'll just take a sample Destiny: Slay the Titan who killed my family and claim his wife as my own:devil:!
But if he fails, he just might suffer his Fate: Kill the love of his life...:shade:

His profession: Hoplite. The ward of a King cannot fail to live up to his obligations! And it also makes his Combat Rating equal to his Str.

Advanced Militia Training
Medium Cuirass armor (Hoplite Mesh), Hoplon shield, Spartan infantry spear, Hoplite assault carbine, military clothing
100dm base

His first lifepath was Noble...and he rolled, unsurprisingly (that's the highest-probability roll in this lifepath), Relationship. Probably with a princess. It just might be the reason why his next Lifepath is Legionnaire.
...but the dice said "close friendship with a noble" instead.

Legionnaire (+3 years of age):
Special Event: Defeated an Echidna. Gain +1 in any one combat skill.
...I guess Assault Rifle:grin:?

Another roll on the same lifepath:
Scholarly Pursuits "Was allowed to study for a week inside the temple moon of Delphoi. +1 INT."

Still...
"They tried to get me behind a desk. That's no fame for a Hero! I shall volunteer for combat missions!"

Warrior:
"Great fortune"?
Stopped a war between two poleis and was rewarded by both governments. +4 Glory, and a home on one of the worlds (roll on Planet of Birth chart to see which world).
...Cool. I continue with this lifepath.

...relationship again. Ah, nurse, I'm not sickly, I just want to see you:tongue:!
...the relationship has borne out children? Well, only one. Still, good for 2 Glory more!

So that's 20 glory!

Disadvantages...are mandatory?!?

Relationship: Troubles with Wife's Family: 3
Internal: Overconfidence 1 (hey, I did kill an echydna).
External: Terrible secret 1 (i.e. not that terrible)

Spending 30 points: 10 to get his Combat Rating to +4, 5 more to get his Charisma to 1, 5 points in Pankration, 5 in Evade, 1 in Parry, 4 in Deduce Motives...done.

He's got 7 Hero Points. With 20 Glory, can only use up to +2 per roll.

Heroic Ambitions:
1) to prove that the Naval captain Regios is the betrayer of Sparta
2) to win the heart of the Delphoian priestess Metea
3) to show Achilios the Spartan his own beating heart.

His talent is Danger Sense. He's got Advanced Hoplite Training as well.

Bio: As in all lifepath systems, the bio is in the chargen:tongue:!
 
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Day 17: Mythras

Code:
Name: Abigail Snow
Age: 27  Occupation: Demon Hunter
Era: 1890s New York

----------------------------------------
Attributes:
----------------------------------------
Str: 11    Dex: 13    Con: 13    Siz: 11
Int: 16    Pow: 12    Cha: 14

AP:     3  Dmg Mod: +0  Exp Mod: +1
Heal:   3  Init:    15  Move:     6
Magic: 12  Luck:     3

Height & Weight: 170cm, 54kg (5'5", 119lbs)
Hit Points: 24 => 6/7/8/5/6

----------------------------------------
Skills:
----------------------------------------
Combat Style(Swashbuckler):     74

Acrobatics:  34    Influence*:  58
Athletics:   54    Literacy:    42
Bureaucracy: 42    Lore:        52
Endurance*:  56    Perception*: 68
Evade*:      56    Stealth*:    49
First Aid*:  39    Track:       69
Folk Magic:  36    Willpower*:  44

Swashbuckler style = Rapier, dagger, shield

Background: It is the year 1890, and to the Institute, she is royalty. Indeed, if rumors of her family's legacy are true, she may be descended from Fionn mac Cumhaill, himself. For this reason, the Institute exists to train her, equip her and aid her in her calling. That calling is to hunt down the creatures of the night and those from beyond and rid our world of them. One day, when the time is right, she will lead them. But for now, she operates as one of the Institute's Demon Hunters (Fomoire), unaware of what her companions suspect.

Notes - The Different Incarnations of Abigail Snow:
Abigail was made using the Pyramids, Pullp & Paragons from Mythras Companion. She's a Pulp tier, point-buy (90 points in attributes) character. Her skills were allocated using the pyramid method. Only skills invested in are shown here.

This was actually the fourth time I'd built Abigail. I always start by rolling a die to predetermine the sex of the character - evens for female, odds for male. Very often, I won't have a firm concept in mind and will play around with different random roll tables to see what shakes out. This time, when that die came up even, my mind went straight to Buffy the Vampire Slayer, but in the 1800s. Then I thought of a few other sources of inspiration, such as the Legend of Sleepy Hollow, The Librarian(s), Warehouse 13, The Dark Tower and, initially, King Arther. This last I changed to Fionn mac Cumhaill so I could anchor her in Irish mythology and legend, which is largely a matter of preference, but also tends to make me think of a more otherworldly & supernatural setting.

At any rate, the first system I built her in was Savage Worlds, going straight for the ass-kicking aspect. I absolutely hated the result. My concept was too strong and Savage Worlds far and away too limiting. So, then I thought Fate via Dresden Files. And, frankly, that worked alright. But I'd already done a Fate Accelerated character and, if I'm being totally honest, I kind of hate Fate at this point in my life (I vastly prefer straight Fudge, which I've done twice already for this challenge). So I remained dissatisfied. Then I went to Dark Streets & Darker Secrets. That, too, works after a fashion. But I felt too much of the concept remained abstract and didn't translate in any way to the character sheet. Nothing on the character sheet connected me to her. I could make that work in a real game, but I really wanted something more concrete, and class & level games just weren't going to get me there. After building the character three times, she'd really gotten into my head. At last, I decided to bite the bullet and pull out my Mythras books. I am, finally, pleased with the outcome. I'd be more than happy bringing Abigail into a real Mythras game, and I actually kind of want to play her now.
 
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System ShadowDark
Version Beta

Tark, Goblin Robber (1st level Neutral Thief)
Background: Wanted, there is a price on 's head but he has friends
Speaks Common, Goblin

Strength 12 (+1)
Dexterity 17 (+3)
Constitution 12 (+1)
Intelligence 13 (+1)
Wisdom 16 (+3)
Charisma 6 (-2)

Hit Dice 1d4
Hit Points 3
Armor Class 14

Keen Senses - Can't be surprised
Backstab - If you hit a creature who is unaware of your presence, you deal an extra weapon die of damage. Add additional weapon dice of damage equal to half your level (round down)
Thievery - Trained in Climbing, Sneaking and hiding, Applying disguises, Delicate tasks such as picking pockets and opening locks
For additional thieves talents I rolled a 7 which is add +2 to Strength, Dexterity or Charisma. I'll add it to Strength (I rolled 10 originally) to increase my carrying capacity

Equipment
Thieves tools (do not take up a slot)
Leather Armor
Shortsword
Short Bow
20 arrows
Crawling Kit (backpack, flint & steel, torch, iron spikes, grappling hook, rope 60')
 
16 january

System: Maze Rats
Version: 4.3 FWIW

Character: Dimitrios
Male, human
I elect to roll each ability separately...
Str +0
Dex+1
Wil+0
...well, crap! Ah well, it says that characters might die. I guess it might become true for Dimitrios.
So I add a moto as well:
"All who are born, have to die as well".
Poor him, he doesn't know how much it applies to him as well...:devil:

Maximum health: 4

Starting Feature: Spell slot

Items:
Vial of Acid, Tinderbox, Animal scent, Lantern and Oil, 3-meters pole, Torch

Weapons: Shield, Light Armour, Shortsword, Crossbow
Armour Rating 8
And with that, Dimitrios is ready to die go to adventures!

Bio:
"How did you become a wizard?"
"My mentor said that I'm neither strong, nor really quick, so it stands that I'm probably smarter than the rest!"
"Are you?"
"Whaddoyamean?"
"Well, he sent you here, on adventures..."
"Yeah, 'cuz the greatest wizards have gone to adventures when they were young, too!"
 
System :: Convergence Point
Version :: 1.9

Day 17 Jonas Howerhousen

All this set of characters are based on the "anime" of The Neo Frontiers. The full anime series Neo Frontier is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode some just continue to follow their life. They are all interlinked around the high school "stage" characters. They will be at the level of when they first appear in the "anime".

Name: Jonas Howerhousen
Core Trait: Human Entrepreneur of the Neo Frontiers Era


Jonas Howerhousen is often on the cover of magazines and print media. His face flickers on screens everywhere. He is a famous scientist and businessman/ entrepreneur. He is an innovator in the Meken Field (mostly for his control systems/ computer work). He has built up Blue Sky up from a small Worx to a worldwide, multizone, conglomerate that does more than make some of the finest Meken and Mekenoids in the world. They build quality vehicles with the same precision and innovation (including spacecraft and prefab spacer domes). He has diversified the conglomerate into every aspect of life - synthetic materials, energy production, food production (and retailing), housing, one of the largest sea-crete makers, and retail consumer products - clothing, bedding, household items.

His heart does seem to be in the right place. He wants to make the world a better place (and make some profit, but not too much - don't want to seem greedy). He has taken the Neo Frontiers concepts to heart and wants to push boundaries. His employees all seem happy and well paid. He funds research. He is funding and working with a variety of companies and departments to improve Blue Sky's reach and Peoples' lives. (Note: he always says People, not Humans. He is pro-biosynthetic citizenship and limitedly pro-meken citizenship.. if AIs could legally exist.)

He does own (or his corporation does) The Blue Sky Arcologies and Malls. (While we only see one and this is "the first", it is implied that others are being built in the same design.) He seems very concerned about pollution.

There will eventually be a Blue Sky everything.

Note: While he is fairly idealistic, not everyone under him is quite so "blue sky". So there will be a degree of corporate shenanigans done by Blue Sky.

He is Kathryn's "Legal Guardian"/ Sponsor. Technically, he is her owner, but he uses more polite terms. She will be the replacement for her mutter, Ms. Puppe in a few years. He is unaware of her growing intelligence. She seems to surprise him with how acute she is. (However, her specialty is people so she is supposed to be "better at people" than most people.) He would not be afraid of it and would try to protect her from the reactionary laws about AI.

Write Up Convergence Point

Name: Jonas Howerhousen
Core Trait: Human Entrepreneur of the Neo Frontiers Era
Lv 4 /EP Mod 2.1x (1.2 -.2 +1.1)

Primary Aspects
PHY 10 +3/7- "Not much time for the gym"
DEX 12 +4/8- "Good with my Hands"
MEN 16 +5/9- "I really am a genius"
EMO 13 +4/8- "Driven"
MPY 10 +3/7- "Lucky"
CHA 15 +5/9- "I am on all the magazine covers for a reason"

Life Focus: INF +CMU + SCI +STA

Communication+4 "Oratory", "Interview", "Fast Talking"
Influence+7 "Blue Sky" "Wealth" "Science Community"
Science+4 Data Systems, Meken, "
Status+4 "Inventor", "Entrepreneur"

Rank+3 - CEO

FAM: VHL+0 "High Pilot"
FAM: GEE+0 "Null-Grav"
FAM: Style+0 "Well put together"

Developing /Expanding sets
CEO INF+3 "blauer Himmel die Synthetik & Meken Inc"/Blue Sky Synthetics and Meken +RANK+3 "CEO" +1.1

Psych: Desire for public acclaim (B2)
Note: He constantly complains he wants to be back in "the lab" or "at the work table", yet keeps smiling for the cameras and standing in front of them.
Psych: Overconfident in his products and company (B1)
Psych: We will do everything we can for The World (B1)
Nemesis: Zone Business Machines (ZBM) CEO (B1)

1) Simone Williamson Synth-zed Student of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389775

2) Kaede Tanaka Esper Student of Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389976

3) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-2#post-390222

4) Racheal Brown Alpha Student of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390574

5) Jill and Jane Human Athletic Students of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390954

6) Roberto "Mango the Great" Yee Human VR Gamer of the Neo Frontier Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391345

7) Dr. (Albert) Williamson Core Trait: Human BioScience Researcher in The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391926

8) Josh "Hornet" Williamson, Cpt Retired US/UZ SDF Human Space Marine Pilot of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-5#post-392416

9) Eugene "Kato" Lunan Esper Navigator of the Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-392771

10) Buddy Meken General Purpose Robot of The Neo Frontier Age
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-393572

11) Sarah Tanaka Human Smuggler of The Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-393922

12) Uncle Sterling Tanaka Esper Third One of the Neo Frontier
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-394625

13) Mr (Deming) Chen Human Teacher of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-395213

14) Mr. Black Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396026

15) Mr. Blue Human Augment Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396458

16) Ms. Alzonz Human Social Worker of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-397079

17) Jonas Howerhousen Human Entrepreneur of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-9#post-398039
 
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Jan 18

System :: Cascade Failure
Version :: Beta 1.2

Cascade Failure is another freebie, built on the standard D&D framework but with some interesting ideas regarding morality, technological development, and railroading. It seems pretty light-weight at first glance but comprehensive, and the rule book looks great. It has the polish of a professional product.

One thing I like about it is that rolls associated with your character's personal ambitions get a bonus, making it easy to keep the game flowing. All the GM needs to do is dangle an ambition-related plot hook in front of the player and watch them go for the juicy bonus, something that'll tempt even the most RP-averse murder hobo.

Cascade Failure is set a few decades after a horrific war that killed 95% of the people in the Galaxy. The survivors, of several species, are picking over the blasted ruins of cities or clinging to life in clapped-out space habitats, trying to salvage enough technology and supplies to survive. It's a cool, if slightly cliched, post-apocalyptic scenario with a lot of potential.

I rolled up a character from a methane-breathing species, with some psionic powers, who's looking to make a name for himself by recovering a powerful pre-War artifact among other things.


Jan18_final.png
 
17 January

System: Kuro
Version: Basic (i.e. not applying the Tensei rules)

Myazaki Akira (Akira is the given name)
Male, Japanese
Concept: High School Student With Occult Leanings
Age 18 (it's pretty important, because at this age he's got to be a student, and it determines his Skill Area points later)
Social Rank 1
Str 3
Sta 2
Dex 2
Ref 3
Int 2
Per 2
Wil 1
Cha 1

This gives me the following derived characteristics:
HIT points 25
Serious Wound Threshold (SWT) 9
Death Threshold -9 (DT; he dies at -10 HP)
Def(ense) 14
ACT 2 (that's # actions)
REAction Speed 4

Due to being 18, Akira has 20 points to spend on skill areas and 15 Specialization points. Mind you, there are 32 skill areas to put points in, with between 3 and 9 skills to put points on (though Contacts actually has 10 separate areas).
Oh, and some areas have Prerequisites, which means you need the prereq at level 3+ (which isn't onerous, and is more like "no making physicists who can't do any math").

So I write first all skill areas I want and then spread points
H2H 3
-Martial Art (Judo) 8 (Boost)
Melee Weapons1
-Long Blades 2
Thrown 1
Humanities 1
-Foreign Language (English) 5 (Expertise)
Natural Sciences1
Physical Sciences 1
Social Sciences1
Athletics 2
Communication 2
-Empathy 3
Deception 1
Investigation 1
Drive 1
Popular Culture 2
Survival 1
Spiritual 1
-Occult 5 (Boost)

His Kaiso is 2, I think.

Bio:
Akira is a normal boy who was preparing to apply for university, possibly as an English major. Or psychologist, if he could make it; but he doesn't think he can pass those exams... But that's not likely - unless he can get in on his ability in sports, that is. He gave up Kendo before getting his green belt to focus on Judo, where he is advancing steadily.
All this changed after the Kuro Accident. Not because of the event itself, as far as he knows. But because of Tasha, a gaijin girl that he went out with a few times...
She was brash, attractive, an exchange student, and she seemed to fancy him for some reason he couldn't fathom. He was gathering his confidence to ask her to be his girlfriend, when that drunk driver happened.
The police said it wasn't Aso-san's fault, because he hasn't been driving, it was being driven by an AI. And furthermore, the AI had reacted, supposedly, but the wheels had slipped.
That was a year before the Kuro Accident. Since then, Akira had been considering murder. He knew, he just knew, that it was all a lie, the man had been driving, and Tasha was a victim whose soul was crying for vengeance...
But he also knew that he couldn't kill a man and run away. He wasn't even a bad boy - his life had been a bit sheltered, actually - and he didn't know how to avoid the police detection...other than what he knew from movies, of course - but he also knew the cops had seen the same movies. And he supposed they had better movies, too. Movies he didn't have access to, non-fiction movies from professionals, for professionals.
And him being sent to prison would destroy his mother.
So he was praying to Tasha's spirit asking apologies for not having avenged her...yet.
Seven days after the Kuro Accident, Tasha returned, gave him a kiss - his first kiss, actually - and told him to stop praying. She was going to deal with it.
And she was going to come back for him.


Dammit, now I kinda want to write that story. But it's not going to work for an adventure. Maybe if I make him an NPC.

Note: Kuro is actually a pretty good game with a very decent system. It's a detailed system...but think about it as "your character's learning credits" and it suddenly makes total sense to be as detailed. At least it made sense to me.
The adventures for it, however, are pretty bad. As in, the heaviest railroad/canal barging that I've seen, worse than what White Wolf used to produce.
 
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Day 17

System: Bushido
Version: N/A
Publisher: Fantasy Games Unlimited

System Notes: I went with random rolls in the places where the chargen permitted them, as I tend to do with this exercise, but it's mostly only random for the background information rather than attributes. There are quite a few derived values on the character sheet, so I hope this writeup is clear. The book's organization isn't the best either, but I think I got everything.

Name: "Falcon"
Profession: Bushi
Birth: Heimin (Middle-Class Merchant)
Age: 20

Strength 20
-- Base Saving Throw: 7
-- Encumbrance Capacity: unencumbered 40 lbs, partially encumbered 80 lbs, fully encumbered 120 lbs
-- Damage Bonus +1
-- Base Unarmed Combat Damage: 1d6

Deftness 30
-- Base Saving Throw: 11
-- Base Action Phase: 15

Speed 15
-- Base Saving Throw: 6
-- Maximum Number of Actions: 1
-- Base Movement Allowance: 5

Health 25
-- Base Saving Throw: 9
-- Hit Points: 33
-- Healing Rate: 5

Wit 15
-- Base Saving Throw: 6
-- Freely Improvable Skills: 15

Will 10
-- Base Saving Throw: 4


Combined Derived Scores
-- Learning Rate: 2
-- Zanshin: 1
-- Brawling: 8
-- Climbing: 15
-- Leaping: 7
-- Magic: 5
-- Swimming: 9

On: 7

Skills (Score/Base Chance of Success)
Kenjutsu 60/13
Kyujutsu 60/13
Sojutsu 60/13
Jittejutsu 55/12
Armory 45/10
Bowyer 45/10
Katakana 70/14
Hiragana 50/10
Commerce 25/6
Popular Dance 60/13

Armor: Light Ashigaru Armor (Armor Class 4)
Weapons: Wakizashi (Average Quality), Yari, Jitte, Han-kyu Bow (Rating 1), Quiver with 20 Yonagi-ba (Willow Leaf Head) Arrows
Money: 8 gold coins, 20 silver coins, 10 copper coins

Backstory: The man named Falcon had a family name once, but it's been years since he's used it. He came from a merchant family in one of Nippon's larger cities, and left home in his mid-teens to join a mercenary band -- first as an errand boy and assistant armorer/bowyer, and a bit later as a warrior. Falcon is no samurai himself, being just a common foot soldier, but he views himself as their equal in skill at arms (if not in the finer courtly arts), and someday he hopes to achieve enough glory and prestige to be allowed into the ranks of the Buke (the military aristocracy) himself, to claim his rightful place in society.
 
+1 in, since I made an extra one yesterday...

System :: Savage Worlds
Version :: SWADE

marina-beldiman-2014-witch.jpg

Serena "Nightwish"
Race
: Human
Pace: 6
Parry: 3
Size: 0
Toughness: 5
Power Points: 10

AGILITY D6
SMARTS D8
SPIRIT D6
STRENGTH D4
VIGOR D6

Skills:
Athletics* d4
Common Knowledge* d4
Notice* d6
Persuasion* d6
Stealth* d4
Academics d6
Fighting d4
Occult d6
Research d6
Spellcasting d8
*Free at d4

Hindrances:
Arrogant (Major)
Cautious (Minor)
Ruthless (Minor)

Edges:
Adaptable (Free Edge: Attractive)*
Arcane Background (Magic)
Wizard
*Racial

Powers:
Arcane Protection
Banish
Bolt

Concept: No nonsense, Shadowrun hermetic mage, who does whatever it takes to get the job done.
 
January 18

System: Qin
Version: Basic

Character:
Beautiful Rose
Female, Human (as all PCs in Qin), Half-Blood

Metal 2
Water 4
Wood 4
Fire 2
Earth 2
Gift: Sharp Senses
Flaw: Impure Blood
Skills: (15 points)
Improvisation 2 (cost 4 points)
Hand-to-hand 2
Bangshu 1 (Stick Fighting)
Herbalism 1
Stealth 1
Acting 1
Empathy 1
Perception 1
Medicine 1

Balance: 0
Basic Qi: 4
Breath of Life: Normal (19 boxes, 7-5-4-2-1)
Resistance 4
Passive Defense: 10 (that's huge)
Renown 2

Tao of Six Directions level 2
Tao of the Light Step level 1
Tao of the Sudden Lightning 1
Tao of the Invisible Shield 1
Tao of the Hidden Shadow 1
Tao of the 10 000 hands 1
Tao of the Breath of Power 2

Techniques: Throw (H2H) 1
Trap (Unarmed)


Bio:
Of half Ki-rin descent, Beautiful Rose has been living with her mother on the road ever since she was born - which should have been in the Kingdom of Qi, as far as she can tell. There was a short time when they weren't, but once she grew up, they went back on the road.
They are travelling, never accepted for long, not even among actors and other suspicious people of the Jianghu. But it's easiest to fit in the Jianghu.
Still, she doesn't mind that life much. Her mother has taught her her style, and they're offering their services to people in need of protection, from wives of officials in need of a bodyguard, to simple villagers needing someone to dissuade a roaming gang of thieves. Additionally, they've been selling medicine - and she knew her mom has spotted a client for that when she saw her uncovering her face. For some reason, people who generally disliked "foreigners" (a weird idea for Rose, since she had been born in the Middle Kingdom) tended to believe medicine sold by one was going to contain "barbarian magic".
And it did, in a way - her mom was selling her skill in herbalism, the rudiments of which she had taught Rose.
But nonetheless, they have been travelling to find a murderer. The murderer whose mace had cost her her father, the elusive Snarling Tiger.
They did find him, but when they did, it turned out that her mother had overestimated her style's effectiveness, or underestimated Snarling Tiger's toughness and Iron Shirt skills. Their blows and throws didn't hurt him, and then his companion arrived: a young boy, wielding a sword with delicate, precise movements.
It was him who eviscerated her mom while they were already trying to retreat.
Rose followed her mother's last instruction and ran, while the deathly injured woman found in herself the power to grab the enemy, and held him until her daughter had managed to gain distance...
Now Beautiful Rose has blood vengeance against not one, but two dangerous xia. She fully intends to settle this, but she realizes her skills need a lot of improvement before she could defeat even one of the two men, let alone both of them!
 
System :: Dungeons the Dragoning 40k 7e
Version :: Telok's

Captain Yerk, a dark eldarin dragon-blooded starship captain. Once a filthy peasant who talked into a spacer berth as a grease monkey, now captain of a free trader and a moderately wealthy person banging away across the galaxy.

Stats: str 2, dex 2, con 3, int 2, wis 2, will 2, cha 4, fel 3, cmp 3

Skills: forbidden lore 1, tech use 2, craft 1, politics 3, brawling 2, athletics 1, acrobatics 1, command 3, persuasion 2, deceive 1, charm 1, scrutiny 1, animal ken 1

Backgrounds: wealth 3, holdings 3 (spelljammer), fame 1 (pick something fun)

Species: dark eldarin, size 3 (150 cm), +1 dex or cha, +forbidden lore, +deceive, racial power warp maisma = 2/scene (because level 3) a 4m radius splorch of darkness

Exaltation: dragon-blooded, aura (at tell 2-3 opponents in melee take -power stat to attack & parry you, at 4-5 you radiate Fear(1), at 6+ its fear rating equal to power stat), hot blood (spend a resource point to reduce wounds from energy damage by 1), +1k1 claws brawling weapon, subtype replaced by dragon-blood asset, resource points "breath" = level+power stat+constitution & regain all on a restful night sleep or a big meal with a 2+ kilo steak.

Power stat 1: see in darkness, +1k0 to spell casting rolls

Class: peasant -> operations officer -> captain

600 starter xp & 300 xp from hinderances: law of the stars (code of honor/conduct & make alignment tests vs degeneration if you violate it), geezer (old takes -1 hp & cannot run), grim servant of death (you're the designated trouble magnet of the party), lucky (1/day reroll), common sense (improved "are you sure" hint), unremarkable (-2k0 to be picked out in a lineup), sound constitution (+1 hp), bonus: hardy (always count as lightly wounded even if critical), jerry rig (spaceship emergency repairs better), bodge together (extra repairs between resupply), jack of all trades (use trained only skills without training & not as bad at basic skills if not trained), adamic dragon asset (replace subtype with another, claws gain penetration = power stat & orgone array trait, gain evocation magic as always in class and at +0k1 to cast), evocation to level 2

Gear: don't much care, not proficient with any weapons or armor. Claws 5k2 doing 3k2 rending, pen 1, inflict fatigue, if does damage target rolls on the warpy crap tables at +5 per 2 wounds done. Know one 1st rank evocation spell & one 1st or 2nd rank evocation spell. 7k5 casting is 90% 20+ and about 2% warp risk or fetter for 3k3 to 65% 15+ & 35% 20+ at no warps ever.

Hp 10, resilience 4, armor 0, defense 16, dodge 3k2, speed 4 & no running, mental defense 20, resolve 5, devotion 6 (athiest), resource points 7, hero points 2

Ship... has to be at least a destroyer to skip into captain class, probably light on either weapons or modules given the holdings 3 limit. Still comes in about size 56, 300+ meters long, about 535 crew.
 
Character: 18
System: Legend of the Three Cosmic Fists

Name: Vincent Vaugeois
Nationality: French
Age: 25
Disiplinces: Taekwondo

Body: d10
Charm: d8
Mind: d6

Defence ScoreHit Points
High610
Mid430
Low220

TechniqueTargetTypeAccuracyDMG
Okkae Don Giki (shoulder throw)MidGrabd6d6
Kwon Deong Giki (hip throw)MidGrabd8d8
Yeop Chagi (side kick)LowStriked10d6
Dollyo Chagi (roundhouse kick)MidStriked6d10

Skills: Basic Life Sciences, Advanced Cooking

Background: An up and coming chef from Rural France, Vincent jumped at the chance to become a cook in space, working for Space Q. Hotblooded and passionate, this is his first intergalatic martial arts tournament and he is determined to prove himself
 
Day 2: January 17th 2023

13th Age

There's a 13th Age Megabundle on Bundle of Holding right now, so I'm making this one to see if I want to get it. I was in on the Kickstarter for 13th Age, but have never actually played nor read it. There are some things in the megabundle I don't have (and Pelgrane's library is still down), but there's some things in there I know I don't have. So this will let me know if I want to get it.

Name: Mara Colke
Race: Human
Class: Rogue
Level: 1

Mara Colke was raised in the shadow of her mother. She never names her, for fear of being associated with her legacy- she was a famous performer, welcome in many courts for her beauty, grace, and legendary voice. She plied her trades for the Emperor, gathering secrets for his intelligence arm. But in reality, she was in the bosom of the Prince of Lies, destabilizing the empire with her whispers. This ended as one might expect, though she made sure that Mara was spared her end. Mara grew up resentful for this, and though she was just as skillful as her mother- perhaps more- she eschewed her abilities, going for the more straightforward profession of a common footpad.

Her one unique thing will be that she has a unique otherworldly singing voice, blending her own with the voice of her dead bardic mother.

Abilities

STR 10 (+0)
DEX 18 (+4)
CON 12 (+1)
WIS 10 (+0)
INT 12 (+1)
CHA 16 (+3)

Icon

Prince of Shadows – 3pts Conflicted Relationship – though she thrives in chaos and has known it for her life, she yearns for something simpler, tracing it back to the death of her mother- she believes that the Prince did nothing to save her from her death, so has a hard time being involved in the anarchy he brings.

Combat Stats

Initiative +9
Armor Class 14
Physical Defense 14
Mental Defense 12
Hit Points 21
Recoveries 8
Recovery Dice d8+1

Features – Momentum, Sneak Attack, Trap Sense
Feats – Shadow Walk, Swashbuckle, Improved Sneak Attack
Powers – Roll With it, Flying Blade, Sure Cut, Deadly Thrust
Backgrounds – Dancer (DEX) 2, Spy (DEX) 2, Minstrel (CHA) 4, Life among Nobility (CHA) 2

Gear: 25 gp, Clothes, Music box, Long knife x2, brace of throwing knives, Leather armor, Lute

Full Writeup and Notes at https://write.as/chuckdee/character-a-day-2023-day-2-13th-age
 
Day 17

System: Righteous Blood Ruthless Blades
Version: 1

Meet Yi Long!

Yi Long.jpg
(Elvis Han as Jiang Yunfan in Chinese Paladin 5)

Level: 1
Killing Aura: 1
Killing Aura Darkness: 0
Drinking Limit: 1
Max Wounds: 3

Defences
Evade: 8
Hardiness: 6
Wits: 6

Martial Arts
External Arts: 3
Internal Arts: 0
Lightness Arts: 1

Specialist Skills
Medicine and Alchemy: 2
Meditation: 1
Survival: 2
Talent: 1
Trade: 0

Unorthodox Skills
Disguise: 0
Drinking: 2
Gambling: 2
Magical Arts: 1
Theft: 1

Mental Skills
Command: 0
Detect: 1
Empathy: 2
Persuade: 2
Reasoning: 1

Physical Skills
Athletics: 2
Endurance: 1
Muscle: 1
Ride: 0
Speed: 2

Knowledge Skills
Institutions: 1
Jianghu: 1
People and Places: 1
Religion: 1
Scholarly Arts: 1

Signature Ability: Lijuan's Graceful Dancing Style
Counter: Sword Cyclone
Weapon: Flawless Blade of Tang
Eccentricity: Hedonist
Occupation: Constable


Yi Long inherited from his father the Flawless Blade of Tang and not much else. Yi Daoliang the Falling Star had been a renowned swordsman, and young warriors travelled from hundreds of li away to challenge him, hoping to win a season under his martial tutelage. The Falling Star, named for the force and brilliance of his cutting strokes, always made sure that his son was always studying and practicing.

Despite the obvious fact that Yi Long had no interest in following in his father's footsteps. He much preferred to spend his time gaming and drinking and chasing pretty faces over relentless training. Yi Long had a natural talent for incorporating movements from dances into his swordplay, developing his own style very different from his father's. Yi Daoliang was personally offended by the lack of efficiency and the emphasis on movement over power in Yi Long's fencing, but took some solace in the fact that at the very least Yi Long was perhaps on the path to becoming a half-decent swordsman.

Yi Daoliang was too proud to tell his son of his illness, and Yi Long was too busy wrapped in someone's arms to notice the signs himself, so his father's death caught Yi Long by surprise. He quickly lost his father's school to a skilled challenger looking to establish her own academy, but he didn't mind that. Soon after he lost his home in a game he was certain he should have won, but he didn't even really mind that. The only problem was that he still needed money to eat and drink, and he was running out of potential partners with whom he could stay.

Yi Long fell into the constabulary by chance. He was gambling in an underground casino, certain that he had figured out how the house was cheating and was ready to turn the tables on them, when the authorities burst in. Thinking quickly, Yi Long immediately denounced the hosts, helped grab the house master, and cooperated fully with the constables by explaining exactly how he had seen the staff cheating at the games when he had innocently wandered in looking for a bite to eat. Stonefist Xia Ke was impressed by Yi Long's martial skill and was ready to overlook his poor lying. Stonefist had been looking for new recruits, and offered a position to Yi Long.

Yi Long became a constable, thinking the work would give him plenty of opportunities to find the latest hot spots and to chat up anyone who caught his eye. He discovered, however, that he truly enjoyed helping people solve problems, and to everyone's surprise became an actual honest cop. Not a particularly savvy detective, mind you, but someone you could rely on. Yi Long does not care much about the letter of the law, but focuses more on doing what he sees as right to offer aid to those in need. As long as he isn't distracted by strong wine, or the latest trendy delicacy, or a nicely shaped thigh, or ...
 
Day 17
System :: Delve
Version :: 2nd edition

Name:
Race: Elf
Gender: Male
Age: Young
Class: Rogue

Dexterity: 95%
Endurance: 50%
Learning: 30%
Vitality: 60%
Empathy: 50%

HP: 28
MP: 12
Encumbrance 20
Night Vision
Pace: 30ft

Blind in one eye(left)
Languages: Common/Elvish
+1d6 vs Orcs & Goblins

Thief Abilities
Shadow Cloak

Items:
Main Gauche d6+1
Scimitar d8+1
Healing Potion

Known Skills
Acrobatics(Trained)
Stealth(Trained)
Thievery(Trained)
Fight(Trained)
Ranged(Trained)
Disguise(Known)
Search(Known)
Awareness(Known)
 
Character: 18
System: Legend of the Three Cosmic Fists

Name: Vincent Vaugeois
Nationality: French
Age: 25
Disiplinces: Taekwondo

Body: d10
Charm: d8
Mind: d6

Defence ScoreHit Points
High610
Mid430
Low220

TechniqueTargetTypeAccuracyDMG
Okkae Don Giki (shoulder throw)MidGrabd6d6
Kwon Deong Giki (hip throw)MidGrabd8d8
Yeop Chagi (side kick)LowStriked10d6
Dollyo Chagi (roundhouse kick)MidStriked6d10

Skills: Basic Life Sciences, Advanced Cooking

Background: An up and coming chef from Rural France, Vincent jumped at the chance to become a cook in space, working for Space Q. Hotblooded and passionate, this is his first intergalatic martial arts tournament and he is determined to prove himself
I'm probably going to buy that...but the description sounds sus:shock:!

"In Lot3CF, players take on the role of astronauts who have been abducted by aliens and made to compete in a marital arts tournament aboard a gigantic spacecraft called the Atomodon. Players can have their fighters train in six different Asian martial arts including Judo, Kalaripayattu, Muay Thai, Shaolin Wushu, Taekwondo and Vovinam."

...so why do you need martial arts training to participate in a marital arts tournament? Domestic Violence Not Good:shade:!
Day 17

System: Righteous Blood Ruthless Blades
Version: 1

Meet Yi Long!

View attachment 54890
(Elvis Han as Jiang Yunfan in Chinese Paladin 5)

Level: 1
Killing Aura: 1
Killing Aura Darkness: 0
Drinking Limit: 1
Max Wounds: 3

Defences
Evade: 8
Hardiness: 6
Wits: 6

Martial Arts
External Arts: 3
Internal Arts: 0
Lightness Arts: 1

Specialist Skills
Medicine and Alchemy: 2
Meditation: 1
Survival: 2
Talent: 1
Trade: 0

Unorthodox Skills
Disguise: 0
Drinking: 2
Gambling: 2
Magical Arts: 1
Theft: 1

Mental Skills
Command: 0
Detect: 1
Empathy: 2
Persuade: 2
Reasoning: 1

Physical Skills
Athletics: 2
Endurance: 1
Muscle: 1
Ride: 0
Speed: 2

Knowledge Skills
Institutions: 1
Jianghu: 1
People and Places: 1
Religion: 1
Scholarly Arts: 1

Signature Ability: Lijuan's Graceful Dancing Style
Counter: Sword Cyclone
Weapon: Flawless Blade of Tang
Eccentricity: Hedonist
Occupation: Constable


Yi Long inherited from his father the Flawless Blade of Tang and not much else. Yi Daoliang the Falling Star had been a renowned swordsman, and young warriors travelled from hundreds of li away to challenge him, hoping to win a season under his martial tutelage. The Falling Star, named for the force and brilliance of his cutting strokes, always made sure that his son was always studying and practicing.

Despite the obvious fact that Yi Long had no interest in following in his father's footsteps. He much preferred to spend his time gaming and drinking and chasing pretty faces over relentless training. Yi Long had a natural talent for incorporating movements from dances into his swordplay, developing his own style very different from his father's. Yi Daoliang was personally offended by the lack of efficiency and the emphasis on movement over power in Yi Long's fencing, but took some solace in the fact that at the very least Yi Long was perhaps on the path to becoming a half-decent swordsman.

Yi Daoliang was too proud to tell his son of his illness, and Yi Long was too busy wrapped in someone's arms to notice the signs himself, so his father's death caught Yi Long by surprise. He quickly lost his father's school to a skilled challenger looking to establish her own academy, but he didn't mind that. Soon after he lost his home in a game he was certain he should have won, but he didn't even really mind that. The only problem was that he still needed money to eat and drink, and he was running out of potential partners with whom he could stay.

Yi Long fell into the constabulary by chance. He was gambling in an underground casino, certain that he had figured out how the house was cheating and was ready to turn the tables on them, when the authorities burst in. Thinking quickly, Yi Long immediately denounced the hosts, helped grab the house master, and cooperated fully with the constables by explaining exactly how he had seen the staff cheating at the games when he had innocently wandered in looking for a bite to eat. Stonefist Xia Ke was impressed by Yi Long's martial skill and was ready to overlook his poor lying. Stonefist had been looking for new recruits, and offered a position to Yi Long.

Yi Long became a constable, thinking the work would give him plenty of opportunities to find the latest hot spots and to chat up anyone who caught his eye. He discovered, however, that he truly enjoyed helping people solve problems, and to everyone's surprise became an actual honest cop. Not a particularly savvy detective, mind you, but someone you could rely on. Yi Long does not care much about the letter of the law, but focuses more on doing what he sees as right to offer aid to those in need. As long as he isn't distracted by strong wine, or the latest trendy delicacy, or a nicely shaped thigh, or ...
Classic wuxia protagonist...other than the part about not minding the loss of a duel and the loss of the family school:grin:!
 
System Fiends & Falchions
Version PDF

Grady Simans, 1st level Dakon (Apeman)

Strength 12
Intelligence 11
Wisdom 11
Constitution 7
Dexterity 12
Charisma 8

Hit Die 1
Hit Points 4
Save 14
BHB +0

Dakons do not consider themselves beastman and rarely mix with other cultures. They progress as clerics but as they are creatures of science instead of faith they are unable to turn dead, instead they are skilled in medicine and can heal 1d3 hit points a day. They have access to clerical spells but they come from single use technological devices that need to be recharged/reset before they can be used again.


This is a Swords & Wizardry Continual Light hack that takes the premise that the Fiend Folio was the original monster manual. As such it leans into science fantasy. You can find it at the Blood of Prokopius blog http://bloodofprokopius.blogspot.com/
 
Day 18: Mythras

Code:
Name: Loretta Taylor
Age: 26  Occupation: Demon Hunter
Era: 1890s New York

----------------------------------------
Attributes:
----------------------------------------
Str:  8    Dex: 12    Con:  9    Siz: 10
Int: 14    Pow:  9    Cha: 12

AP:     3  Dmg Mod:-1d2  Exp Mod:  0
Heal:   2  Init:     13  Move:     6
Magic:  9  Luck:      3

Height & Weight:  165cm, 60kg (5'4", 132lbs)
Hit Points: 19 => 5/6/7/4/3

----------------------------------------
Skills:
----------------------------------------
Combat Style(Swashbuckler):     50

Acrobatics:  30    Influence:   44
Athletics*:  30    Lockpicking: 44
Bureaucracy: 38    Lore:        38
Conceal*:    51    Perception*: 73
Deceit*:     46    Seduction:   46
Endurance*:  28    Sleight:     54
Evade*:      64    Stealth*:    76


Swashbuckler style = Rapier, dagger, shield

Loretta is Abigail Snow's best friend and confidant. She was rolled normally but awarded +1 luck and +1 each hit loc on the basis that she is, basically, a pulp sidekick. If Abigail is Buffy, then Loretta is basically Willow, but with more of a knack for sneaking and burglary. She's also more interested in men, which is a source of slight concern for the Institute.

As before, her skills were allocated on the pyramid from Mythras Companion. It's honestly my preferred method and personal default these days.
 
Day 18: Mythras

Code:
Name: Loretta Taylor
Age: 26  Occupation: Demon Hunter
Era: 1890s New York

----------------------------------------
Attributes:
----------------------------------------
Str:  8    Dex: 12    Con:  9    Siz: 10
Int: 14    Pow:  9    Cha: 12

AP:     3  Dmg Mod:-1d2  Exp Mod:  0
Heal:   2  Init:     13  Move:     6
Magic:  9  Luck:      3

Height & Weight:  165cm, 60kg (5'4", 132lbs)
Hit Points: 19 => 5/6/7/4/3

----------------------------------------
Skills:
----------------------------------------
Combat Style(Swashbuckler):     50

Acrobatics:  30    Influence:   44
Athletics*:  30    Lockpicking: 44
Bureaucracy: 38    Lore:        38
Conceal*:    51    Perception*: 73
Deceit*:     46    Seduction:   46
Endurance*:  28    Sleight:     54
Evade*:      64    Stealth*:    76


Swashbuckler style = Rapier, dagger, shield

Loretta is Abigail Snow's best friend and confidant. She was rolled normally but awarded +1 luck and +1 each hit loc on the basis that she is, basically, a pulp sidekick. If Abigail is Buffy, then Loretta is basically Willow, but with more of a knack for sneaking and burglary. She's also more interested in men, which is a source of slight concern for the Institute.

As before, her skills were allocated on the pyramid from Mythras Companion. It's honestly my preferred method and personal default these days.
Too low of a score on Combat Style, other than that, I like her:thumbsup:!
 
Too low of a score on Combat Style, other than that, I like her:thumbsup:!
Yeah. I wrestled with that. It's a consequence of the pyramid style of skill allocation. I'd prioritized the sneaking, misdirection and interpersonal skills and by the time I realized I hadn't raised her combat, all I had left was low scores to allocate. I didn't think it was worth scrapping and starting her over. But If I were to play her for real, I'd be tempted to do just that.
 
System name: pathfinder
Version: 2e

my current character, Brother Maynard, a goblin cloistered cleric. It took me forever to really get an image for him, but now I’m going with a Shinto-esque anime priest with ofuda (the paper talismans). He’s also an investigator and missionary of Nethys. I hadn’t really realized that his lore scribe and cantrip deck really play into the idea of the talismans until very recently

1674049427645.png
1674049464255.png
 
Still +1 character ahead, going for a Seasoned (4 Advances) character this time, since I don't buy a mech pilot being a total noob, and I want to see what building higher rank characters would be like...

System :: Savage Worlds
Version :: SWADE

yoon-lee-004-sniper2.jpg

Lt. Jessica Carter
Race
: Human
Pace: 6
Parry: 5
Size: 0
Toughness: 11 (6)

AGILITY D8
SMARTS D6
SPIRIT D6
STRENGTH D6
VIGOR D6

Skills:
Athletics* d6
Common Knowledge* d4
Notice* d6
Persuasion* d4
Stealth* d4
Battle d6
Electronics d6
Fighting d6
Mech Pilot d8
Shooting d8
*Free at d4

Hindrances:
Obligation (Minor; Military)
Overconfident (Major)

Edges (Advances 4, Rank: Seasoned):
Adaptable (Bonus Edge: Luck)*
+1d to One Attribute
+1d to Two Skills
Ace
Dead Shot
Marksman
*Racial

Possessions:
Mech
Futuristic Rifle
Futuristic Armor (Infantry Battle Suit, +6)
Futuristic Battle Helmet (+6)

Concept: Seasoned mech warrior.
 
System :: Convergence Point
Version :: 1.9

Day 18 Ms. Puppe

All this set of characters are based on the "anime" of The Neo Frontiers. The full anime series Neo Frontiers is not supposed to focus on any particular character but follows several characters throughout the course of the series. Although each one gets to be a star in one episode some just continue to follow their life. They are all interlinked around the high school "stage" characters. They will be at the level of when they first appear in the "anime".

Name: Ms. Puppe
Core Trait : Synth - Mekenoid Assistant of The Neo Frontiers Era


Jonas Howerhousen practices what he preaches. His personal assistant is one of his products (okay the over featured prototype). She has been flawlessly providing service for almost two decades, since he had a hand in building her. Some of her joints are wearing out and she is not as fast (mentally) as she could be. He is eventually going to retire her (which causes "her" no dread, as she has no real emotions, only simulated responses.). He might make her the domestic unit for his primary residence, he has yet to decide.

Most people assume she is a very prim and professional assistant who is all business. It takes a while of interaction for many them to realize she is an EEI. She is an EEI with a lot of extra memory and decades of learning. She is very good at her position and putting people at ease (as Mr. Howerhousen can sometimes put people ill at ease). Her consolidated learned patterns are the basis for the next generation of "assistant units".

Appearance: She comes across as a tall woman of moderate build with classic features and long brownish red hair. She seems to wear it in a "Corporate style" of pulled back with a modest but large hairbow.
She is well dressed in business attire. She has been taken to many a social function (okay we only see one, but we can infer them), where she has been dressed appropriately and had her hair "down" in soft waves.

Note: Puppe is Puppet in German


Convergence Point Write Up

Name: Ms. Puppe
Core Trait : Synth - Mekenoid Assistant of The Neo Frontiers Era

Framework: GP Humanoid Sc3 (4/3)/4

Complexity of 4. She is an advanced prototype from a decade or two ago. Importance of 4, as she has story importance.
16 options
+3 Nested Analytical is larger and more powerful.
+2 Manipulators, Fine +4 DEX DRs for fine movements
+2 Stability (Automaton) +2 fall save.
+4 Seeming Level 4... is very, very human-seeming.
+1 Food Processing (can appear to eat)
+1 "Special Parts"
+2 Discrete Data Plug
+1 Remote Link


Being an Automaton, Prime Aspects are optional.
PHY 10 7- Tall 5'10"
DEX 12 8- Inhumanly Graceful
MEN 18 10- (See Analytic)
CHA 16 9- Very Beautiful (Custom Seeming)

Developing /Expanding sets
Programs: Student+0, Driver+0, Hostess+0, Chef+0, Domestic+0, Handwriting+0, Arcology Knowledge+0 Administrative Assistant+1 Organizer+1

Modified Asmovian Rules (allowing for private ownership)

Owner/ Property: Jonas Howerhousen Corporate - Famous Scientist and Entrepreneur

January Pub Characters
1) Simone Williamson Synth-zed Student of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389775

2) Kaede Tanaka Esper Student of Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/#post-389976

3) Kathryn Puppe Synth - Mekenoid/Ai Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-2#post-390222

4) Racheal Brown Alpha Student of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390574

5) Jill and Jane Human Athletic Students of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-3#post-390954

6) Roberto "Mango the Great" Yee Human VR Gamer of the Neo Frontier Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391345

7) Dr. (Albert) Williamson Core Trait: Human BioScience Researcher in The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-4#post-391926

8) Josh "Hornet" Williamson, Cpt Retired US/UZ SDF Human Space Marine Pilot of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-5#post-392416

9) Eugene "Kato" Lunan Esper Navigator of the Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-392771

10) Buddy Meken General Purpose Robot of The Neo Frontier Age
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-6#post-393572

11) Sarah Tanaka Human Smuggler of The Neo Frontiers
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-393922

12) Uncle Sterling Tanaka Esper Third One of the Neo Frontier
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-394625

13) Mr (Deming) Chen Human Teacher of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-7#post-395213

14) Mr. Black Human Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396026

15) Mr. Blue Human Augment Agent of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-396458

16) Ms. Alzonz Human Social Worker of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-8#post-397079

17) Jonas Howerhousen Human Entrepreneur of the Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-9#post-398039

18) Ms. Puppe Core Trait : Synth - Mekenoid Assistant of The Neo Frontiers Era
https://www.rpgpub.com/threads/2023-character-creation-challenge.8573/page-9#post-398363
 
System :: Traveller
Version :: Classic

Well I did book 4 with a dead army guy, let's do book 5 and end up with a retired navy medical officer. By the left nut of the sky demon, these later books dump piles of skills all over the place!

Result: Mr. Fibuli, 5779C7 46 years old, 6 terms & university, retired sector navy Lt. Commander medical officer. $4000/year pension, $6000 pocket money, two low passage tickets.

099.jpg

JoaT 2, medical 3, admin 2, blade 2, laser carbine 1, gunnery 1, fw.Obs 1, mechanic 1, pilot 1, bribery 1, computer 1, air-raft 1, electronics 1, ship tactics 1, meson weapons 2, ship screens 1, ship lasers 1, ship missiles 1, ship particle weapons 1, ship energy weapons 1

Not counting the blade-2 he picked up mustering out thats 24 skill ranks, and he spent the last term taking 4 rolls that improved stats. Max a regular method could get with 6 terms before mustering out is 15, if they made every single promotion roll.

Creation
Start: st 6, dx 9, en 6, in 7, ed A, so 7
These guys get pre-enlistment options. 4 years of college then possible officer or medical school. Lets try. Don't have social for naval academy so college, admit 7+, success 7+, navy officer training corp 8+ & nope, honors (to get med school and start as a medical officer) 9+ & nope, education increase of 1d6-2 resuls in ed+1... bit of a waste of 4 years fir this guy but if you're rolling for a game you want the chances at officer status.

Age 22, term 1, roll to enlist in the navy 8+ and... fail. But then the draft sticks us in anyways. Hilarity. Branch 5+2= medical. Good, that has the best survival rolls (auto or 3+), though the least decoration chances. First year is training, auto survive, 2 skills (medic & joat), nothing else. Year 2-4 patrol, shore duty, patrol, promote E2, med 2 & admin 1.
Term 2, age 26, reenlist yes. Special duty! Cross training, gunnery 1. Years 2-4, shore duty x2 & training, all auto survive & no decoration posdible, promotes all 3 to E5, get med 3.
Term 3, age 30, reenlist into gunnery because we got training. Patrol x3 then special duty to gunnery school, throw 5+ vs 6 skills. This is where all the ship weaponry & screens skills come from. The patrols net promotes to E7, forward observer 1 & mechanic 1.
Term 4, age 34, lose 1 dex, reenlist into gunnery again. Three fucking special duties and a patrol. Gunnery school again, officer school ranks us to O1 & pilot 1, bribery 1, admin 2, we'll choose to be a medical officer and go back to using the medical tables since they're safer. Specialist school for vehicle 1. The patrol gets us promited to O2 & computer 1.
Term 5, age 38, lose another dex, reenlist as medical officer. Strike, training, patrol, shore duty. Promote O3, ship tactic 1, joat 2, electronics 1, gun combat 1. We tried some of the officer & general navy life tables this time.
Term 6, reenlist, age 42, lose 1 off all physical stats. Strike x3 and a shore patrol. Rolled 3 promotions but officers cap at 1/term. Skills went full navy life with a +4 mod and got +dex, +ed, & +2 endurance.
Muster out and didn't roll boxcars.
8 rolls on the muster table, crap money, 2x low passage, blade 2, +2 int.
 
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